- ESO is ESO, not another MMO. Its a new "type" if you will.
- There is "tanking", but depends on your setup, encounter, teamwork and using different tactics on the same boss. Tanking is a new "version" in ESO
- You can not say "this is a tank build". Any class can tank. Depends who they play and what encounter they meet.
- The problem is not "tanking", or "healing", its the thinking that there are specific roles. Yes, in Dungeons, raids etc, you need a teammate who can aggro stuff and keep the hard hitting mob on you without dying.
- Moving, using different abilities, block, interupt, group abilities as buffs, damage shields, heals, or what not. Debuff targets if possible.
- ESO is outstanding in really making your "build" into a "class".
- Gear does matter, teamwork, figure out the encounter, try stuff, "think outside the box". Is the key. Not to tanking, but when you need a tank. Vet Grotto Undaunted achievement comes to mind.
ESO is cutting a corner by not having to worry about threat values because, again, there are no threat values. Other games have threatless "tanking," none of them worked out that well.
Again, keeping a taunt debuff and your shield up is not tanking. You are grossly overstating "tactics." There is little to this beyond having the right gear set on, the right group comp (some mix of DKs and Sorcs and maybe a Templar healer), and standing on top of each other.........People like to over complicate things when they don't have access or the wisdom to do raw calculations to produce indefeatable metrics outside of the scope of when the content was designed. New games almost always have this problem:
Burning Crusade WoW had warlocks who pressed one button over and over and were unstoppable damage dealers.
Rift had 1-3 button macros on warriors that did the same thing when it was first out.
The thing is, however, these weren't as offensive as having one person be forced to play holding their right mouse button in, maintaining a debuff, and keeping a mob positioned into your raid to maximize damage.
The rest of your post is written from your perspective about some Veteran Grotto achievement, which is too anecdotal to really comment on.
I will admit, I'm rather new to MMOs but you seem to have one major problem... you're stuck on what "tanking" is in other games, not what it's used for. If tanking is just used to take damage from the hard hitting enemy in the room, distracting them from the other players so they can focus on DPS, then tanking is still available and useful. No, you don't have the same style to get that outcome, you have to keep a taunt debuff up instead of using your threat level to distract him. The fact of the matter is, tanking at it's basic definition is distracting enemies and taking damage for the rest of the team as to allow them to focus on other tasks, that is still happening you just have to go about it a different way. It seems to me that you people who are mad about tanking are just too stuck on the old way to try and learn something new. ESO is made to be different, to be a new style of MMO. If you want to play it, you have to be willing to adapt to the new game style. It is not the same as WoW or other MMOs, it is it's own game and should be played as itself. I understand why you're upset, but you have to be willing to learn new things in life or you won't get anywhere, just saying. Let it go, get used to the new way of tanking, and then move on with your life.
Shouldn't heavy armor be viable for DPS too though?
If it's not REQUIRED to tank in, starves resources, and is completely non-competitive with medium and light armors for dps, what's the point?
The heavy armor destruction magic caster is certainly something that has existed throughout all of the ES games.
I mean, I know I'm not the only one who used J'Zargo as their companion through skyrim multiple times (he was the only follower than leveled to max pre-Dawn Guard) and he was hell bent on being a sparks-spamming heavy armor caster!
This is a bit of a digression, but is probably just as important of a point.