Tested on the PTS today, Glyph of Crushing does not reduce your opponent's armor at all. The graphic may show on his health bar, but his armor value does not get reduced.
Tested on the PTS today, Glyph of Crushing does not reduce your opponent's armor at all. The graphic may show on his health bar, but his armor value does not get reduced.
The person attacking me was not using a covenant greatsword; he used a crafted glyph (not sure what quality). My armor rating was not reduced by the glyph no matter how many times he attacked me (though the effect showed up on my health bar every time).
Make it break something in PvE, that's the best way to get something fixed.Tested on the PTS today, Glyph of Crushing does not reduce your opponent's armor at all. The graphic may show on his health bar, but his armor value does not get reduced.
nah glyph of crushing works fine, the enchant on the covenant greatsword has never worked since release though, despite about 100000 bug reports. you actually have to spam forum posts crying about something to get ZOS's attention in fixing a bug.
Sypherpkub17_ESO wrote: »2H Passive "Follow Up" Rank II
"Increases the Damage of your next attack after a fully charged Heavy Attack by 10%"
This is great and all, even made me pick up a 2h my self. Only problem I realized is if you truly want to take full advantage of this passive you are very limited to the enchants you can put on your 2h.
Enchants you can use:
Glyph of Crushing
Glyph of Weakening
Glyph of Hardening
Enchants you can't use:
Glyph of Frost
Glyph of Foulness
Glyph of Poison
Glyph of Shock
Glyph of Flame
Glyph of Absorb Magicka
Glyph of Absorb Health
Glyph of Decrease Health
Glyph of Absorb Stamina
This is due to the fact that any enchant that does damage will proc the 10%, so if you have a +50 Disease damage, you will hit 55 disease damage as your 10% buff. Which isn't something I think you want to do.
I still intend on using the 2h, with a Crushing glyph of course. But I'm sure this is some sort of oversight made by Zenimax. I'm just glad the splash damage from the 2h passive doesn't proc the 10%, or else there would be some serious problems.
Sypherpkub17_ESO wrote: »2H Passive "Follow Up" Rank II
"Increases the Damage of your next attack after a fully charged Heavy Attack by 10%"
This is great and all, even made me pick up a 2h my self. Only problem I realized is if you truly want to take full advantage of this passive you are very limited to the enchants you can put on your 2h.
Enchants you can use:
Glyph of Crushing
Glyph of Weakening
Glyph of Hardening
Enchants you can't use:
Glyph of Frost
Glyph of Foulness
Glyph of Poison
Glyph of Shock
Glyph of Flame
Glyph of Absorb Magicka
Glyph of Absorb Health
Glyph of Decrease Health
Glyph of Absorb Stamina
This is due to the fact that any enchant that does damage will proc the 10%, so if you have a +50 Disease damage, you will hit 55 disease damage as your 10% buff. Which isn't something I think you want to do.
I still intend on using the 2h, with a Crushing glyph of course. But I'm sure this is some sort of oversight made by Zenimax. I'm just glad the splash damage from the 2h passive doesn't proc the 10%, or else there would be some serious problems.
Everyone is going off topic when what sypher said is a big problem. It is ridiculous to waste your 10% bonus dmg on a weapon enchant and needs to be fixed.