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World boss xp -VS- opening a chest xp

onlinegamer1
onlinegamer1
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Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.

First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.

While our intended goal is for it to take the average person 12-15 hours to gain a Veteran Rank, our QA team regularly gains Veteran Ranks on live in 8-10 hours or less. We've also witnessed you, our players, beating that time quite often, too. So, the 12-15 hour estimate is a baseline standard—mileage may vary (and it often does.)

We’re trying to be fairly open with our numbers by communicating our target leveling times, but in the interest of more clarity here are a few more details:
  • We add experience multipliers to quests, usually depending on the time taken and relative difficulty. Those experience multipliers look like this:
    • Very Easy = .1
    • Easy = .75
    • Standard = 1
    • Hard = 1.5
    • Very Hard = 2.25
  • Point of Interest completion also has these modifiers applied, but most are set to “Standard.”
  • Dungeon quest completion has an experience modifier of “Very Hard.”
  • We do clamp experience so a single event can’t get you more than 10 percent of your current level.

Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.

World Boss xp (in craglorn): ~340 xp
Lockpicking a Chest (in craglorn): ~970 xp

Is a chest 3 TIMES HARDER than defeating a world boss? No, its not.
Is a world boss, oh, lets say, 20 TIMES HARDER than opening a chest? Yes, it is.

Therefore, world boss exp should be (970 x 20) = 19,400 XP.

Please fix this and roll this out next Monday.

Thanks!
Edited by onlinegamer1 on November 12, 2014 4:18PM
  • lorien1973
    If a world boss is melee and can be pinned down with CC, he is easier than a chest. One zone has 3 of them (some undead dude, a guar and some 2 bladed guy). I killed them over and over again while questing for a few days.
  • onlinegamer1
    onlinegamer1
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    lorien1973 wrote: »
    If a world boss is melee and can be pinned down with CC, he is easier than a chest. One zone has 3 of them (some undead dude, a guar and some 2 bladed guy). I killed them over and over again while questing for a few days.

    If you can't kill those world bosses blindfolded/not looking at the screen, then no, they are not easier (I can pick a chest without looking at the screen).

    And you cannot CC craglorn world bosses.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    lorien1973 wrote: »
    If a world boss is melee and can be pinned down with CC, he is easier than a chest. One zone has 3 of them (some undead dude, a guar and some 2 bladed guy). I killed them over and over again while questing for a few days.

    Were you actually trying to defend this blindingly obvious and pathetic imbalance? Seriously? You are not even going to say that Craglorn chests give too much XP and need to be nerfed? Lockpicking a chest, a task that takes ten seconds and has zero risk of death, is worth three times the XP of killing a CC immune world boss with tons of HP. We are talking Craglorn bosses here. To me, this screams of game breaking imbalance and unbelievably bad planning.

  • LonePirate
    LonePirate
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    And you cannot CC craglorn world bosses.

    I successfully used DK Talons to defeat one of those named Welwa world bosses in Upper Craglorn yesterday. I am not talking about the generic ones or even the elite ones that sometimes are found within packs of generic ones. This one actually had a name (not welwa) along with its two pips. It was still a tough fights they can still damage you if you are close and you need to be close to activate Talons.
  • Jitterbug
    Jitterbug
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    World Boss xp (in craglorn): ~340 xp
    Lockpicking a Chest (in craglorn): ~970 xp

    Is a chest 3 TIMES HARDER than defeating a world boss? No, its not.
    Is a world boss, oh, lets say, 20 TIMES HARDER than opening a chest? Yes, it is.

    Therefore, world boss exp should be (970 x 20) = 19,400 XP.

    Please fix this and roll this out next Monday.

    Thanks!

    haha good catch ;)
  • AlexDougherty
    AlexDougherty
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    Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.

    First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.

    While our intended goal is for it to take the average person 12-15 hours to gain a Veteran Rank, our QA team regularly gains Veteran Ranks on live in 8-10 hours or less. We've also witnessed you, our players, beating that time quite often, too. So, the 12-15 hour estimate is a baseline standard—mileage may vary (and it often does.)

    We’re trying to be fairly open with our numbers by communicating our target leveling times, but in the interest of more clarity here are a few more details:
    • We add experience multipliers to quests, usually depending on the time taken and relative difficulty. Those experience multipliers look like this:
      • Very Easy = .1
      • Easy = .75
      • Standard = 1
      • Hard = 1.5
      • Very Hard = 2.25
    • Point of Interest completion also has these modifiers applied, but most are set to “Standard.”
    • Dungeon quest completion has an experience modifier of “Very Hard.”
    • We do clamp experience so a single event can’t get you more than 10 percent of your current level.

    Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.

    World Boss xp (in craglorn): ~340 xp
    Lockpicking a Chest (in craglorn): ~970 xp

    Is a chest 3 TIMES HARDER than defeating a world boss? No, its not.
    Is a world boss, oh, lets say, 20 TIMES HARDER than opening a chest? Yes, it is.

    Therefore, world boss exp should be (970 x 20) = 19,400 XP.

    Please fix this and roll this out next Monday.

    Thanks!

    You do realise they will just nerf the chest XP?

    And given they want you to reach 4 million XP to get to VR12 you probably need all the XP you can find.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Divinius
    Divinius
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    lorien1973 wrote: »
    If a world boss is melee and can be pinned down with CC, he is easier than a chest. One zone has 3 of them (some undead dude, a guar and some 2 bladed guy). I killed them over and over again while questing for a few days.

    Were you actually trying to defend this blindingly obvious and pathetic imbalance? Seriously? You are not even going to say that Craglorn chests give too much XP and need to be nerfed? Lockpicking a chest, a task that takes ten seconds and has zero risk of death, is worth three times the XP of killing a CC immune world boss with tons of HP. We are talking Craglorn bosses here. To me, this screams of game breaking imbalance and unbelievably bad planning.
    Cut the guy some slack. He might just be REALLY, REALLY bad at picking chests...

  • onlinegamer1
    onlinegamer1
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    Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.

    First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.

    While our intended goal is for it to take the average person 12-15 hours to gain a Veteran Rank, our QA team regularly gains Veteran Ranks on live in 8-10 hours or less. We've also witnessed you, our players, beating that time quite often, too. So, the 12-15 hour estimate is a baseline standard—mileage may vary (and it often does.)

    We’re trying to be fairly open with our numbers by communicating our target leveling times, but in the interest of more clarity here are a few more details:
    • We add experience multipliers to quests, usually depending on the time taken and relative difficulty. Those experience multipliers look like this:
      • Very Easy = .1
      • Easy = .75
      • Standard = 1
      • Hard = 1.5
      • Very Hard = 2.25
    • Point of Interest completion also has these modifiers applied, but most are set to “Standard.”
    • Dungeon quest completion has an experience modifier of “Very Hard.”
    • We do clamp experience so a single event can’t get you more than 10 percent of your current level.

    Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.

    World Boss xp (in craglorn): ~340 xp
    Lockpicking a Chest (in craglorn): ~970 xp

    Is a chest 3 TIMES HARDER than defeating a world boss? No, its not.
    Is a world boss, oh, lets say, 20 TIMES HARDER than opening a chest? Yes, it is.

    Therefore, world boss exp should be (970 x 20) = 19,400 XP.

    Please fix this and roll this out next Monday.

    Thanks!

    You do realise they will just nerf the chest XP?

    And given they want you to reach 4 million XP to get to VR12 you probably need all the XP you can find.

    I doubt they will nerf chest exp.

    And on Monday, it will be 1 million xp/Vet Rank (its 1.4 million now). Wykkyd's Toolbar addon shows 4 million, but its wrong.
  • mra4nii
    mra4nii
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    World Boss xp (in craglorn): ~340 xp
    Lockpicking a Chest (in craglorn): ~970 xp

    Is a chest 3 TIMES HARDER than defeating a world boss? No, its not.
    Is a world boss, oh, lets say, 20 TIMES HARDER than opening a chest? Yes, it is.

    Therefore, world boss exp should be (970 x 20) = 19,400 XP.

    Please fix this and roll this out next Monday.

    Thanks!

    It was always in this way, even before the patch. BUT before patch you received much more VP for first kill of Boss. That experience was in fact not for killing, but for complete the POI(the scull becomes white).
  • Nestor
    Nestor
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    And on Monday, it will be 1 million xp/Vet Rank (its 1.4 million now). Wykkyd's Toolbar addon shows 4 million, but its wrong.

    I have the slightly improved experience bar add on and it shows me the same 4M Exp needed for a level (VR4)

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AaronMB
    AaronMB
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    ^^ I'm wondering if the addon(s') XP numbers are actually correct and it's the game's UI that's not correct currently, because of this recent XP snafu. I bet both the stock UI and respective addon's information will match when Zeni gets the fix's fix patch up and working.
    Edited by AaronMB on November 12, 2014 7:45PM
  • Nestor
    Nestor
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    AaronMB wrote: »
    ^^ I'm thinking that the addon(s) XP numbers are actually correct and it's the game's UI that's not correct, currently. I bet both the stock UI and respective addon's information will match when Zeni gets the fix's fix patch up and working.

    I am starting to think it is part of the problem, like when people to get the 1.4 Million and the game does not level them. One part of the game is looking for 4 Million points, the other parts are happy with 1.4M. So it says you have leveled, but you really have not.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.

    First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.

    While our intended goal is for it to take the average person 12-15 hours to gain a Veteran Rank, our QA team regularly gains Veteran Ranks on live in 8-10 hours or less. We've also witnessed you, our players, beating that time quite often, too. So, the 12-15 hour estimate is a baseline standard—mileage may vary (and it often does.)

    We’re trying to be fairly open with our numbers by communicating our target leveling times, but in the interest of more clarity here are a few more details:
    • We add experience multipliers to quests, usually depending on the time taken and relative difficulty. Those experience multipliers look like this:
      • Very Easy = .1
      • Easy = .75
      • Standard = 1
      • Hard = 1.5
      • Very Hard = 2.25
    • Point of Interest completion also has these modifiers applied, but most are set to “Standard.”
    • Dungeon quest completion has an experience modifier of “Very Hard.”
    • We do clamp experience so a single event can’t get you more than 10 percent of your current level.

    Our current course of action is to fix the existing bugs, and then analyze before adjusting experience to be even more generous. Again, our goal is not to force a grind, we just don’t want to over-compensate. Thank you all for continuing to share your feedback and concerns on this issue.

    World Boss xp (in craglorn): ~340 xp
    Lockpicking a Chest (in craglorn): ~970 xp

    Is a chest 3 TIMES HARDER than defeating a world boss? No, its not.
    Is a world boss, oh, lets say, 20 TIMES HARDER than opening a chest? Yes, it is.

    Therefore, world boss exp should be (970 x 20) = 19,400 XP.

    Please fix this and roll this out next Monday.

    Thanks!

    You do realise they will just nerf the chest XP?

    And given they want you to reach 4 million XP to get to VR12 you probably need all the XP you can find.

    I doubt they will nerf chest exp.

    And on Monday, it will be 1 million xp/Vet Rank (its 1.4 million now). Wykkyd's Toolbar addon shows 4 million, but its wrong.

    Oh, thank you for the info.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • OrangeTheCat
    OrangeTheCat
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    What is truly pathetic is that people actually defend this blatant imbalance. Unbelievable.
  • Nestor
    Nestor
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    Who is defending it?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlexDougherty
    AlexDougherty
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    What is truly pathetic is that people actually defend this blatant imbalance. Unbelievable.

    Nobody has defended it, the closest was me, and all I said is that we might want the xp. But if the required xp for VR levels is going the way @Onelinegamer1 said, then we won't.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • DenverRalphy
    DenverRalphy
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    I don't think that it's really about difficulty, but more on Rarity. As it is now, you can farm WB's rather rapidly and accrue more XP than you would should you farm chests to lockpicks for the same amount of time.

    No way they'd increase WB's to make your math work, because then it'd be crazy stupid XP being handed around like free candy.
  • onlinegamer1
    onlinegamer1
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    I don't think that it's really about difficulty, but more on Rarity. As it is now, you can farm WB's rather rapidly and accrue more XP than you would should you farm chests to lockpicks for the same amount of time.

    No way they'd increase WB's to make your math work, because then it'd be crazy stupid XP being handed around like free candy.

    Then they can cut it in half. 8,200 XP per world boss kill. 50% nerf. I can accept that.
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