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Werewolf Action Bar Issue

nightwalkerrobin_ESO
Why is it that werewolves have to waist Ultimate points just to move our WW skills around on our Action Bar? Can this be corrected so that we werewolves don't have to build Ultimate, activate it just to move our active skills around?
  • Psilent
    Psilent
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    Yes please!
  • KenjiJU
    KenjiJU
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    I agree it's an issue.

    Possible solution would be to have a location where Werewolf would always be active, something relatively close to a wayshrine that only WWs get access to. 'Hircine's Grotto'. It can be similar to the cave you do the quest in, mobs don't drop anything, just a small testing ground to play around with abilities and setup.
  • Sharee
    Sharee
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    Funny thing, i just discovered that when you transform at the werewolf shrine, your werewolf timer stops, so you stay transformed forever unless you leave :)
  • Gildren
    Gildren
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    Would be nice to be able to change your skill placements without having to burn ultimate
    - Gildren Arconess Cissack
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    I don't want to sound rude, but aren't you going to keep the setup for your action bar anyways since you are limited to the 5 WWs abilities? So beside the first time you equip those in the shortcuts you like the most, you aren't ever going to need to move those abilities around. It seems pointless in my oppinion to make a whole UI feature just for WWs when they don't realy need to switch around with their abilities.
  • nightwalkerrobin_ESO
    I don't want to sound rude, but aren't you going to keep the setup for your action bar anyways since you are limited to the 5 WWs abilities? So beside the first time you equip those in the shortcuts you like the most, you aren't ever going to need to move those abilities around. It seems pointless in my oppinion to make a whole UI feature just for WWs when they don't realy need to switch around with their abilities.

    Sure, you are correct in that once you have it setup you probably won't change it. But we should not have to burn Ultimate just to do the setup. It was poor programming design, that is all. It works, I agree, but they should have planned better. Just like when the game released, WW should have been designed better from the beginning. But that was not necessarily the programmer's fault, that was the Game Designer's lack of foresight.
  • Sharee
    Sharee
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    I don't want to sound rude, but aren't you going to keep the setup for your action bar anyways since you are limited to the 5 WWs abilities? So beside the first time you equip those in the shortcuts you like the most, you aren't ever going to need to move those abilities around. It seems pointless in my oppinion to make a whole UI feature just for WWs when they don't realy need to switch around with their abilities.

    You have to redo them everytime yo use skill respec(even just morphs).

  • nightwalkerrobin_ESO
    And there we have it.
  • Gildren
    Gildren
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    In my case, I would like to assign the abilities to different buttons than the ones they are defaulted to when you open them up, The only way to do that is to transform. Not an issue for any other skill line that I'm aware of
    - Gildren Arconess Cissack
  • boggie
    boggie
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    As a ww main, yes, it's an annoyance, but in the grand scheme of things it's a fairly minor one. I'd definitely appreciate a fix (maybe make it so that clicking the ww ult in your skills page flipped the bar displayed to the ww one, or just let us click the "weapon swap" button an extra time to access the third bar) but it's definitely not that high on my personal priority list of things I'd like to see changed/added.
  • FilteredRiddle
    FilteredRiddle
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    Bumping this. If Werewolf could simply be an extra 'weapon swap' option in the skills screen, that would solve the re-order issues and be supremely helpful.
    Xbox One NA
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  • cjhhickman39
    cjhhickman39
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    Keep this going as a new wolf this answered a lot of ?s for me and one more on weapon swap great idea
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