Maintenance for the week of May 6:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – May 6, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
The connection issues for the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Why is bleeding the only thing anything is immune against?
Apparently there is a growing list of enemies in the game which are immune to bleeding, which from a lore standpoint, seems pretty reasonable, but to me seems questionnable at best from a gameplay mechanics perspective.
After all, looking at fire damage for comparison, even fire elementals are only slightly resistent against fire and we can more or less ignore that anyway because of passive boni that we just skill as an afterthought basically.
The only case of straight immunity against anything really is bleeds; stamina builds have a selective weakness in particular situations, where magicka builds have nothing like it. And even if there were comparable mobs, destro staff builds for instance could at least change their elements without too much effort, whereas stamina builds could... maybe trait an entirely new weapon line change to another weapon at best.