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Large Group Activities

Titansteele
Titansteele
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Hi all,

I am just wanting to share a frustration I have with everyone hear to see if that frustration is shared and if it is hopefully it will be heard at ZOS.

As it stands I feel that there is a lack of activities for groups which are larger than 4. We go Sky Shard Hunting, do public dungeon runs and charging into Cyrodil with passion and vigor to name but a few however it is starting to feel a bit limited now.
We run a lot of VR dungeons and I almost always leave people disappointed in our guild as a 4 man group fills up before I can even type the message "Anyone want to run a VR dungeon"

I am aware that multiple groups can be formed and that is what we do however I feel that is a workaround rather than a solution to my frustration.

To provide a little context where I have been playing since launch and beta before that I have only hit VR12 on my main recently. I do not have a large amount of time to play, I would say I hit the 6-8 hours a week mark and I feel that if I am hitting this wall with my limited gameplay I can understand why some people who dedicate more time to the game have hit that wall and dropped off the subscribers list as a result.

I am not the kind of person that is happy to dump a problem on someone else without at least attempting to provide a resolution so here goes.

Take dungeon scaling a step further, increase the difficulty for each additional person you take along to a VR dungeon and place the cap at 12 people?

Guild housing :- An instance village which can be upgraded with defenses and crafting locations and other nice customizations which needs to be defended from waves once a week at a triggered guild event? The scope of idea that could come out of something like this could be staggering. It could also be a good cash sink as guild members donate materials and gold to the bank to buy the upgrades?

I would like to finish off by saying that I enjoy the game, to date I have not met one person in game that I though was a waste of life. I would love to see this game grow.
Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

"That which does not kill us makes us stronger"
  • nerevarine1138
    nerevarine1138
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    Well, now that you're at VR12, trials aren't out of the question. But dungeons are scaled for 4-man difficulty. Scaling those to 12-man wouldn't just mean increasing boss health; it would also mean changing the mechanics of the bosses, which are designed to be a challenge for groups of 4.
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    Murray?
  • ers101284b14_ESO
    ers101284b14_ESO
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    I would like to see some 12 and 24 man content. The problem is making it interesting without it just being a gang up and kill with no real interesting mechanics. 4 man is easie to design for, get a group together and get organized.

    What would be cool is a dungeon where there's like 3 groups but they all have to take a different route to clear it and then come together at the end to fight the main boss. That would give players at least 3 runs to do everything in the dungeon.
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