markgd88nrb18_ESO wrote: »What's this? Masses of players can no longer flail their bodies against walls and amongst groups with the security of an FC nearby? Players actually have to plan out their attacks and coordinate with other groups in their alliance? Small groups of skilful players no longer have to face an endless horde of zerglings only to be whittled down to defeat?! Oh, the humanity!
Removal of FCs is tops, would have been nice if something else was in place (If you're into PvP, you already know the half-dozen or so ideas from Alliance War threads). Dying actually has a consequence, people will be forced to THINK before slamming their meatbag of a body against the enemy.
Me personally? I'm going to be farming souls by the hundreds and selling them off
Lava_Croft wrote: »Before everyone jumps on the bandwagon of the first reply, let's wait for OP to verify that he is actually talking about Forward Camps and not something else like the Archer Invasion of 2014-11.
markgd88nrb18_ESO wrote: »What's this? Masses of players can no longer flail their bodies against walls and amongst groups with the security of an FC nearby? Players actually have to plan out their attacks and coordinate with other groups in their alliance? Small groups of skilful players no longer have to face an endless horde of zerglings only to be whittled down to defeat?! Oh, the humanity!
Removal of FCs is tops, would have been nice if something else was in place (If you're into PvP, you already know the half-dozen or so ideas from Alliance War threads). Dying actually has a consequence, people will be forced to THINK before slamming their meatbag of a body against the enemy.
Me personally? I'm going to be farming souls by the hundreds and selling them off
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
And having to ride a horse everywhere is simply boring. Video games are supposed to be fun and exciting. Removing camps has completely removed the fast pace play that made cyrodiil fun.
Tintinabula wrote: »If Brian Wheeler is seriously stoked about this change then he is not playing his own game.
Sieges have dropped to one per hour if that.
And having to ride a horse everywhere is simply boring. Video games are supposed to be fun and exciting. Removing camps has completely removed the fast pace play that made cyrodiil fun.
Pixysticks wrote: »I gotta agree somewhat, I zoned into thorn last night and the only thing we owned was Alessia, which was under attack. To get to PvP I had to run all the way from the starter gate to Alessia every time I wanted a fight.
There's some situations where removing the forward camps has made it more fun, but things like this just make me leave Cyrodiil due to how boring it is to run 5 minutes just to get to PvP every single life.
There needs to be some sort of compromise.
Teargrants wrote: »Actually, it's easier for small groups to wipe large numbers now, since you won't have half of them running back to you before you even wipe their group from their clutch camp 20 ft away from you. Coordinated bomb groups were usually able to do their thing without anyone dying anyways, with the heal stacking.
Now you face a greater penalty from deaths, bit that also means all the people you're wiping wont be coming back anytime soon.