Give me a good reason to stick to my Sorc

RinaldoGandolphi
RinaldoGandolphi
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This is a long post, but im trying to get constructive feedback here, please don't turn this into an flame fest. I am trying to constructively point out valid criticisms here, and I am open to ideas and suggestions here, I believe there is always something new to learn everyday, I am hoping this community will add some very constructive ideas to this thread to give me more to think about because I really don't want to give up on my Sorc

I do pretty well for myself in PVP, but someone needs to throw me a bone here and give me a reason to stick with my Sorc, which being one of the worst classes skill wise, just continually keeps getting hit the with nerf bat.

1. The Sorc has no viable direct damage class skills - Mages Wrath is only good if you get their health in the 20% ballpark, Velicious Curse takes 3.5 seconds to do damage, and Crystal Shards has a 1.3 second cast time.

Try casting Crystal Shards without the instant proc(which is a dice roll) during a fight and see how well that goes for you or how often you get interupted, and have fun dancing around waiting for Velicious Curse to go off, and using other attacks to get their health down enough for Mages Wrath to be useful.

The Sorc is required to rely on Destro Staff Skills if they want Instant Direct Damage because the Class skills are not viable to be used this way, yet no other class has this issue. There is a reason many Sorcs use WOE, Crushing Shock, Impulse, because we have no class skills that do instant damage, we are pigeonholed into this with no choice.

Bolt Escape, our best class skill IMO due to the fact its an escape tool has been nerfed nearly into uselessness. Its really not even a viable escape anymore. You need to cast it atleast 3 times to get enough distance away from someone to actually escape, but doing so not only costs an insane amount man, but it cripples your mana regeneration as well which means your forced to sip through potions like your a skooma addict which is quite an expensive proposition...high level potions are not cheap, and materials to make them isn't exactly a cheap proposition in time spent find the items to make them.

Bolt Escape was designed to be a way for Sorcs to escape and keep distance from their opponents BECAUSE WE HAVE NO INSTANT DIRECT DAMAGE CLASS SKILLS. However, the community whined and whined about it being OP (simply because it made us harder to catch and kill, not because we done insane damage with BE and killed them) so here we are.

2. The Daedric Summoning Line is nearly useless Velicious Curse is really the only useful skill out of this class. One could argue for Hardened Ward, but i say bah...there more useful Destro Staff/Guild skills that could be used in its place. Power Stone is a good passive, the rest of them are useless. nuff said. No other class but the Sorc has an entire skill line that is pretty much useless in PVP.

3. Dark Magic is lackluster when compared to other classes - Crystal Shards is ok if you get the instant proc cast, and the passives are pretty good, but outside of that....bleh...Rune Prison is useless, Daedric Mines costs a ton and has an arm time, the morph that dont does not surround you with mines so offers little protection.

Encase while a good CC costs way too much mana to be sustainable and efficient...its costs less stamina to dodge roll out of encase then it cost you mana to cast...snares are not all that helpful, and the explosion morph just isn't worth taking...compare Encase to Talons, Talons is cheaper, does damage without a morph, and has a synergy with it to boot....Talons is better in every way and cheaper, and thats why its used so heavily in PVP, its a no brainer to use it.

4. Ultimates - Now the Storm Atronach and Negate are very good Ultimates if used in the right situation, but Power Overload is only useful in certain situations since it is easily blocked, or reflected...Overload can melt people that are not expecting it, i kill people with it all the time when i have it on my bar, but its not used heavily in PVP because its too easy to counter. As good as the Sorcs Ultimates are, Standard of Might and Dragon Leap IMO are vastly superior, especially Standard of Might.

5. The Sorc only has one Class skill that is not reflectable by Dragon Scales or the One-hand and Shield Ability - Velicious Curse....Mages Wrath is not reflectable either but it does pathetic damage unless the target is under 20% health, and its explosion was reflectable until this most recent patch...good luck killing someone spamming Mages Wrath, you may get their health down to execute in about a year.

So when fighting a Dragon Knight I am forced to:

1. Apply Velicious Curse and wait for it to go off.

2. Spam Destro Staff AOE or power Attack with Lighting/Resto staff.

3. Cast Mages Wrath every now and then and hope and pray i proc a Crystal Shard so i can cast it during the very brief window the DK will have his Reflect Scales down.

4. Apply another Curse and hope i can fit a Mages Wrath in the very brief window of opportunity I will have before he cast Dragon Blood.

All the while this requires me to play a game of significant skill of stay the heck out of his talons and out of range of his flame whip, hoping the cards fall right for me to kill him....it took a lot of practice, but I kill 7 out of 10 DK 1vs1, but it requires a significant amount of skill to do...as i have to wait on Curse to go off, and I have time Crystal Frag and Mages Wrath perfectly else the DK survives, and the longer the fight drags out, the better the chances are the DK wins....Bolt Escape is a necessity to survive in most cases unless you want to be taloned and locked down, however, using Bolt Escape cripples my mana regen and costs a fortune, and down go the mana potions, that is if i don't need a health potion due to the damage I have took from other measures.

All the DK has to do is catch me 1 time with Talons, and he can Drop a Standard of Might and Flame Whip me to death in very short order, as he will continually spam cheap Talons I have no CC immunity too, and will keep the flame whip lashing going, behind a block with a shield and im dead in no time. A good DK can keep you continually Taloned once he gets in range enough to do it, this is why Bolt Escape is needed to Streak through him and get behind him and keep the distance gap, but using it cripples you in battled and forces you to suck mana potions as if you want to stya out of his Talons, your going to need to use BE again within 4 seconds.

A DK doing just this, Popping Talons, Dropping a Standard and Flame Whipping behind a shield can kill all but the most skilled players in this game on a consistent basis...as long as he keeps his mana around 30%, he can pop Dragon Blood and not only restore a good potion of his health, but he gets increased health and stamina Regen as well, all the while your pounding on his shield is doing nothing more then building him another Standard of Might to Talon and Flame Whip you in....its the sustainability of the DK that makes it such a dangerous class, and easy to be successful with.

I see DK's solo kill 3-4 people on a regular basis, its an easy class to do well with because their skills synergize together so well.

Don't get me wrong I am not wanting the DragonKnight nerfed, on the contrary I want the other classes buffed up to the same level as the Dragon Knight currently is. I don't like nerfs, they have ruined my Sorceror,

You will only see Sorcs soloing 3-4 people if they are using Shield Stacking such as Healing, Hardened Wards and Annulment and perhaps even using a Sword and Board as some Sorcs do, but even this build requires a significant gap in skill to outplay a skilled DK and kill him as keeping those shields stacked cost significantly more to maintain sustainability then it costs the Dragon Knight, and the longer the fight goes on, the more the DK gets the advantage in most cases.

6. Its not uncommon to see Sorcs with more Weapon/Guild Skills on their bars then Class Skills
- Whats the point of playing a Sorc when your using mostly weapon and class skills? Other then the Sorcs cost and mana regen bonuses, using mostly weapon and guild skills can be done by any class, one could argue other classes could do it better, so whats the point here?

Conclusion I am seriously considering either moving to a Dragon Knight or a Tank Templar(which i have had in storage for months) as i feel the Templar may actually be more powerful then the DK "under the correct conditions".

Blazing Shield returns any damage be it projectile or not, Toppling Charge or Invasion will allow you to stay in melee with your target letting Blazing Shield do its thing, while you spam spears and can use Empowering Sweep for a massive damage reduction bonus for a dirt cheap cost, All the while having access to heals without a Resto Staff.

The Templar gets Class Bonuses to Block and Weapon Damages (Spear Wall and Balanced Warrior), and with the right gear set up, the Tanky Templar can meet the DK on close to equal terms in a war of attrition, and has better heals to boot, but the DK probably has slightly better damage, but its real close...I have observed a few Tanky Templar vs DK fights the last few days, they tend to last awhile, but you would be surprised how often the Tank Templar is able to beat the DK at this own game bullying.

So if you have read all of this, I thank you. Please give me some solid reasons to stick to my Sorc, because i actually like my Sorc, but they just keep nerfing and nerfing its absurd....Now they are changing Destro Staff to scale off Spell Damage now instead of Weapon Damage and same for Resto Staff, so Surge will soon be useless for healing and destro staff damage, So again they hit the Sorc with another nerf bat making him/her a near useless healer, and a mediocre damage dealer all around....These upcoming nerfs will make the class pretty much unplayable against anyone of equal skilll....this is just a shame....




Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Columba
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    Lol, no words for this. Smh. Sorc are a very strong pvp class.
  • Ezareth
    Ezareth
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    I don't agree with your assessment on bolt escape, it is the only saving grace of the class yet our damage is so pathetic now we have to be an order of magnitude more skilled than our opponents to kill them. The sharpened Nerf was the nail in the coffin. I feel for all the sorcs out there who haven't had a chance to develop PvP skills and are trying to use crystal fragments still in Cyrodiil.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • Pixysticks
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    Only reason to play a sorc is negate, sadly.
    Alacrity

    Retired 05/04/15.
  • KBKB
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    I admit when I see a DK I die a little inside, but the pure joy from Streaking with seducer/warlock more than makes up for it. Just think every time you press that button you are draining stam and doing a hella annoying 2 second stun on mass.

    Oh I forgot, seeing a DK or even an emp DK working a group of 5/10 obviously key mashing their rotation to perfection then dropping a negate to see them go down like disco is also nice.
    Edited by KBKB on November 7, 2014 7:27PM
  • RinaldoGandolphi
    RinaldoGandolphi
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    Columba wrote: »
    Lol, no words for this. Smh. Sorc are a very strong pvp class.

    Very strong? I believe ezarth is a former Emperor and he telling you our damage now is horrible....Those who thinks Sorcs are strong and are using another class and getting killed by them are not appreciating the fact that the Sorc is only winning fights because he is significantly more skilled then his opponent.

    Im not talking about Destro Staff and AOE stacking, any class can use a destro staff and stack weapon damage..im talking about our Class Skills...they are not very good, if it wasn't for Bolt Escape, I don't even think a Sorc would even be viable IMO
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Pixysticks
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    Out of the 10 abilities on my bar in PvP, the only class abilities I use are Crit surge and Streak.

    Out of the 10 abilities on my bar in Serpent/Vet DSA the only class ability I use it Crit Surge.

    Probably says a little something about the state of the class atm.
    Alacrity

    Retired 05/04/15.
  • RinaldoGandolphi
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    I don't agree with your assessment on bolt escape, it is the only saving grace of the class yet our damage is so pathetic now we have to be an order of magnitude more skilled than our opponents to kill them. The sharpened Nerf was the nail in the coffin. I feel for all the sorcs out there who haven't had a chance to develop PvP skills and are trying to use crystal fragments still in Cyrodiil.

    Oh for sure, if we didn't have Bolt Escape, our Class wouldn't even be viable. I think many overlook the fact we have no direct damage class skills...Curse is 3.5 secs, Mages Wrath is only an Execute, and Crystal Shards has a cast time unless you proc it with something else, and its reflectable...So Sorcs are forced to rely more on Guild/Weapon skills for instant damage attacks, and Shield Stacking for sustainability which isn't cheap from a mana perspective and in doing so, every nerf to Destro staff or Resto Staff skills and changes are changes that directly nerf the Sorc who is already at a disadvantage in Class skills in the first place.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ezareth
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    Columba wrote: »
    Lol, no words for this.

    Thankfully. You've yet to add a single intelligent thought in the entirety of your trolling.
    Pixysticks wrote: »
    Only reason to play a sorc is negate, sadly.

    There is that still...
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Leovolao
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    tl;dr

    Negate is the only reason.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Huntler
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    Pixysticks wrote: »
    Out of the 10 abilities on my bar in PvP, the only class abilities I use are Crit surge and Streak.

    Out of the 10 abilities on my bar in Serpent/Vet DSA the only class ability I use it Crit Surge.

    Probably says a little something about the state of the class atm.

    Come now pixy you also use execute!!! :p SOOO MANY SORC ABILITIES OMGAWD
  • autoexec
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    What can you do when people at Zenimax have no clue about their own game when it comes to balancing.

    The nail in the coffin of this game will be when they release the champion system. its going to be a cluster**** of epic proportions.

  • MiyaTheUnbroken
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    I know this probably isn't the answer you're looking for, but to me the reason to be a sorcerer is because you're a *** sorcerer! You bring down lightening from the sky! You teleport through entire armies with the mere sight of you bringing your enemies to their knees! You have the power of a god, and you defy the laws of physics.

    I've been a bow wielding nightblade for about 6 months, so I know how crushing it can be to have your favorite skills ruined. I also know exactly what it's like to run only one class skill between all 12 slots. I stick with her because I like her. I like slipping through the shadows, striking fear into the hearts of my enemies with but a whisper. I won't let math and numbers take that away from me.

    I know y'all have been hit pretty hard, but class balance is a moving target. This will be a struggle we all have so long as the game exists. Sometimes you'll be up, and sometimes you'll be down, but don't let that deter you. If you like your sorcerer keep him because you like him, not because he's the best. Continue expressing the balance problems with your class when they arise, and pushing for fixes, maybe even take a break when it's gets to be too bad, but always remember it's only temporary. You'll get your power back eventually.
  • Zintair
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    Negate Magic is one of the best abilities in the game.... Hows that?
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Erock25
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    From a solo player standpoint I still enjoy PVP on my Sorc. I like being the pest that the enemy is really going to have to commit to chasing/focusing if they want to kill me. I still feel I hit fairly hard after the sharpened trait fix and I like the burst potential the Vel Curse gives us.

    I hate that so few of our spells work with a stamina build. It is basically only Crit Surge and even then it is only for the increased weapon power. Encase would be nice but the cost is pretty extreme and prohibitive to use with a stamina build. Because of the endless crying about Bolt Escape, it is also fairly unusable with stamina build because of the escalating cost.

    I really hate PVE as a Sorc. Spamming Crushing Shock with light attack weaving is just about he most boring gameplay imaginable.
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  • cozmon3c_ESO
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    After 1.5 I have noticed my damage drop by about 150 damage with soft capped spell power on all my abilities, and I never used sharpened. I cannot critical over 1k anymore (except for overload light attack). My crits with crystal shard before patch would critical for 1100 now they are 950. Something has been needed and not added to the patch notes imo. We are much weaker since this patch and I would like to know why. Any ideas besides sharpened?
    Edited by cozmon3c_ESO on November 7, 2014 7:34PM
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  • msawwan2ub17_ESO
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    I didnt read your original post, too long.

    but i think you are ultimately crying about sharpened nerf.

    if you are a group player, deal with it and work new tactics

    if you are solo player its time you try some stamina ***
    ~~ Mrs Jones ~~
    ~~ Self-proclaimed Best Player in the game ~~
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  • Lava_Croft
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    My caster NB still has 15 minute fights with Sorcs, until more often than not the Sorc uses it's 'useless' escape and disappears.
    Edited by Lava_Croft on November 7, 2014 7:38PM
  • RinaldoGandolphi
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    Thank you Miya, I appreciate that.

    It just seems the Sorc gets continually targeted with every patch, and when they make changes to staffs, it directly effects the Sorc class to as we are pigeonholed into the staff route unless your wanting to run the Sorc as more of a tank with Sword and Shield as bit of a different setup, but a Templar or a DK is a better tank class.

    The thing is, the Sorc never really had real power before. Bolt Escape pre nerf was really nice, but when you consider the Sorc has no instant direct damage class abilities, you can understand why the Devs had Bolt Escape the way it was pre nerf....becuase Sorcs shouldn't be forced to have Weapon and non-class skills make up the majority of their bars bars because their class skills are horrid, and their class skills in terms of doing instant direct damage were horrid on launch day and not a thing has been changed to fix that.

    I went 61-2 Monday night, Went 59-6 Last night, but its getting tiring....its getting tiring of having to put significantly more effort and skill into killing DK(who make up the majority of the games population) then they need to kill me. I have to playan insane game of kiting, trickery, and patience to kill a DK, all he has to do is Talon, STandard and Flame whip me and its all but assured he wins...its gets tiring after awhile...im skilled enough to beat DK most of the time...i win more against them then i lose, but it requires much more effort on my part to pull it off, and a good DK will stay behind his sheild at all times to prevent being stunned by Streak.....and all he needs is 1 opening for a Talons and he can end things right there.

    As a Sorc I have a ZERO margin of error if I want to beat a DK 1 on 1, the DK can make numerous mistakes and still end up killing me....this gets tiring after awhile, and im not looking forward to grinding another toon to Vet 14 just so i can be on even footing for a change with everyone else.

    Want to become a very skilled player? Try playing a Sorc and fighting a compentent Dragon Knight sometime. (Im not saying this be to snarky), it will make you a better player because you will have significant hurdles to overcome in order to win that fight, whereas the DK will not...and think...I was winning these fight back when Mages Wrath was reflectable by scales...think about that for a minute...a Sorc actually winning those fights....if anything I will say the Sorcs pathetic damage has made me a better player, but its getting tiring not being on equal footing with other classes, and yet Zenimax just continues to nerf us over and over and over again with no end in sight.

    thank you again Miya, i appreciate your insights and i probably won't abandon my Sorc completely, but it looks like im going to have to make another toon. My Sorc will see very limited time in Cyrodiil probably :(
    Edited by RinaldoGandolphi on November 7, 2014 7:43PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Leovolao
    Leovolao
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    I didnt read your original post, too long.

    but i think you are ultimately crying about sharpened nerf.

    if you are a group player, deal with it and work new tactics

    if you are solo player its time you try some stamina ***

    His post is actually about sorcs not having much aside from negates and crystal fragments procs. I would like to add that streak is still pretty good for a magicka build.
    Don't give advice if you didn't read what he was actually complaining about, just makes you look silly.
    As a DK, how many class skill do you use in group?
    Because in group I only have streak and surge.
    And you suggesting we should go for a stamina build for solo play is exactly the point the OP is trying to make.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Bramir
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    Zintair wrote: »
    Negate Magic is one of the best abilities in the game.... Hows that?

    Its all about timing (which means these days that you aren't playing at primetime), but it can decide battles...
  • Bouvin
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    Play a Nightblade for a week. You'll go running back to your sorc.
  • Columba
    Columba
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    Columba wrote: »
    Lol, no words for this.

    Thankfully. You've yet to add a single intelligent thought in the entirety of your trolling.
    Pixysticks wrote: »
    Only reason to play a sorc is negate, sadly.

    There is that still...

    I see sorcs doing just fine. The evidence doesn't support you.

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    After 1.5 I have noticed my damage drop by about 150 damage with soft capped spell power on all my abilities, and I never used sharpened. I cannot critical over 1k anymore (except for overload light attack). My crits with crystal shard before patch would critical for 1100 now they are 950. Something has been needed and not added to the patch notes imo. We are much weaker since this patch and I would like to know why. Any ideas besides sharpened?

    I noticed my PVE DPS with the standard crushing shock rotation has been getting 100 less DPS this patch. I'm the guy who checks the FTC DPS window after every single battle (yes, every single battle). I noticed the damage nerf immediately. I don't run sharpened on my PVE build, so this cannot be the cause.

    Before the patch, I could pull 650-700 DPS on a below average rotation on a boss (missing a few light attack weaves, using crit surge too often, siphoning the boss too often). If I had perfectly timed siphons, surges, elemental drain, and weaves I would consistently get 850 DPS.

    After the patch, my almost flawless rotations are getting me 750 DPS. I need to be buffed by my group members to do anything more. It might have to do with how everything is scaled now. The monsters might have more armor/spell resist, and therefore take less damage from my attacks.
  • Samadhi
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    woodsro wrote: »
    ...
    So if you have read all of this, I thank you. Please give me some solid reasons to stick to my Sorc, because i actually like my Sorc, ...

    There is your reason. If it is not sufficient for you, then might as well reroll rather than waste mental energy on the debate.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • MiyaTheUnbroken
    MiyaTheUnbroken
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    woodsro wrote: »
    Thank you Miya, I appreciate that.

    It just seems the Sorc gets continually targeted with every patch, and when they make changes to staffs, it directly effects the Sorc class to as we are pigeonholed into the staff route unless your wanting to run the Sorc as more of a tank with Sword and Shield as bit of a different setup, but a Templar or a DK is a better tank class.

    The thing is, the Sorc never really had real power before. Bolt Escape pre nerf was really nice, but when you consider the Sorc has no instant direct damage class abilities, you can understand why the Devs had Bolt Escape the way it was pre nerf....becuase Sorcs shouldn't be forced to have Weapon and non-class skills make up the majority of their bars bars because their class skills are horrid, and their class skills in terms of doing instant direct damage were horrid on launch day and not a thing has been changed to fix that.

    I went 61-2 Monday night, Went 59-6 Last night, but its getting tiring....its getting tiring of having to put significantly more effort and skill into killing DK(who make up the majority of the games population) then they need to kill me. I have to playan insane game of kiting, trickery, and patience to kill a DK, all he has to do is Talon, STandard and Flame whip me and its all but assured he wins...its gets tiring after awhile...im skilled enough to beat DK most of the time...i win more against them then i lose, but it requires much more effort on my part to pull it off, and a good DK will stay behind his sheild at all times to prevent being stunned by Streak.....and all he needs is 1 opening for a Talons and he can end things right there.

    As a Sorc I have a ZERO margin of error if I want to beat a DK 1 on 1, the DK can make numerous mistakes and still end up killing me....this gets tiring after awhile, and im not looking forward to grinding another toon to Vet 14 just so i can be on even footing for a change with everyone else.

    Want to become a very skilled player? Try playing a Sorc and fighting a compentent Dragon Knight sometime. (Im not saying this be to snarky), it will make you a better player because you will have significant hurdles to overcome in order to win that fight, whereas the DK will not...and think...I was winning these fight back when Mages Wrath was reflectable by scales...think about that for a minute...a Sorc actually winning those fights....if anything I will say the Sorcs pathetic damage has made me a better player, but its getting tiring not being on equal footing with other classes, and yet Zenimax just continues to nerf us over and over and over again with no end in sight.

    thank you again Miya, i appreciate your insights and i probably won't abandon my Sorc completely, but it looks like im going to have to make another toon. My Sorc will see very limited time in Cyrodiil probably :(

    That's exactly what I did when I had enough of all the NB crap. Same situation as you, never able to make a single mistake and survive, and then everything just started breaking. Cloak broke, skills weren't scaling properly, Night's silence got nerfed and broken at the same time, it felt like one attack on NBs after another. I took a bit of a break and started leveling up a Templar until they got all that crap mostly sorted out.

    I'm actually taking a break now to play Shadows of Mordor because I can NOT adjust to weapon swapping breaking stealth and cloak. I know is disheartening, but just keep asking them to fix what's broken, and improve what's useless. They will eventually get to it. Look at bows now, even our AEs got better!
  • Suru
    Suru
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    Pixysticks wrote: »
    Only reason to play a sorc is negate, sadly.

    And to be pixysticks


    Suru
  • Kungfu
    Kungfu
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    @OP - There is no reason to play sorc.

    Except to feed my bow NB aypeez.
  • WraithAzraiel
    WraithAzraiel
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    Blanket 15% Ultimate Cost reduction with the Power Stone passive. Reason enough.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Pixysticks
    Pixysticks
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    Huntler wrote: »
    Pixysticks wrote: »
    Out of the 10 abilities on my bar in PvP, the only class abilities I use are Crit surge and Streak.

    Out of the 10 abilities on my bar in Serpent/Vet DSA the only class ability I use it Crit Surge.

    Probably says a little something about the state of the class atm.

    Come now pixy you also use execute!!! :p SOOO MANY SORC ABILITIES OMGAWD

    I don't actually use execute in PvP. In PvE it doesn't even do great DPS because I have to go weapon damage for the best crushing shock damage, and our execute scales off of spell damage -____________-

    Sorc would honestly be fine until the end of time if they just changed Impenetrable so that 500 Impen would mean you take ~25% less damage from players, instead of 50% less chance to be crit.
    Alacrity

    Retired 05/04/15.
  • Ezareth
    Ezareth
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    After 1.5 I have noticed my damage drop by about 150 damage with soft capped spell power on all my abilities, and I never used sharpened. I cannot critical over 1k anymore (except for overload light attack). My crits with crystal shard before patch would critical for 1100 now they are 950. Something has been needed and not added to the patch notes imo. We are much weaker since this patch and I would like to know why. Any ideas besides sharpened?

    I noticed my PVE DPS with the standard crushing shock rotation has been getting 100 less DPS this patch. I'm the guy who checks the FTC DPS window after every single battle (yes, every single battle). I noticed the damage nerf immediately. I don't run sharpened on my PVE build, so this cannot be the cause.

    Before the patch, I could pull 650-700 DPS on a below average rotation on a boss (missing a few light attack weaves, using crit surge too often, siphoning the boss too often). If I had perfectly timed siphons, surges, elemental drain, and weaves I would consistently get 850 DPS.

    After the patch, my almost flawless rotations are getting me 750 DPS. I need to be buffed by my group members to do anything more. It might have to do with how everything is scaled now. The monsters might have more armor/spell resist, and therefore take less damage from my attacks.

    What mundus were you using? They broke shadow in 1.4 where it gave your 3 tikes the crit multiplier than it used to. Was never sure if it was a bug or intended.

    I know they also broke power overload this patch as well but changing it was never in the patch notes.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
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