With the camps that exist on the NA server now going to be limited and precious, it's time to start planning out keep defense/siege strategies while understanding you may not see a camp the entire time due to no one having them.
The longer past the patch it gets, the more likely there are only last resort tents or no tents available for you at all. Actively destroying a tent will be huge, as its prevented from generating the 20 additional bodies that are desperately needed.
Well Defended Keeps - Keeps that are vital and cannot be ninja'ed. Last keep to open a gate, last keep for emperor, etc. Only keep a faction has. Etc.
- Multiple breaches will likely be needed, probably on multiple sides.
- Several breaching teams to slaughter the defenders as thoroughly as you can, and still have a viable force should one wipe.
- Gank squads to interdict supply lines.
- Own all resources to prevent transit should the keep deflag for any reason.
- Extensive use of meatbag and fire siege on flags before attempting push.
- First breaching of inner should aim to clear the top of any keep instead of flag pushing. Owning the top eliminates oil as a threat now, allowing for much easier captures of flags.
Defending Keeps -- If you have enough warning and can transit a reasonably sized defense force (say, one raid group) to a keep before it flags.
- Scouts. The number one way to keep a keep safe is a real life person sitting in it, notifying everyone the moment enemies appear. This means a player roaming the walls, checking them all, investigating any overlooking resource, and paying attention. The faction that does this the best is the one that is least likely to be back capped.
- Disrupt the siege line as much as possible. Take advantage of the time you have before a keep flags and hit those siege operators as hard as you can. Kill them and keep them from getting rezzes. The best siege is the one that never starts.
- HOLD THE OUTER BREACH! This is where you can hurt them the most. Multiple oil spots to each side (especially if near a stair case), and room for siege weapons to pound that breach.
- Layered defensive siege. There should be siege weapons sitting in both the courtyard and on top of the inner pounding the breach. Getting hit with multiple fire ballistas, meatbags, oil catapults, and then oil from the top will kill people.
- The ultimate goal of the defenders is to either hang on long enough for reinforcements or murder enough of the attackers that the defenders feel safe sallying out and killing the siege line so they can repair. Once repairs happen the defenders have a distinct advantage when the keep deflags.
- Rez. Rez. Rez. Rez. Rez. Rez. Rez. As long as the defenders maintain control of the area they are defending, they have the respawn advantage by being able to rez their dead. Always rez, even pugs. Always rez.
- In the inner, the top of the keep is king. Oils will hit the flags from the top (either the nave in Imperial keeps or both flags in large keeps), and this allows you to gib large quantities of attacks. Holding the top is essential. Once you've killed enough you can clear the lower floors. If you feel your team is good enough, you can just roam the keep killing, but the top floor should always be your rally point to maintain control.
- Use the NPCs. Retreat to transit mages if you have to. Hide behind archers. Whatever you have to do to stay alive a little longer and let reinforcements reach you.
- Always do wall checks. Check the keep constantly while it is flagged for additional breaches being created. If you have enough defenders to allocate the manpower to do so, kill the new siege line and fully repair.
- Do not be afraid to call the retreat. It is better to turtle up inside the inner than to be massacred in the courtyard. If you have only 10-15 people in the keep and 75 enemies are pouring into the breach, fall back and fortify the inner as best you can and get ready to white knuckle it. You might lose the keep with only 15 in the inner, you will lose the keep with only 2-3 people in the inner.
Any other thoughts and suggestions on how we're going to have to change how we think about keep defenses with the 1.5 patch?
Agrippa Invisus / Indominus / Inprimis / Inviolatus
DragonKnight / Templar / Warden / Sorcerer - Vagabond
Once a General, now a Citizen
Former Emperor of Bloodthorn and Vivec
For Sweetrolls! FOR FIMIAN!