Set Dungeon Loot Table

sebbe_orggb16_ESO
Topic, this is needed. People barely goes into an dungeon. Reason? It's just to damn random. Give us a set loot table and some rolling system, it's fun and it's addictive. It also gives people a reason to do em.

I know the Undaunted crafting and the dailys will probably help in this regard. But I just feels like there is no reason to do a dungeon twice after I finished a quest. Cause it's not very fun when you don't have a goal.

Maybe I am just not causual enough to appreciate the current crap system.
Edited by sebbe_orggb16_ESO on November 1, 2014 3:58PM
  • mousekime111rwb17_ESO
    Reasons to re-run end game dungeons: Healing staff v10 set (5% increase to healing done) Achievements (champion points) - Construct set for PVP (20% reduced damage from crits (sneak attacks always crit). Fun. As of 1.5 - Dailies, new undaunted gear - new undocumented sets.
  • TehMagnus
    TehMagnus
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    There's an addon for that named "Atlas" I think there also was an other one being made but can't recall which one.

    Sadly @CrazyDutchGuy‌ seems to have quit the game and Atlas is not being updated anymore :disappointed_relieved:
  • Xnemesis
    Xnemesis
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    What they need are a whole bunch of dungeon exclusive sets for all classes.
  • sebbe_orggb16_ESO
    Xnemesis wrote: »
    What they need are a whole bunch of dungeon exclusive sets for all classes.

    Never said it should be "sets". There are crazy amount of those already.
    I just want a better dungeon loot system, with unique items that might have a discription etc.
    I find the current one lacking.
  • ericprydz82ub17_ESO
    This was put up on Reddit and I'll just repost it here for you.

    City of Ash:
    Light Armor:
    (2pc): 87 Max Magicka
    (3pc): 8 Spell Damage
    (4pc): 4% Spell Crit
    (5pc): 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain 19 Spell damage for 8s. This effect can occur once every 15s.
    Medium Armor:
    (2pc): 90 Max Stamina
    (3pc): 17 Weapon Damage
    (4pc): 4% Weapon Crit
    (5pc): When you hit an enemy with a fully charged heavy attack, deal 72 flame Damage and reduce target's armor by 320 for 5s.
    Heavy Armor:
    (2pc): 135 Max Health
    (3pc): 135 Max Health
    (4pc): 180 Spell Resistance
    (5pc): When you hit an enemy with a fully charged Heavy attack, 50% chance to gain 320 Spell Resistance for 6s. Also deals 96 Flame Damage every second.
    Undaunted:
    Light Armor:
    (2pc): 90 Max Stamina
    (3pc): 90 Max Stamina
    (4pc): 4% Spell Crit
    (5pc): After casting an ability that costs stamina, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10sec
    Medium Armor:
    (2pc): 90 Max Magicka
    (3pc): 90 Max Magicka
    (4pc): 4% Weapon Crit
    (5pc): After casting an ability that costs Magicka, lights attacks deal 72 additional damage and heavy attacks 108 additional damage for 10s
    Tank:
    (2pc): 131 Max Health
    (3pc): 175 Armor
    (4pc): 175 Spell Resistance
    (5pc): When you taunt an enemy when below 60% Health, you gain an 1250 Damage shield for 15s, 10s cooldown
    2-piece Veteran Dungeon sets
    (Head from HM-Boss, Epaulets from Undaunted Chest. Available in Light/Medium/Heavy with random traits):
    Banished Cells:
    Maw of the Infernal:
    (1pc): 129 Max Health
    (2pc): 5% chance on light or heavy Attacks to summon a fire breathing deadroth for 15s. Basic attacks deals 188 physical damage.
    Fungal Grotto:
    Lord Warden Dusk:
    (1pc): 180 Spell Resistance
    (2pc): 6% chance when hit to summon a shadow orb that adds 480 Spell resistance to nearby allies for 12 seconds
    Spindleclutch:
    Blood Spawn:
    (1pc): 12 Stamina Recovery
    (2pc): 6% chance when hit to gain 800 armor and spell Resist for 6s and restore 25 ultimate.
    Elden Hollow:
    Bogdan the Nightflame:
    (1pc): 129 Max Health
    (2pc): 2% chance when healing an ally to create a totem for 10 seconds.Totem heals allies in area for 92 every second. This effect has a cooldown of 15 seconds.
    Darkshade Caverns:
    The Engines Guardian:
    (1pc): 11 Health recovery
    (2pc): 10% chance on ability use to summon a dwemer automaton to restore 107 Health, Stamina or Magicka every 0.5s for 6.5s.
    Wayrest Sewers:
    Malubeth the Scourger:
    (1pc): 129 Max Health
    (2pc): 6% chance when hit to create a beam that steals 720 HP from enemy. Beam breaks from targets greater than 10m away. While beam holds you gain 30% increased healing from all sources.
    Crypt of Hearts:
    Nerien'eth:
    (1pc): 135 Max Health
    (2pc): 2% chance when causing damage to create a Lich crystal that explodes after 3s, dealing 520 Magic damage.
    City of Ash:
    Valkyn Skoria:
    (1pc): 135 Max Health
    (2pc): 4% chance when damaging an enemy with a damage over time effect to call a meter dealing 720 Flame Damage to target and 360 Flame Damage to other nearby enemies.
    -Pryda - Ebonheart Pact XB1 NA
    World first HelRa Hardmode player.
    GT: Bootleg Mix
  • Xnemesis
    Xnemesis
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    city of ash and wayrest boss 2 pieces look awesome
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