motorsport71b14_ESO wrote: »Cyrodiil was fun, even with the forward camps issues and crashes, before patch 1.5. Now i go into Cyrodiil and find only ganking groups. No action, just ganking.
WELCOME TO GANKERDIIL.
Now gankers are happy and the chess players are stuck with checkers.
I was starting to think you were EU.
I was starting to think you were EU.
I am a sneaky little elf. I thought I had slipped out when I ran face first into another AD contingent entering the breach.
I was starting to think you were EU.
I am a sneaky little elf. I thought I had slipped out when I ran face first into another AD contingent entering the breach.
When i first got there to your guys siege at the inner postern i must have moused over you because i saw your name, but had to charge into the big group. When some of the random AD around showed up i went looking for you i thought i had lost you. Alas you got popped out of stealth and I made sure to get you so you cant say you havent died to a monkey spammer.
Congrats! Alas you aren't the first. Btw, rarely isn't never.
I was starting to think you were EU.
I am a sneaky little elf. I thought I had slipped out when I ran face first into another AD contingent entering the breach.
When i first got there to your guys siege at the inner postern i must have moused over you because i saw your name, but had to charge into the big group. When some of the random AD around showed up i went looking for you i thought i had lost you. Alas you got popped out of stealth and I made sure to get you so you cant say you havent died to a monkey spammer.
Congrats! Alas you aren't the first. Btw, rarely isn't never.
I was starting to think you were EU.
I am a sneaky little elf. I thought I had slipped out when I ran face first into another AD contingent entering the breach.
When i first got there to your guys siege at the inner postern i must have moused over you because i saw your name, but had to charge into the big group. When some of the random AD around showed up i went looking for you i thought i had lost you. Alas you got popped out of stealth and I made sure to get you so you cant say you havent died to a monkey spammer.
Congrats! Alas you aren't the first. Btw, rarely isn't never.
I was starting to think you were EU.
I am a sneaky little elf. I thought I had slipped out when I ran face first into another AD contingent entering the breach.
When i first got there to your guys siege at the inner postern i must have moused over you because i saw your name, but had to charge into the big group. When some of the random AD around showed up i went looking for you i thought i had lost you. Alas you got popped out of stealth and I made sure to get you so you cant say you havent died to a monkey spammer.
1-0 krim
Trench warfare = walking on foot.Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
Yep. All you have to do is look at the map. It's far less dynamic. FCs, for all their flaws gave mobility. Mobility creates action and strategic choice. Mobility was a key difference between WWI (trench warfare) and WWII (rapid maneuver tank battles).
I don't know about you, but trench warfare + horse simulator is not as interesting to me.
Rapid maneuver tank battles = Rapid maneuver horse traveling. Wait.. what? That's in the game!
Nowhere in WWII were there people teleporting all over the place. Not really a good example.
Alot of you wouldnt last in DAoC if your complaining about riding 5 minutes on your horse.
No where near as fast as FC instant teleporting. So still a bad example.Wreuntzylla wrote: »Trench warfare = walking on foot.Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
Yep. All you have to do is look at the map. It's far less dynamic. FCs, for all their flaws gave mobility. Mobility creates action and strategic choice. Mobility was a key difference between WWI (trench warfare) and WWII (rapid maneuver tank battles).
I don't know about you, but trench warfare + horse simulator is not as interesting to me.
Rapid maneuver tank battles = Rapid maneuver horse traveling. Wait.. what? That's in the game!
Nowhere in WWII were there people teleporting all over the place. Not really a good example.
Huh? Airborne units played an essential role in WWII... Moreso today.
Airborne operations are about as close as you get to teleporting in the real world...
No where near as fast as FC instant teleporting. So still a bad example.Wreuntzylla wrote: »Trench warfare = walking on foot.Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
Yep. All you have to do is look at the map. It's far less dynamic. FCs, for all their flaws gave mobility. Mobility creates action and strategic choice. Mobility was a key difference between WWI (trench warfare) and WWII (rapid maneuver tank battles).
I don't know about you, but trench warfare + horse simulator is not as interesting to me.
Rapid maneuver tank battles = Rapid maneuver horse traveling. Wait.. what? That's in the game!
Nowhere in WWII were there people teleporting all over the place. Not really a good example.
Huh? Airborne units played an essential role in WWII... Moreso today.
Airborne operations are about as close as you get to teleporting in the real world...
Who cares. If I want to fall asleep because of your game. Should I be ashamed...ZZZzzZzzzNo where near as fast as FC instant teleporting. So still a bad example.Wreuntzylla wrote: »Trench warfare = walking on foot.Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
Yep. All you have to do is look at the map. It's far less dynamic. FCs, for all their flaws gave mobility. Mobility creates action and strategic choice. Mobility was a key difference between WWI (trench warfare) and WWII (rapid maneuver tank battles).
I don't know about you, but trench warfare + horse simulator is not as interesting to me.
Rapid maneuver tank battles = Rapid maneuver horse traveling. Wait.. what? That's in the game!
Nowhere in WWII were there people teleporting all over the place. Not really a good example.
Huh? Airborne units played an essential role in WWII... Moreso today.
Airborne operations are about as close as you get to teleporting in the real world...
Agrippa_Invisus wrote: »Factions are definitely getting more aggressive again on Thornblade NA.
It just took time to get used to the tent changes.
Taking keeps against defending forces is much, much harder. It's playing the game on hard mode, but when you do it, it's all the more rewarding.
Figuring out defensive strategies is tougher when dealing with larger numbers, but we're starting to nail it down. Defenders definitely have to be more proactive (instead of waiting for people to melt in oil) and have a counter attacking force to push people out.
The rows back and forth over the Bleakers and Sejanus corridors have been huuuuuge the last few days (does anyone fight in the Nikel corridor? Like.. ever?).
xsorusb14_ESO wrote: »Rofl, these players now a days wouldn't be able to play original daoc without crying
Agrippa_Invisus wrote: »Factions are definitely getting more aggressive again on Thornblade NA.
It just took time to get used to the tent changes.
Taking keeps against defending forces is much, much harder. It's playing the game on hard mode, but when you do it, it's all the more rewarding.
Figuring out defensive strategies is tougher when dealing with larger numbers, but we're starting to nail it down. Defenders definitely have to be more proactive (instead of waiting for people to melt in oil) and have a counter attacking force to push people out.
The rows back and forth over the Bleakers and Sejanus corridors have been huuuuuge the last few days (does anyone fight in the Nikel corridor? Like.. ever?).
Because of the terrain the Nikel - Roe area is best fought either at Nikel itself or at the Roe farm itself. The whole area in between is a flat plain deathtrap with very little LOS, and at both ends are huge rises (the nikel hill, and the rise west of the farm) that make offenses going up those hills murder.
So most sides pull back and play defense, ultimately leading to the outpost or resource just flat out being taken and abandoned.
At least Sej and Bleaker areas have some terrain to work with between them (hills, gates, a lake by sej, the bridge, etc.
You go from Nikel to Ash however, thats active all the time, cause of the gate and the hilly stuff to the west.