My original thought was if you own the keep you can spawn at it's resources In order to make keep to keep travel a little shorter.frosth.darkomenb16_ESO wrote: »I'm sorry, but no, it would be counter productive.
It would be like having FC back in the game, but this time with no limitations/cost and no way of taking them out from range.
My original thought was if you own the keep you can spawn at it's resources In order to make keep to keep travel a little shorter.frosth.darkomenb16_ESO wrote: »I'm sorry, but no, it would be counter productive.
It would be like having FC back in the game, but this time with no limitations/cost and no way of taking them out from range.
Izanagi.Xiiib16_ESO wrote: »You would be better off making the mundus stones the points of interest to capture and tele to. They could even give your faction Cyrodiil only buffs.
Edit: or better still you could summon your group to them. This could have a cool down applied to everyone in the group so that players can't drop through multiple groups summoning and perhaps you would need more than 1 to summon.
My original thought was if you own the keep you can spawn at it's resources In order to make keep to keep travel a little shorter.frosth.darkomenb16_ESO wrote: »I'm sorry, but no, it would be counter productive.
It would be like having FC back in the game, but this time with no limitations/cost and no way of taking them out from range.
That's like 10m of distance.
frosth.darkomenb16_ESO wrote: »Any form of instant travel outside of the transitus network would be detrimental to AvA.
However, we could have forms of fast travels that would complement the structure of the game.
For instance:
- faster travel speed on roads that would also serve as a soft choke point.
- relays/inns on roads or in the npc towns where you can feed your horse to have a temporary speed buff to serve as side objectives that aren't keeps and give stuff for smaller forces to do.
- some alternate wooden bridges that can be built/destroyed by anyone to cut travel times and avoid the stone bridges, but costs AP to maintain.
All of which add depth and alternatives to the game without removing the possibility of emergent gameplay.
Thejollygreenone wrote: »frosth.darkomenb16_ESO wrote: »Any form of instant travel outside of the transitus network would be detrimental to AvA.
However, we could have forms of fast travels that would complement the structure of the game.
For instance:
- faster travel speed on roads that would also serve as a soft choke point.
- relays/inns on roads or in the npc towns where you can feed your horse to have a temporary speed buff to serve as side objectives that aren't keeps and give stuff for smaller forces to do.
- some alternate wooden bridges that can be built/destroyed by anyone to cut travel times and avoid the stone bridges, but costs AP to maintain.
All of which add depth and alternatives to the game without removing the possibility of emergent gameplay.
I really like this idea.
I think the use of horses/mounts in this game is a bit bland, and this could add some needed spice while also alleviating part of the travel issue that came about in the loss of forward camps.
+1 to hoping your idea gets looked at by the right people.