This is a long post, but im trying to get constructive feedback here, please don't turn this into an flame fest. I am trying to constructively point out valid criticisms here, and I am open to ideas and suggestions here, I believe there is always something new to learn everyday, I am hoping this community will add some very constructive ideas to this thread to give me more to think about because I really don't want to give up on my Sorc
I do pretty well for myself in PVP, but someone needs to throw me a bone here and give me a reason to stick with my Sorc, which being one of the worst classes skill wise, just continually keeps getting hit the with nerf bat.
1. The Sorc has no viable direct damage class skills - Mages Wrath is only good if you get their health in the 20% ballpark, Velicious Curse takes 3.5 seconds to do damage, and Crystal Shards has a 1.3 second cast time.
Try casting Crystal Shards without the instant proc(which is a dice roll) during a fight and see how well that goes for you or how often you get interupted, and have fun dancing around waiting for Velicious Curse to go off, and using other attacks to get their health down enough for Mages Wrath to be useful.
The Sorc is required to rely on Destro Staff Skills if they want Instant Direct Damage because the Class skills are not viable to be used this way, yet no other class has this issue. There is a reason many Sorcs use WOE, Crushing Shock, Impulse, because we have no class skills that do instant damage, we are pigeonholed into this with no choice.
Bolt Escape, our best class skill IMO due to the fact its an escape tool has been nerfed nearly into uselessness. Its really not even a viable escape anymore. You need to cast it atleast 3 times to get enough distance away from someone to actually escape, but doing so not only costs an insane amount man, but it cripples your mana regeneration as well which means your forced to sip through potions like your a skooma addict which is quite an expensive proposition...high level potions are not cheap, and materials to make them isn't exactly a cheap proposition in time spent find the items to make them.
Bolt Escape was designed to be a way for Sorcs to escape and keep distance from their opponents BECAUSE WE HAVE NO INSTANT DIRECT DAMAGE CLASS SKILLS. However, the community whined and whined about it being OP (simply because it made us harder to catch and kill, not because we done insane damage with BE and killed them) so here we are.
2. The Daedric Summoning Line is nearly useless Velicious Curse is really the only useful skill out of this class. One could argue for Hardened Ward, but i say bah...there more useful Destro Staff/Guild skills that could be used in its place. Power Stone is a good passive, the rest of them are useless. nuff said. No other class but the Sorc has an entire skill line that is pretty much useless in PVP.
3. Dark Magic is lackluster when compared to other classes - Crystal Shards is ok if you get the instant proc cast, and the passives are pretty good, but outside of that....bleh...Rune Prison is useless, Daedric Mines costs a ton and has an arm time, the morph that dont does not surround you with mines so offers little protection.
Encase while a good CC costs way too much mana to be sustainable and efficient...its costs less stamina to dodge roll out of encase then it cost you mana to cast...snares are not all that helpful, and the explosion morph just isn't worth taking...compare Encase to Talons, Talons is cheaper, does damage without a morph, and has a synergy with it to boot....Talons is better in every way and cheaper, and thats why its used so heavily in PVP, its a no brainer to use it.
4. Ultimates - Now the Storm Atronach and Negate are very good Ultimates if used in the right situation, but Power Overload is only useful in certain situations since it is easily blocked, or reflected...Overload can melt people that are not expecting it, i kill people with it all the time when i have it on my bar, but its not used heavily in PVP because its too easy to counter. As good as the Sorcs Ultimates are, Standard of Might and Dragon Leap IMO are vastly superior, especially Standard of Might.
5. The Sorc only has one Class skill that is not reflectable by Dragon Scales or the One-hand and Shield Ability - Velicious Curse....Mages Wrath is not reflectable either but it does pathetic damage unless the target is under 20% health, and its explosion was reflectable until this most recent patch...good luck killing someone spamming Mages Wrath, you may get their health down to execute in about a year.
So when fighting a Dragon Knight I am forced to:
1. Apply Velicious Curse and wait for it to go off.
2. Spam Destro Staff AOE or power Attack with Lighting/Resto staff.
3. Cast Mages Wrath every now and then and hope and pray i proc a Crystal Shard so i can cast it during the very brief window the DK will have his Reflect Scales down.
4. Apply another Curse and hope i can fit a Mages Wrath in the very brief window of opportunity I will have before he cast Dragon Blood.
All the while this requires me to play a game of significant skill of stay the heck out of his talons and out of range of his flame whip, hoping the cards fall right for me to kill him....it took a lot of practice, but I kill 7 out of 10 DK 1vs1, but it requires a significant amount of skill to do...as i have to wait on Curse to go off, and I have time Crystal Frag and Mages Wrath perfectly else the DK survives, and the longer the fight drags out, the better the chances are the DK wins....Bolt Escape is a necessity to survive in most cases unless you want to be taloned and locked down, however, using Bolt Escape cripples my mana regen and costs a fortune, and down go the mana potions, that is if i don't need a health potion due to the damage I have took from other measures.
All the DK has to do is catch me 1 time with Talons, and he can Drop a Standard of Might and Flame Whip me to death in very short order, as he will continually spam cheap Talons I have no CC immunity too, and will keep the flame whip lashing going, behind a block with a shield and im dead in no time. A good DK can keep you continually Taloned once he gets in range enough to do it, this is why Bolt Escape is needed to Streak through him and get behind him and keep the distance gap, but using it cripples you in battled and forces you to suck mana potions as if you want to stya out of his Talons, your going to need to use BE again within 4 seconds.
A DK doing just this, Popping Talons, Dropping a Standard and Flame Whipping behind a shield can kill all but the most skilled players in this game on a consistent basis...as long as he keeps his mana around 30%, he can pop Dragon Blood and not only restore a good potion of his health, but he gets increased health and stamina Regen as well, all the while your pounding on his shield is doing nothing more then building him another Standard of Might to Talon and Flame Whip you in....its the sustainability of the DK that makes it such a dangerous class, and easy to be successful with.
I see DK's solo kill 3-4 people on a regular basis, its an easy class to do well with because their skills synergize together so well.
Don't get me wrong I am not wanting the DragonKnight nerfed, on the contrary I want the other classes buffed up to the same level as the Dragon Knight currently is. I don't like nerfs, they have ruined my Sorceror,
You will only see Sorcs soloing 3-4 people if they are using Shield Stacking such as Healing, Hardened Wards and Annulment and perhaps even using a Sword and Board as some Sorcs do, but even this build requires a significant gap in skill to outplay a skilled DK and kill him as keeping those shields stacked cost significantly more to maintain sustainability then it costs the Dragon Knight, and the longer the fight goes on, the more the DK gets the advantage in most cases.
6. Its not uncommon to see Sorcs with more Weapon/Guild Skills on their bars then Class Skills
- Whats the point of playing a Sorc when your using mostly weapon and class skills? Other then the Sorcs cost and mana regen bonuses, using mostly weapon and guild skills can be done by any class, one could argue other classes could do it better, so whats the point here?
Conclusion I am seriously considering either moving to a Dragon Knight or a Tank Templar(which i have had in storage for months) as i feel the Templar may actually be more powerful then the DK "under the correct conditions".
Blazing Shield returns any damage be it projectile or not, Toppling Charge or Invasion will allow you to stay in melee with your target letting Blazing Shield do its thing, while you spam spears and can use Empowering Sweep for a massive damage reduction bonus for a dirt cheap cost, All the while having access to heals without a Resto Staff.
The Templar gets Class Bonuses to Block and Weapon Damages (Spear Wall and Balanced Warrior), and with the right gear set up, the Tanky Templar can meet the DK on close to equal terms in a war of attrition, and has better heals to boot, but the DK probably has slightly better damage, but its real close...I have observed a few Tanky Templar vs DK fights the last few days, they tend to last awhile, but you would be surprised how often the Tank Templar is able to beat the DK at this own game bullying.
So if you have read all of this, I thank you. Please give me some solid reasons to stick to my Sorc, because i actually like my Sorc, but they just keep nerfing and nerfing its absurd....Now they are changing Destro Staff to scale off Spell Damage now instead of Weapon Damage and same for Resto Staff, so Surge will soon be useless for healing and destro staff damage, So again they hit the Sorc with another nerf bat making him/her a near useless healer, and a mediocre damage dealer all around....These upcoming nerfs will make the class pretty much unplayable against anyone of equal skilll....this is just a shame....
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP
Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)
"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak