tordr86b16_ESO wrote: »The system is fine. You do X amount of work and you're guaranteed to get x random item.
liquid_wolf wrote: »Not in Play-based systems. This isn't work, and if it is you are doing it wrong.
Diablo games being the most notorious random reward provider in gaming history.
You don't deserve something for playing... you get something for playing. Otherwise lotteries would have more players if it was just a matter of time.
Two things.
1) diablo is free to play
2) I am not playing diablo if I wanted a random loot grind I might.
Well third thing
If ZOS wants to make an official statement they intend for a random loot grind in thier sub based game I will gladly cancel right now and walk away. But I bet a whole lot of people walk with me.
liquid_wolf wrote: »Two things.
1) diablo is free to play
2) I am not playing diablo if I wanted a random loot grind I might.
Well third thing
If ZOS wants to make an official statement they intend for a random loot grind in thier sub based game I will gladly cancel right now and walk away. But I bet a whole lot of people walk with me.
This hasn't been out a week. You already know it won't stay like this forever, because players won't do it if it isn't rewarding enough.
This is a brand new system... leave some constructive feedback and give it a month. If they don't improve it, or change it to something you don't like then move on.
Right now, you are simply being abusive, and will only get abusive responses back.
liquid_wolf wrote: »Two things.
1) diablo is free to play
2) I am not playing diablo if I wanted a random loot grind I might.
Well third thing
If ZOS wants to make an official statement they intend for a random loot grind in thier sub based game I will gladly cancel right now and walk away. But I bet a whole lot of people walk with me.
This hasn't been out a week. You already know it won't stay like this forever, because players won't do it if it isn't rewarding enough.
This is a brand new system... leave some constructive feedback and give it a month. If they don't improve it, or change it to something you don't like then move on.
Right now, you are simply being abusive, and will only get abusive responses back.
In a month my sub will be dead and gone. And they will have missed an opportunity. You are more than welcome to not read my thread or reply or attempt to bait.
If you said your peice why are you still replying anyway? Perhaps you are being abusive yourself.
Tokens? No thanks, F2P crap breaks my immersion!!!
Tokens and gated progression is subscription based.
RNG has no place in gearing of an rpg. It goes against the very nature.
I hope you are ready to buy your gummy keys for your random chest because that is not far behind. The writing is on the wall if you know how to read it. Foos-Ro-Microtranction.
RNG has no place in gearing of an rpg. It goes against the very nature. It goes against risk vs. reward it goes against putting in effort to achieve a goal. All you are left with is a bastardized lotto system. Many many MMO have been very successful using currency / token systems and proves it works.
I hope you are ready to buy your gummy keys for your random chest because that is not far behind. The writing is on the wall if you know how to read it. Foos-Ro-Microtranction.
If you ask me this is the kind of thing I would expect in a free to play game. Random of random of random goodies.
Anyone else agree?
Ninnghizhidda wrote: »
If you ask me this is the kind of thing I would expect in a free to play game. Random of random of random goodies.
Anyone else agree?
Actually, this doesn't happen not even in a "F2P game". Not really. As an example, I will use Tera, which I have been playing since pre-launch too, and is a "Korean grinder", now F2P, and with a RNG element that "reigns supreme".
So, you do have all kinds of dailies, so you can complete them, and yes you can obtain tokens towards gear, mostly armour and weapons, but also jewelry. So, what you do receive?
You receive the specific piece you require, for your class and the purpose you prefer (say, either dps or tank / aggro piece, if there is the choice). This item then comes with random stats, but it is the one you require and can use for your class. Those random stats can be re-rolled, it might be a tedious process sometimes, but it can be done, and you can end up with an item with "perfect stats" or the ones you really prefer.
In effect, you work towards a goal, which is to acquire the item you need and be able to modify it the way you need. You certainly do NOT trash the item, because it just happened to be completely irrelevant to what you expected.
I should add, that you can not really obtain any "uber" items that way, so no one would be "upset" about people "Chinese slaving" (pardon the expression) their way through dailies to acquire obscenely good gear. You can only obtain basic or, at best, "medium" quality gear.
I brought this example up, just to show how an "inferior" (some could say crappy) "money grabbing" game "where devs don't give a flying", functions. Except, this game actually functions pretty well, whether you like this type of games or not.
And all this compares to the awesomeness of ESO (or rather, what it SHOULD have been). Makes me sad to see a world class AAA game with huge resources, budget, and I dare even say talented people, behind it, actually screw up with stuff like this, stuff which should have been pretty simple to get right and make work. Is it really such a huge task? Sometimes I get the impression that they do these "screw ups" on purpose.
bosmern_ESO wrote: »You're V3 and got a V3 piece of gear and complaining that its garbage? How about you go get to V14 instead of complaining on forums. Do you not understand what gear scaling to your level is?
Not only that, when champion system is out everything will be level 50, its not like it even matters.
2: You can buy unique sets you only get with this currency, this has the downside that people who don't run dungeons every day will not get the set before new sets are introduced, no need to buy before you can get all 5 pieces.