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Exp off lower level mobs = not working as intended?

mojoroc
mojoroc
I have a v10 Sorc and wanted to catch up on some v2 content / farm some mobs... I received 4 (FOUR) exp / kill. If this is working as intended, please roll back 2 patches - this has to be a mistake?
  • mojoroc
    mojoroc
    Before the last series of patches, you could grind mobs as low as 50 and still get some exp that was useful in leveling skills etc (even in Coldharbor). Also, having already gone through the v14 push on my main, there isn't that big a difference between v2 and v10 mobs to warrant a complete tanking of exp from the lower-level mobs (ANY veteran mobs).

    Bottom line, I am trying to verify if this is what was intended, because it doesn't appear there is any improvement from this past week.

    From patch notes (that now have updates on this topic):
    We have made one edit to the patch notes in regards to the XP you receive from lower ranked monsters. The new note is below:

    Monsters •In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters: •You will receive full credit for monsters 1-3 ranks below you.
    •You will receive 75% of XP for monsters 4 ranks below you.
    •You will receive 30% of XP for monsters 5 or more ranks below you.
    •Note: This does not affect levels 1-50.
    I am doing the math here and 4 exp total would imply that normal v10 mobs give 13 exp total?
  • Jagath
    Jagath
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    Simple answer is they screwed up the patch just like they do on all the updates....guess we will wait until update 6 to play lower level vet toons
  • Amsel_McKay
    Amsel_McKay
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    It should be 0 experience for killing a mob EIGHT levels lower... Mobs higher or equal level should give you decent experience but that is broken. The OP said hes lv v10 and killing v2 mobs and getting little experience... GOOD.
  • babylon
    babylon
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    It should be 0 experience for killing a mob EIGHT levels lower... Mobs higher or equal level should give you decent experience but that is broken. The OP said hes lv v10 and killing v2 mobs and getting little experience... GOOD.

    VR mobs are never 8 levels lower. They haven't had their damage values changed or had their hp changed, so they're the same vet mobs vet level characters killed since they started with this crap.

    You must be new here, or maybe just whoosh.
  • mojoroc
    mojoroc
    Just to be clear (for anyone who agrees with @Amsel_McKay‌, that is fine), what is happening in-game does not seem to agree with Z's own patch note (not even with its own UPDATED patch notes):

    Scenario v10 killing v2 mobs (should get 30% of total exp, and assume v11 mobs gives around 440 exp total)
    30% of 440 = 132 exp / kill... I was getting 4 exp / kill
  • Amsel_McKay
    Amsel_McKay
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    babylon wrote: »
    It should be 0 experience for killing a mob EIGHT levels lower... Mobs higher or equal level should give you decent experience but that is broken. The OP said hes lv v10 and killing v2 mobs and getting little experience... GOOD.

    VR mobs are never 8 levels lower. They haven't had their damage values changed or had their hp changed, so they're the same vet mobs vet level characters killed since they started with this crap.

    You must be new here, or maybe just whoosh.

    So you say a VR1 and VR14 mobs are the same...
  • babylon
    babylon
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    babylon wrote: »
    It should be 0 experience for killing a mob EIGHT levels lower... Mobs higher or equal level should give you decent experience but that is broken. The OP said hes lv v10 and killing v2 mobs and getting little experience... GOOD.

    VR mobs are never 8 levels lower. They haven't had their damage values changed or had their hp changed, so they're the same vet mobs vet level characters killed since they started with this crap.

    You must be new here, or maybe just whoosh.

    snip

    I am saying vet levels have always been different to regular levels, as far as damage values/hp values of mobs vs us go.

    And we should be able to level off them, only way they can justify changing that is if they nerf low level vet mobs to the ground, and make them really weak vs our level.
  • mojoroc
    mojoroc
    @ZOS_GinaBruno‌ - can you comment on this?
  • Amsel_McKay
    Amsel_McKay
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    babylon wrote: »
    babylon wrote: »
    It should be 0 experience for killing a mob EIGHT levels lower... Mobs higher or equal level should give you decent experience but that is broken. The OP said hes lv v10 and killing v2 mobs and getting little experience... GOOD.

    VR mobs are never 8 levels lower. They haven't had their damage values changed or had their hp changed, so they're the same vet mobs vet level characters killed since they started with this crap.

    You must be new here, or maybe just whoosh.

    snip

    I am saying vet levels have always been different to regular levels, as far as damage values/hp values of mobs vs us go.

    And we should be able to level off them, only way they can justify changing that is if they nerf low level vet mobs to the ground, and make them really weak vs our level.

    My VR14 would lose about 10% mana to kill a VR4 with no risk to life... (most likely a VR 10 would not even be a challenge) why would I expect a lot of experience for little risk? When VR10 a risk might be VR6-14... but a VR2 no...

  • Nestor
    Nestor
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    mojoroc wrote: »

    Scenario v10 killing v2 mobs (should get 30% of total exp, and assume v11 mobs gives around 440 exp total)
    30% of 440 = 132 exp / kill... I was getting 4 exp / kill

    My big question is, are you getting any loot?

    Because if not then the V1 Warlock Rings are going to dry up in the game too.......

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • mojoroc
    mojoroc
    Didn't get any loot... although I only killed a few mobs and was doing that to check the exp gain. Will go back and check for loot now
  • GCVDJ11T
    GCVDJ11T
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    mojoroc wrote: »
    Just to be clear (for anyone who agrees with @Amsel_McKay‌, that is fine), what is happening in-game does not seem to agree with Z's own patch note (not even with its own UPDATED patch notes):

    Scenario v10 killing v2 mobs (should get 30% of total exp, and assume v11 mobs gives around 440 exp total)
    30% of 440 = 132 exp / kill... I was getting 4 exp / kill

    Thank you for testing. Hopefully we will get an answer from ZOS soon.
  • mojoroc
    mojoroc
    6 mobs killed... no loot
  • Amsel_McKay
    Amsel_McKay
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    mojoroc wrote: »
    6 mobs killed... no loot

    Sounds like a great fix for farming and killing easy mobs for experience.
  • GCVDJ11T
    GCVDJ11T
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    Amsel - *sigh*

    Mojoroc - ZOS stated on another forum post that they are looking into the patch. My guildies were testing the other "patches" and found them all still broke. Weapon swapping, etc.

  • mojoroc
    mojoroc
    @GCVDJ11T‌ - yeah I tested the weapon swap too... still brings you out of stealth /sigh

    But the exp things really sucks for me - was hoping to see something positive here, but no loot or exp for lower level veteran content just doesn't gel with what ZOS itself posted
  • Ohioastro
    Ohioastro
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    In fairness to the OP, they said that they were changing the rewards in a certain way, and it is not working as advertised. If you want to lobby for a different rule set, fine; but the game should work the way that they claim it is intended to work, or they should clarify the rules.

    IMO it's not unreasonable to farm mobs (although I would neuter item drops) that are lower level; the alternative is stuffing everyone into the level cap zone to get experience, which is not good design. If people want to do safer things for lower rewards, how does that hurt me?
  • GCVDJ11T
    GCVDJ11T
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    I hear you. Was leveling a NB for Sanctum, VR6.

    Answer was posted on reddit when asked about the vet exp.

    Patch Notes v1.5.3 (Link to Official Forums) by ElemancerZzeiin elderscrollsonline
    [–]ZOS_GinaBruno
    Not in this patch as a fix is still being worked on - it just wasn't ready in time for 1.5.3.
  • mojoroc
    mojoroc
    GCVDJ11T wrote: »
    I hear you. Was leveling a NB for Sanctum, VR6.

    Answer was posted on reddit when asked about the vet exp.

    Patch Notes v1.5.3 (Link to Official Forums) by ElemancerZzeiin elderscrollsonline
    [–]ZOS_GinaBruno
    Not in this patch as a fix is still being worked on - it just wasn't ready in time for 1.5.3.

    LOL so they put it in the patch notes, and even included an updated patch note with specifics... only then to say it is NOT in the current patch /boggle
  • Cuyler
    Cuyler
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    mojoroc wrote: »
    Before the last series of patches, you could grind mobs as low as 50 and still get some exp that was useful in leveling skills etc (even in Coldharbor). Also, having already gone through the v14 push on my main, there isn't that big a difference between v2 and v10 mobs to warrant a complete tanking of exp from the lower-level mobs (ANY veteran mobs).

    Bottom line, I am trying to verify if this is what was intended, because it doesn't appear there is any improvement from this past week.

    From patch notes (that now have updates on this topic):
    We have made one edit to the patch notes in regards to the XP you receive from lower ranked monsters. The new note is below:

    Monsters •In preparation for the Champion System, we have increased the XP granted to you for killing lower rank monsters: •You will receive full credit for monsters 1-3 ranks below you.
    •You will receive 75% of XP for monsters 4 ranks below you.
    •You will receive 30% of XP for monsters 5 or more ranks below you.
    •Note: This does not affect levels 1-50.
    I am doing the math here and 4 exp total would imply that normal v10 mobs give 13 exp total?

    It looks to me that this patch is only affecting monsters and that the super low xp you are seeing is because you were fighting trash mobs.

    EDIT: removed edit
    Edited by Cuyler on November 10, 2014 7:36PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • LonePirate
    LonePirate
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    mojoroc wrote: »
    6 mobs killed... no loot

    Sounds like a great fix for farming and killing easy mobs for experience.

    I could not disagree more with this sentiment.

    Players have never grinded low level mobs for XP in the Veteran zones because the mobs outside of the world bosses, dolmens and Craglorn offered very little XP (or VP when that system was still place).

    However, players did farm lower level mobs for mats, be it leather from the wolves in Craglorn or the Dwemer scraps from the low VR level Dwemer ruins. If this XP change today has impacted the drop rate of loot, then that is a massive change to the economy of this game and will make it exceptionally more difficult to earn gold or obtain mats. Let me offer two examples.

    #1: I am a VR14 EP player. If I want to farm Dwemer scraps so I can make Dwener styled gear, I must go to the DC zones (VR1-5 zones) or Craglorn. Farming mats in Craglorn is a ridiculously unprofitable and inefficient use of my time as the mobs are very tough to solo and they reward very little loot given the effort involved. If the mobs in the DC zones do not drop the scraps any more, how will I obtain these scraps?

    #2: I spend the vast majority of my time in Cyrodiil. Pretty much the only way to make any sizable amount of gold there is to run the daily city quests. All of the mobs are VR5. If they stop dropping loot for my VR14 character, these quests become much less worthwhile because I must now pay for repairs from the quest gold and not from the loot I would sell. Previously, I could profit around 3300g from completing 10 city quests after counting all of the loot and repair bills. If this loot change is real, I might only profit 2500-2600 now. That is a significant 20%+ gold hit.
  • Amsel_McKay
    Amsel_McKay
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    "will make it exceptionally more difficult to earn gold or obtain mats" Sounds great! I like added difficulty

    #1: They need to add new content...

    #2: "make any sizable amount of gold" So you will reach the 12.56 million bank gold limit in less time? "I might only profit 2500-2600 now."

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_ShannonM on November 10, 2014 10:02PM
  • dharbert
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    I can confirm that much lower level mobs are still dropping loot. I am VR13 and there is a VR1 delve that I like to farm and the mobs are still dropping gold and the same loot and sets they always do. But the extremely low XP, however, is intended. You have to grind mobs that are your level, or at most 2 levels lower, in order to get decent XP now.
  • AlnilamE
    AlnilamE
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    mojoroc wrote: »
    Just to be clear (for anyone who agrees with @Amsel_McKay‌, that is fine), what is happening in-game does not seem to agree with Z's own patch note (not even with its own UPDATED patch notes):

    Scenario v10 killing v2 mobs (should get 30% of total exp, and assume v11 mobs gives around 440 exp total)
    30% of 440 = 132 exp / kill... I was getting 4 exp / kill

    The only issue I have with your scenario is that you are assuming that a v11 mob will give the exact same amoutn as a V2 mob. I don't think that is (or should be) the case.

    But yes, there seems to be an issue with XP not being granted properly. I will try and travel through the vet zones when I log in tonight and compare XP of mobs of different levels.
    The Moot Councillor
  • eliisra
    eliisra
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    There's still the issue of those being VR14, unable to grind anywhere for full exp but in Craglorn.

    That's not a solo zone...

    So are we suppose to make grind groups now only to level up our skills lines lol?

    I get how this is some sort of limbo situation. Levels wont matter at all in a few weeks or month etc. But what about now and near future? They could have waited with the exp-changes, until the entire champion system was ready. This only causes rage and confusion.
  • LonePirate
    LonePirate
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    "will make it exceptionally more difficult to earn gold or obtain mats" Sounds great! I like added difficulty

    You really don't get it, do you? The concepts of "farming" and "difficulty" are not compatible with each other, regardless of what you are farming. If the reward is not appropriate for the time and difficulty involved, then people will stop farming at that particular location.

    Perhaps you want ZOS to effectively kill any way in which players earn gold or XP. That will quickly turn this MMO into a single player game.
  • babylon
    babylon
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    eliisra wrote: »
    They could have waited with the exp-changes, until the entire champion system was ready. This only causes rage and confusion.

    Exactly. This half-arsing thing isn't doing us nor them any favours. They need to implement something right now that lets people continue progressing their characters and looting items freely.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    The XP for killing lower level vet mobs is supposed to be "fixed" but the whole patch failed. What "fixed" means.. who knows. Knowing ZOS they probably boosted XP from 4 to 5 and called it a day. The thing that didn't make it through to this patch (and wouldn't have worked even if it did) was changes to Vet zone quest XP.

    It's all a startling mess at the moment.

    And, guys, don't feed the troll.
  • Ohioastro
    Ohioastro
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    Think it through; do you really want all of the highest level characters being limited to the highest level zones only to progress once the new system comes in? A setup where you can trade off low risk / low reward vs. high risk / high reward permits a wider range of play styles and spreads people out more.
  • GCVDJ11T
    GCVDJ11T
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    Sigh sigh sigh sigh -

    Guys re-read the topic heading. It is not a discussion on the merits of grinding lower level mobs. It was a post asking if it was still broken after the patch since Mojoroc was testing it using the scaling system that ZOS posted in the patch notes. Regression testing - if ZOS says 5 or more ranks below current level then of course someone should test 5 levels below and post results.

    I will never understand why people troll......

    Mojoroc it appears that the patch did not update as intended. Guildies are scanning all known sites that ZOS posts to looking for an official answer.

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