xMovingTarget wrote: »If its intented or not, i simply dont want em to fix it. Combat without it would be boring as hell. Also would it remove any type of skill. I would literally fall asleep without it.
The Combat is dull as it is. There are only 3 Skills to do DPS with. the other 2 slots are reserved for toggles and/or Spell Symmetry.
No thanks, It has to stay like this. How more boring do you ppl not able to do it want it to be?
Just learn how it works. Its easy. I do natively. Same as many others. Leave it like it is!
xMovingTarget wrote: »If its intented or not, i simply dont want em to fix it. Combat without it would be boring as hell. Also would it remove any type of skill. I would literally fall asleep without it.
The Combat is dull as it is. There are only 3 Skills to do DPS with. the other 2 slots are reserved for toggles and/or Spell Symmetry.
No thanks, It has to stay like this. How more boring do you ppl not able to do it want it to be?
Just learn how it works. Its easy. I do natively. Same as many others. Leave it like it is!
I don't get Zenimax view on animation canceling. Its not intended but they don't consider it an exploit. Now they are balancing the game without fixing the animation canceling first so that makes me think:
1. They are too incompetent to fix animation canceling so they stick their heads in the sand.
Or
2. They plan to break their game in the future by fixing it later, thus having to rebalance the game later.
I think its sad they didn't fix it but rather let it be like a feature... Lazy.
xMovingTarget wrote: »If its intented or not, i simply dont want em to fix it. Combat without it would be boring as hell. Also would it remove any type of skill. I would literally fall asleep without it.
https://www.youtube.com/watch?v=BpZa4c-WZoExMovingTarget wrote: »If its intented or not, i simply dont want em to fix it. Combat without it would be boring as hell. Also would it remove any type of skill. I would literally fall asleep without it.https://www.youtube.com/watch?v=BpZa4c-WZoE
1) Watch the video.
2) Set up your macro.
3) Fall asleep while pressing 1 single button for the entire fight.
4) Enjoy your new found skill.
Animation-canceling actually adds a substantial amount of DPS if done properly.They don't consider it an exploit because it does not really change your dps by a large amount, due to the way internal cooldowns work in this game.
Animation-canceling actually adds a substantial amount of DPS if done properly.They don't consider it an exploit because it does not really change your dps by a large amount, due to the way internal cooldowns work in this game.
I just added [SARCASM] [/SARCASM] tags on the 4 step method to fully embrace the wonders of animation canceling. Maybe it will be more obvious this way.
Is all macroing cheating?
If the question to the above is no then why would exploiting this flawed mechanic be cheating just because you add it to a macro?
Would a gamecompany that bans players for macroing win a trial against a company that produce hardware with macro functionallity for games?
[SARCASM]
1) Watch the video.
2) Set up your macro.
3) Fall asleep while pressing 1 single button for the entire fight.
4) Enjoy your newfound skill.
[/SARCASM]
Animation-canceling actually adds a substantial amount of DPS if done properly.They don't consider it an exploit because it does not really change your dps by a large amount, due to the way internal cooldowns work in this game.
I just added [SARCASM] [/SARCASM] tags on the 4 step method to fully embrace the wonders of animation canceling. Maybe it will be more obvious this way.
It actually does not, and I'd love to see you prove what is mathematically false.
Animation-canceling actually adds a substantial amount of DPS if done properly.They don't consider it an exploit because it does not really change your dps by a large amount, due to the way internal cooldowns work in this game.
I just added [SARCASM] [/SARCASM] tags on the 4 step method to fully embrace the wonders of animation canceling. Maybe it will be more obvious this way.
It actually does not, and I'd love to see you prove what is mathematically false.
If you consider the following playstyles:
- Player A spams crushing shock, bashing the ability key, effectively using it as soon as possible
- Player B uses animation-canceling: his routine is a light attack immediately followed by crushing shock, then 1.2 seconds delay (staff light attack cooldown) and repeat.
In my case, player B will does more DPS than player A by ~20%.
Try both and compare your DPS, you'll see for yourself.
s7732425ub17_ESO wrote: »Blockcasting is extremely important in PVE. It's somewhat an issue in PVP, but I wouldn't want it removed just because of how useful it is in PVE.