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Clarification about new vr xp gain

Tonnopesce
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Now i really need to know why people complain about the conversion to xp from vp
Because i cant understand it....
If i'm correct ( i can refer to pvp xp gain ) before 1.5 it was taking x mil vp from 1 to 2, from 2 to 3 was a little more and on till vr 11 and 12 that was like 5 mil or so, then from 12 to 14 was capped at 2.5 mil (i dont know if the numbers are correct but you got the point) .
Now evry level require 1.4 mil xp and if befoure pach i was getting 25k vp for completing the kill enemy quest now i get 12.5k xp so half of the points ,if we convert xp-vp now for a vr level it reqire 3 mil vp to get a level so basically reach vr14 from vr1 is the same as befoure pach....... But ( in pv)) for other activities (not quest) i get the same amount of vp converted xp so is double as befoure pach.
I have managed to get from vr 10 to vr 10 and a half in tree days (pvp only) so we have get a huge boost to the sistem.
Where is the problem?

Edit
sorry bad english....
Edited by Tonnopesce on November 10, 2014 9:38PM
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  • dharbert
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    I couldn't decipher what you just tried to say, but no, the XP is royally screwed up. That's what the patch today was supposed to fix.
  • Nestor
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    Quest Exp is not accruing like it should for "complicated" quests. No way to know what is a complicated quest for a zone without meta gaming and spoiling the quest before hand. Also, the complicated quests tend to include the ones that allow you to go from zone to zone.

    Then, there is the mob experience that is not accruing as it should since the patch, so basically leveling is now much slower than it was before the 1.5 patch.
    Edited by Nestor on November 10, 2014 9:47PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cazic
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    The problem is that the normalizing of XP gains have made certain methods of leveling a lot slower than before. The biggest issue being PvE questing. The patch notes said that VR leveling would be faster, which doesn't appear to be the case for many people.

    ZoS has advised that we may need to rethink our methods of leveling the VRs, but that statement leaves a lot of questions unanswered.
  • Nestor
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    Cazic wrote: »
    ZoS has advised that we may need to rethink our methods of leveling the VRs, but that statement leaves a lot of questions unanswered.

    They have taken out questing and grinding mobs for exp, so what's left to think about? ;)

    Edited by Nestor on November 10, 2014 9:47PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • JessieColt
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    VP has been removed.

    We now all get XP, even those who reached V Cap before the update.

    The XP gains are/were not at the levels Zos planned them to be at, so they need to be adjusted.

    Some of the adjustments are in the 1.5.3 Patch.

    The adjustments to XP for quests will be in a different patch/update.

    These changes only affect the current Veteran areas. Areas for 1-50 are not changing.
  • Tonnopesce
    Tonnopesce
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    The today pach is not supposed to fix nothing if you read ( sorry i cant give you a link but is an admin post so...) they have told that the xp gain is capped at the level 50 max and not in the vr max cap but the fix is not included in this pach read the pach notes.....
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  • Cazic
    Cazic
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    Nestor wrote: »
    Cazic wrote: »
    ZoS has advised that we may need to rethink our methods of leveling the VRs, but that statement leaves a lot of questions unanswered.

    They have taken out questing and grinding mobs for exp, so what's left to think about?

    The most XP I've gained from anything has been an Undaunted Pledge which was around 21,000 XP. That combined with a couple quests actually did change the % marker on my XP bar.

    Maybe they're expecting that everyone participate in the Pledges on a daily basis, do a few regular zone quests, and a bit of everything else? I dunno man... I'm just trying to wrap my head around all this.
  • Tonnopesce
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    Ok this i can understand but whi complain so much? Come in pvp nobody will complain there now( finally)
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  • dylanjaygrobbelaarb16_ESO
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    Nestor wrote: »
    Quest Exp is not accruing like it should for "complicated" quests. No way to know what is a complicated quest for a zone without meta gaming and spoiling the quest before hand. Also, the complicated quests tend to include the ones that allow you to go from zone to zone.

    Then, there is the mob experience that is not accruing as it should since the patch, so basically leveling is now much slower than it was before the 1.5 patch.

    its refering to all the quests that lead to skillpoints.
  • Nestor
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    Yes, I guess I need to group up with others to gain experience reliably. But I like to play solo. So, is playing solo the part I need to rethink?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tonnopesce
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    And ok for the quest but the mobs...... I 've never tryed to get to max level with mobs even befoure pach (yes i have a vr14)
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  • Cazic
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    Nestor wrote: »
    Yes, I guess I need to group up with others to gain experience reliably. But I like to play solo. So, is playing solo the part I need to rethink?

    I think that's actually what they're getting at...

    There's been a pretty big increase in dungeon activity and it's actually been easier to find groups despite the LFG tool still not working that well.
  • Nestor
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    The problem is, I don't think most of us want to grind mobs. I just don't want to do the quests for a zone and find out I have little exp to apply to my character level for doing so. So, we grind mobs to get what we can.

    I don't mind doing some non quest stuff to fill in a levels exp, I expect that to an extent. I just don't want it to be the only way to gain.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tonnopesce
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    But if you do a 5 hours game you will get (ok not 500k xp) but if you quest 3 hours you make a vr pledge 1 hour and you go in pvp for 1 hour you will get 300 k xp....maybe....
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  • WraithAzraiel
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    dharbert wrote: »
    I couldn't decipher what you just tried to say, but no, the XP is royally screwed up. That's what the patch today was supposed to fix.

    And failed to do.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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  • JessieColt
    JessieColt
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    The today pach is not supposed to fix nothing if you read ( sorry i cant give you a link but is an admin post so...) they have told that the xp gain is capped at the level 50 max and not in the vr max cap but the fix is not included in this pach read the pach notes.....

    These patch notes?
    Monsters

    In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters:
    You will receive full credit for monsters 1-3 ranks below you.
    You will receive 75% of XP for monsters 4 ranks below you.
    You will receive 30% of XP for monsters 5 or more ranks below you.
    Note: This does not affect levels 1-50.
    Edited by JessieColt on November 10, 2014 10:00PM
  • Nestor
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    Here is an example Grahtwood. Prior to 1.5 Clear Haven and then do the quests on the road that cuts across the southern end of the island. Just doing those quests would give me 25% progress towards a VR Rank. Decent portion of a level for the time spent and I still have 70% or more of the zone to do. It was all good. I don't know how much time it took me to that, it did not matter as I was having fun doing it.

    Any level gain or portion there of for doing the same amount of work is not acceptable. Especially as we were promised that VR levels would happen faster.
    Edited by Nestor on November 10, 2014 10:12PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GreyRanger
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    Two important notes:

    ZOS_GinaBruno posted that they don't have an ETA for when they will fix the VR level quest XP awards. So they acknowledge that they are broken and just ask that we be patient and "rethink our leveling strategy".

    The partial fix to MOB XP that was supposed to be in today's patch did not go in (like most of the rest of the patch). So if leveling up your character is part of the fun for you playing VR content, it will happen VERY slowly it at all.
  • Tonnopesce
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    This^^^^^^ i've leveled my main doing evry quest and evry zone but when i decided to do an alt i've just grinded at craglorn becouse it was long then and is long now so nothing changed.... Ok they have promised us that is more fast to reach the vr levels but i think they was not referring at quest leveling ( even if is bugged, ok i got this....) it was referred to grinders , trialists and pvpers (who need to be @ max level) people who enjoy the entire game wuld not have problems if they reach the max level tomorrow and not today...... So if i'm at vr 2 in the vr2 zone nothing is wrong....
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  • Izzban
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    JessieColt wrote: »
    VP has been removed.

    We now all get XP, even those who reached V Cap before the update.

    The XP gains are/were not at the levels Zos planned them to be at, so they need to be adjusted.

    Some of the adjustments are in the 1.5.3 Patch.

    The adjustments to XP for quests will be in a different patch/update.

    These changes only affect the current Veteran areas. Areas for 1-50 are not changing.

    Ah, I see that they warned us that they:

    - Have no idea how much XP players should be gaining (if they did, they would have just set them to those levels)

    - Changed some XP thingys, but OOPS we messed it up with this patch. We'll try again!

    - Will get around to adjusting XP whenever (Hey, those pesky players can wait for their cookie, ya, ya?)

    I appreciate you keeping us all up to date, @ZOSJessieColt.

    I was just hoping that they could:

    - Patch a relatively bug-free transition from VP to XP

    Guess all your disclaimers make this a pipe dream, eh?



  • JessieColt
    JessieColt
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    Izzban wrote: »
    JessieColt wrote: »
    VP has been removed.

    We now all get XP, even those who reached V Cap before the update.

    The XP gains are/were not at the levels Zos planned them to be at, so they need to be adjusted.

    Some of the adjustments are in the 1.5.3 Patch.

    The adjustments to XP for quests will be in a different patch/update.

    These changes only affect the current Veteran areas. Areas for 1-50 are not changing.

    Ah, I see that they warned us that they:

    - Have no idea how much XP players should be gaining (if they did, they would have just set them to those levels)

    - Changed some XP thingys, but OOPS we messed it up with this patch. We'll try again!

    - Will get around to adjusting XP whenever (Hey, those pesky players can wait for their cookie, ya, ya?)

    I appreciate you keeping us all up to date, @ZOSJessieColt.

    I was just hoping that they could:

    - Patch a relatively bug-free transition from VP to XP

    Guess all your disclaimers make this a pipe dream, eh?



    Funny.. but everything that I posted above comes directly from Patch Notes and posts on the forum by Zenimax employees.

    If you need the links to them because you cannot bother to look for them yourself, please let me know, I will be happy to provide them to you.

    Alternately, you _could_ try reading the forum posts from the employees so that you keep updated with what is going on.
  • Nestor
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    its refering to all the quests that lead to skillpoints.

    I understand that, but how am I supposed to know which quests those are unless I meta game and spoil the quest for me. I have done quite complicated quests that do not offer a skill point and have done some rather easy quests that have given a skill point.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tankqull
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    Nestor wrote: »

    its refering to all the quests that lead to skillpoints.

    I understand that, but how am I supposed to know which quests those are unless I meta game and spoil the quest for me. I have done quite complicated quests that do not offer a skill point and have done some rather easy quests that have given a skill point.

    "semi spoiler nothing quest related in particular"
    when you enter a zone for the first time next to your char is a quest npc who offers you the zone main quest line, this line contains all skill quests and a max of 2-3 sidequests. beside this questline there are no quest related skillpoints hidden
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Rosveen
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    Nestor wrote: »

    its refering to all the quests that lead to skillpoints.

    I understand that, but how am I supposed to know which quests those are unless I meta game and spoil the quest for me. I have done quite complicated quests that do not offer a skill point and have done some rather easy quests that have given a skill point.
    All of it doesn't really matter before veteran and in VR you have Cadwell's Almanac to see which objectives are the main zone questline.
  • Nestor
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    So, I still have to spoil the game and see where I am going to be sent before the game tells me where after I finish a quest. I would rather have things revealed to me after I complete a stage than to know what the stages are before I start out. I am weird like that. I don't want to plan out my quest progression/avoidance to compensate for an update that broke the game mechanics.

    I am sure that at some point I will be able to just play the quests without worrying about how much they contribute to my level (like I could before). So, until then, no questing for my VR Characters.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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