khele23eb17_ESO wrote: »ZOS, I find your lack of competence disturbing.
JessieColt wrote: »
MornaBaine wrote: »Seriously? The Vet XP bug is NOT fixed?????
MornaBaine wrote: »Seriously? The Vet XP bug is NOT fixed?????
Apparently not. They made an official statement, in which they kinda acknowledged the issue, but made it sound a lot more harmless than it is.
http://forums.elderscrollsonline.com/discussion/138980/clarification-regarding-experience-gain-within-veteran-ranks
1.5.3 wasn't even supposed to fix quest XP, just lower-level-mob-kill XP, which did not work.
1.5.3 was accidentally released to EU clients while the server was still running 1.5.2, causing an invalid version error for all EU players that tried to log in after downloading the patch on Sunday. It took an entire day to revert clients to 1.5.2.
rophez_ESO wrote: »Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.
rophez_ESO wrote: »Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.
j.murro2ub17_ESO wrote: »rophez_ESO wrote: »Or, it's a very complicated piece of code and a little mistake cause some parts of the patch from applying. They've acknowledged it and are working on a fix. Meanwhile, many thousands of us are still enjoying the game and the vast majority of it's properly working parts.
The xp is a major deal. I have always defended the game too but this is too big to ignore because leveling and advancing or increasing your character is what its all about.
j.murro2ub17_ESO wrote: »Just a thought, maybe they no longer have the experienced programmers they originally employed to create the game and are using less experienced people to "maintain" the game now. So these people in "training" are learning how to "fix" things by trial and error. That's what it feels like anyway.
This.DenverRalphy wrote: »j.murro2ub17_ESO wrote: »Just a thought, maybe they no longer have the experienced programmers they originally employed to create the game and are using less experienced people to "maintain" the game now. So these people in "training" are learning how to "fix" things by trial and error. That's what it feels like anyway.
I have full confidence in their coders, art designers, etc... since they're a dime a dozen these days. I'm sure they're all of suitable caliber. However, as someone who works in the same field (just not with gaming projects), I can state with relative confidence that all the symptoms we've experienced thus far are typically indicative of a problem at the Project Management level. Everything from project prioritization (which includes design decisions, team coordination, bug selection, etc), to software deployment leaves a bit to be desired. Project Management is a major factor in those areas.
Relax fellas. Look at the scale of this patch. Its bit different than tabards and armor dyes patch.
If you already panic now, you should not login after champion system patch, cuz that will be much more challenging
DenverRalphy wrote: »j.murro2ub17_ESO wrote: »Just a thought, maybe they no longer have the experienced programmers they originally employed to create the game and are using less experienced people to "maintain" the game now. So these people in "training" are learning how to "fix" things by trial and error. That's what it feels like anyway.
I have full confidence in their coders, art designers, etc... since they're a dime a dozen these days. I'm sure they're all of suitable caliber. However, as someone who works in the same field (just not with gaming projects), I can state with relative confidence that all the symptoms we've experienced thus far are typically indicative of a problem at the Project Management level. Everything from project prioritization (which includes design decisions, team coordination, bug selection, etc), to softwared eployment leaves a bit to be desired. Project Management is a major factor in those areas.
Now a bug-fix-patch that doesn't fix a single bug was released to NA and I will bet anyone dollars to donuts that the same do-nothing patch will be released to EU tomorrow.
j.murro2ub17_ESO wrote: »Just a thought, maybe they no longer have the experienced programmers they originally employed to create the game and are using less experienced people to "maintain" the game now. So these people in "training" are learning how to "fix" things by trial and error. That's what it feels like anyway.
Thudunblundur wrote: »I posted something similar to the above in another thread - that the problems are in the management. Don't know that it's the case of course, but interesting that others more closely acquainted with the industry are saying the same.