mike.gaziotisb16_ESO wrote: »Yeah would be cool if all the camps bought this night on the EU server would be refunded , it would be a lame that if the lack of balance of some campaign would be due to the fact of major guild bought massive amount of FC or not.
I got the feeling we are the guinea pigs of a different experiment. Basically what happens with very dear FCs, as opposed to no FCs at all. Like, what would happen if FCs cost 50k AP each or something.
And for those geniuses that are shouting exploit. If ZOS did not want us to use them at all, they wouldn't have put this in:You are required to be at least Alliance Rank 6 or higher to deploy a Forward Camp.
..they would have put this in and be done with it:You can no longer deploy a Forward Camp.
Thanks for replying in a constructive way. In principle, I agree with your point of view - it may or may not be as bad as I think it will be. The main thing is that while I reserve judgment until I tried it, I do think this change is a good one. And together with a lot of small things, like fixes or at least improvements to unbreakable CC, better stamina management, werewolf being an attractive feat for stamina builds, mostly well conceived changes to stamina skills, I am really happy with this patch.mike.gaziotisb16_ESO wrote: »I don't think it's as dramatic as you make it. We are all only speculating at this stage, interesting patterns might emerge. Also remember players will be able to use our camps as much as we are, these are not "guild camps" strictly.<snip>
That said, big guilds with large stockpiles will be (to an extent) able to dictate what happens in cyrodiil a lot more. I don't expect altruistic individuals to be dropping camps past the first 2 weeks or even have any left at all. So if a keep is under heavy siege, either a large guild decides to defend it by dropping 1-2 camps and turning up in large numbers or it decides it's not important and leaves it to its fate.
So I predict that non-grouped players or PUGs will have far less influence in Cyro than large guilds. Hardly the ego boost the large guilds and their GMs needed if I'm honest, but hey.
Ironically, like you, I wouldn't mind if they removed these camps from my inventory, though that 2m AP lost might sting a little
You also mentioned the fact that "unguilded" players can use the forward camps dropped from those stockpiles. I kind of disagree with that, because due to the value of the camps, they are going to be used much more efficiently in the sense that a tent is dropped when and if the group/guild itself benefits.
I also agree with another poster's opinion that they are going to be used in critical stages of campaign duration. Alas, I don't necessarily believe that will always be the end of a campaign, more like the right time to build a lead on the board. I can see them being used at the very beginning of a campaign, possibly to establish a large footprint and then reduce the faction tactics to defense more than offense.
Imagine one of the campaigns with a significant population imbalance and a very strong faction. What happens if this faction uses their stockpile at the very beginning of the campaign, securing emperor and a scroll or two or even four. They are then in a position where they have the high ground (defence IS going to be easier than offence), they have the buffs and they have the population advantage.
Maybe this whole change was made because they needed to remove the code for the forward camps as they were implemented in order to put in a new, improved version. Or they are planning on other solutions that will bring a source mechanism into the game that will not be this "infinite". Who knows?
MormondPayne_EP wrote: »Having no FC's has made me want to kill my *** horse cos of all the riding I have been doing in NA Thorn. Congratulations whiners on the forums, great way to kill pvp.
But that can also be optimized. Max group size is 24 if i remember correctly. One tent dropper, three scouts, others attack. Or drop the tent before it's a hard wipe. Or have those four (three) too slow to res stand in the corner for this round. They deserve it for dying anywaysmike.gaziotisb16_ESO wrote: »Well that's true and also as less and less camps are being dropped people will be looking less and less on their res map expecting one, ready to click on the tent. There's one caveat though, as large guilds run large groups of over 20, they have to drop more than one camp to res everyone up on hard wipes. The second camp is usually only about 1/4 used by the guild with the rest of its usage going to ungrouped players. Overall yes, you will see less usage of FCs by players who don't belong in large guilds.