- Campaign buffs do not apply when guesting.
- Campaign buffs are unlocked through activity tiers.
- Activity tier is depending on the amount of AP earned in the last 24h.
- You start at 0% of current buffs, and it increases as you "charge them".
- You gain activity only on your Home campaign
- ap/xp for kills and captures increased by pop difference. (10v50 = x5)
- ap/xp for kills and captures increased by campaign point difference.
- Increased capture ticks on home keeps and resources.
- Increased capture ticks on objectives based on owners overall territory.
This is a three pronged solution.
- You first have a feature that enables strong buffs to exist, but they aren't gained for free. You need to cary your weight,not just be part of the campaign.
- The second part is to keep the morale up for the losing faction so that they don't rage quit the campaign. This is designed to stop the vicious circle of losses. When they do gain some victories, how ever rare, they get a large chunk.(Skinner box)
- The third is to encourage the three faction to keep each other balanced. If fighting the leader gives out more rewards and "activity tiers", then the two others will organically focus on it a bit more without the need for actual leaders.
These changes also have two positive side effects:
- It merges the goals of ap farming and actually winning the war.
- It turns guesting in a positive aspect of the game rather than being the problem it is now.
Groups get incentives to guest on campaigns where their faction is losing to earn extra ap/xp, hence helping out to balance all campaigns, but are weaker than natives due to no buffs, so they aren't crushing
This is mostly based on behaviorialism and decision theory.
These are proven solutions based around incentives rather than punishments.
It should at the very least improve the lives of those that keep fighting outnumbered.