Alliance War
General
•Forward Camps will no longer be sold by Merchants in Cyrodiil.
•Any Forward Camps that currently exist in-game cannot be traded with others.
•You are required to be at least Alliance Rank 6 or higher to deploy a Forward Camp.
Adjusted some functionality with Limited Forward Camps:
•Limited Forward Camps will now allow only one respawn, and cannot be traded with others.
•Reduced the hitpoints for Limited Forward Camps.
•Limited Forward Camps now have a faster degrade rate than normal Forward Camps.
Limited FC's are the ones you get for completing the Welcome to Cyrodiil quest
Forward camps are being phased out
Limited forward camps would have been a workaround (make a char, do the tutorial, get the limited, delete char, repeat) so they were reduced to 1 rez each
Use up what you got, cause camps are done sons.
Whoever placed the Forward Camp into the Guild Store will be able to remove it.Mountain_Dewed wrote: »I've seen some in guild stores, what happens to these if not trade-able?
Mountain_Dewed wrote: »I think I have 3 or 4 but gonna save for 4 months :P
nikolaj.lemcheb16_ESO wrote: »Funny thing is that a troll camp were still better than no camp.
I still don't know if this is good or bad. In the end all changes should be made to increase the fun of playing the game and I am not sure this one follows that.
rophez_ESO wrote: »Great news. Finally people in large numbers will have to use the actual terrain to move around. Finally Cyrodiil's great landscape can be put to some use. No more zerg balls endlessly spawning and rushing into the breach only to get wiped over and over until their numbers overwhelm the other team.
rophez_ESO wrote: »Great news. Finally people in large numbers will have to use the actual terrain to move around. Finally Cyrodiil's great landscape can be put to some use. No more zerg balls endlessly spawning and rushing into the breach only to get wiped over and over until their numbers overwhelm the other team.
OrangeTheCat wrote: »Mountain_Dewed wrote: »I think I have 3 or 4 but gonna save for 4 months :P
If many people start doing this, I'd bet ZOS will delete them from your inventory/bank and refund you the AP. At least, I would hope so.
nikolaj.lemcheb16_ESO wrote: »Funny thing is that a troll camp were still better than no camp.
I still don't know if this is good or bad. In the end all changes should be made to increase the fun of playing the game and I am not sure this one follows that.
groups i run with always rez.... people spawn into fc when enemies push over their corpse or when there is no one left to rez.this adds more strategy to the game....instead of dropping a FC and spawning right back into the battle everyone will have to start doing this thing called REVIVING team mates lol FC were so junk......die and spawn right back at the point of battle instead of fearing dying in pvp and dreading running back to the battle to help keep the fight in your favor......I see this as such a very good thing!
If your group is bigger than 6 members gain 75% damage reduction.