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Anyone notice Nightblade fear doesn't give immunity unless ya break it?

  • Stx
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    Glad to hear that sometime in the future people won't be able to block while being feared.

    Fear was one of the only ways to counter players who just constantly hold block, being able to block while feared was just stupid.

    If the CC duration needs to be lowered to 3 seconds or other balancing needs to happen, then thats fine... But don't ruin Fear's niche as a block breaker.
  • Xsorus
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    Lava_Croft wrote: »
    Fear does no damage, affects only 2 people who will wander off in a random (read: not always beneficial to the caster) direction and is quite expensive.

    Blocking while Feared and the lack of CC immunity after Fear expired should indeed be fixed, but other than that quit the whining already.

    Oh please..I use fear all the time...and not always beneficial to the caster? Nightblades have a bloody "teleport" that makes their next attack do a crapload more damage...the small range at which you'll moved while feared is moot (esp since it also snares)

    And the CC immunity after fear has expired will also be pointless, Because you will have to break it if they change it..otherwise you'll die.

  • Araxleon
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    Araxleon wrote: »
    people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
    In general people would learn to play better instead of block casting 24/7

    So its either break the fear or die then.

    You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.

    1. you got feared holding block while feared could make you waste even MORE stamina.
    2. you are just gonna get feared again.
    blocking while feared was always a bug I believe I mean you dont get CC immunity if you hold block while feared. Also right when your feared your no longer blocking for like 0.5 a sec but then you put block back up... its pretty balanced and if you really hate fear run immovable.
    another thing the snare only happens after the fear ends unless your using another skill.
    Edited by Araxleon on October 30, 2014 11:14PM
  • Xsorus
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    Araxleon wrote: »
    Araxleon wrote: »
    people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
    In general people would learn to play better instead of block casting 24/7

    So its either break the fear or die then.

    You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.

    1. you got feared holding block while feared could make you waste even MORE stamina.
    2. you are just gonna get feared again.
    blocking while feared was always a bug I believe I mean you dont get CC immunity if you hold block while feared. Also right when your feared your no longer blocking for like 0.5 a sec but then you put block back up... its pretty balanced and if you really hate fear run immovable.
    another thing the snare only happens after the fear ends unless your using another skill.

    1. Yes you can make the opponent waste more stamina then if they broke fear, But that also required the Nightblade to use magicka (for Shades for example) or bash and light attack...that requires the nightblade to do something atleast. The change currently suggested will just end up with the Nightblade spamming the hell out of everyone of his heaviest hitting attacks. So its either break it or die.
    2. You can always stop blocking the second before fear ends to get the fear immunity.

    Again if they change fear to not allow blocking, They're going to have to change it to not go through block. Unless you wanna force everyone into using Immovable so they don't die to a single Nightblade.

  • Hypertionb14_ESO
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    why does everyone expect to always be able to avoid every crowd control ability out there just by blocking?

    it baffles me to no end... are people that used to always blocking at this point?

    god imagine if they removed the 360 block raduis and only had it effective 300 degrees, there would be no end to the complains about getting CCed via the tiny 60Degree hole behind them...
    Edited by Hypertionb14_ESO on October 31, 2014 6:16PM
    I play every class in every situation. I love them all.
  • Redlags
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    Ahaha is this really a topic? ***! Templars are the worst for this. Chain biting jabs while you cant get out of it from full health.. Throwing spears chain stunning. NBs are the least of your worried when you don't have stamina to break anything. When you don't have stamina Templars are the devil.
  • Cody
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    TheBull wrote: »
    What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.
    Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.
    Varicite wrote: »
    Just out of curiosity, is being able to block while Feared working as intended?
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!

    well well well.... you guys ARE going to make it to where you cant block while feared.... interesting......

    will be interested to see how it plays out.
  • Cody
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    Araxleon wrote: »
    people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
    In general people would learn to play better instead of block casting 24/7

    So its either break the fear or die then.

    You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.

    tbh, for most people facing people that block and spam, its run or die.

    I don't see the problem with this. this will force people to actually put down their block and FIGHT.

    now, if it leads to 0.1 second kills in open battle...... it will of course then be ridiculous
  • Cody
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    Varicite wrote: »
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!

    Thank you for the response, can't wait to see what your thoughts on blocking will be in the future. : )

    hopefully we will see an end to block and spam crushing shock with magic adamantium stick combo soon:/
  • Xsorus
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    Cody wrote: »
    Araxleon wrote: »
    people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
    In general people would learn to play better instead of block casting 24/7

    So its either break the fear or die then.

    You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.

    tbh, for most people facing people that block and spam, its run or die.

    I don't see the problem with this. this will force people to actually put down their block and FIGHT.

    now, if it leads to 0.1 second kills in open battle...... it will of course then be ridiculous

    No one is going to put down block and fight, you clearly don't know understand how the game works.
  • Nicko_Lps
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    [quote="ZOS_TristanK;[/quote]
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!
    [/quote]

    Are you loosing it? So whoever goes in melee range against a nb dies?
    Well whe that happens you can have my account inactivity as congrats.

    Crying templars,unkillable
    Crying nightblades,to be unkillable

    Nah,will be all urs after sir
  • Araxleon
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    Nicko_Lps wrote: »
    [quote="ZOS_TristanK;
    We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!
    [/quote]

    Are you loosing it? So whoever goes in melee range against a nb dies?
    Well whe that happens you can have my account inactivity as congrats.

    Crying templars,unkillable
    Crying nightblades,to be unkillable

    Nah,will be all urs after sir
    [/quote]

    sir nothing has really changed from NB since day one and all of a sudden we are unkillable xDD they are just making fear the way it was suppose to work.
  • pmn100b16_ESO
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    DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.
  • Cody
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    Cody wrote: »
    Araxleon wrote: »
    people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
    In general people would learn to play better instead of block casting 24/7

    So its either break the fear or die then.

    You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.

    tbh, for most people facing people that block and spam, its run or die.

    I don't see the problem with this. this will force people to actually put down their block and FIGHT.

    now, if it leads to 0.1 second kills in open battle...... it will of course then be ridiculous

    No one is going to put down block and fight, you clearly don't know understand how the game works.

    I do understand how it works.... I just don't like how it works:D
    Edited by Cody on November 1, 2014 4:18PM
  • Xsorus
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    DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.

    And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.

    you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.
  • Cody
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    DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.

    And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.

    you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.

    just CC break it... that is what 99% of the people I use it on do... they CC break it the 1st second...... I rarely every use it on someone, and for them to not Cc break it. there is no reason to complain about its length when you can CC break it.

    now, whether or not it should get thru block... that's up to you

    Edited by Cody on November 1, 2014 10:23PM
  • pmn100b16_ESO
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    DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.

    And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.

    you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.

    Thats whining? God you must be having a full on toys out of the pram tantrum then.
    Cody wrote: »
    DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.

    And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.

    you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.

    just CC break it... that is what 99% of the people I use it on do... they CC break it the 1st second...... I rarely every use it on someone, and for them to not Cc break it. there is no reason to complain about its length when you can CC break it.

    now, whether or not it should get thru block... that's up to you

    Its just the first of many DK tears to come I suspect. More thought to stamina use through block, and perhaps a lowering of the amount of enemies they can take on at once should there be a half decent NB about.
  • Xsorus
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    You guys are aware I play both a nightblade and dragon knight in pvp, there are overpowered things on the dk, like the reflect, but thinking that night blades need the only stun in the game that goes through block and that you can use every 5 seconds is silly. Nightblades are already plenty powerful enough, this change is not needed and it will get nerfed soon afterward for being overpowered as hell.
  • olsborg
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    This applies to all hardcc as far as I can tell, if im knocked over by crystal shard and dont ccbreak to get up, I can get knocked over right again, or with streak, if I dont break free from the stun, if im streaked on again I get right back to stunned. Shield charge etc also...

    PC EU
    PvP only
  • Cody
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    You guys are aware I play both a nightblade and dragon knight in pvp, there are overpowered things on the dk, like the reflect, but thinking that night blades need the only stun in the game that goes through block and that you can use every 5 seconds is silly. Nightblades are already plenty powerful enough, this change is not needed and it will get nerfed soon afterward for being overpowered as hell.

    well, as long as you people are able to do nothing but hold up your shields and spam lash or sap essence or whatever ability it is at that time and WIN most of the time doing that lame crap, expect people to want something like fear getting thru blocks. There are VERY few counters to block and casters right now besides running away and/or smacking them and hoping they run out of stamina. sheogorath forbid you people have a weakness....... sheogorath forbid I have a way to fight the people with the wooden sticks who do nothing but block and spam me down with crushing shock... while everything I do has little effect on them because of the ridiculous block set up.....

    Edited by Cody on November 2, 2014 5:58AM
  • Cody
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    and use every 5 seconds?? you do realize it costs a good chunk each use right... AND its not going to be the only ability a NB will use, as it does not actually damage players like scales can...... if I tried using it every 5 seconds... I would run dry of magic quick.... and again... It can be CC broke...... any player with any kind of ESO PVP experience will CC break it the first 1-2 seconds unless low on stamina or it bugs out on them.

    I wont make a big deal of this. the change is coming regardless, and its best to see what comes due to it before making final judgments.
    Edited by Cody on November 2, 2014 5:41AM
  • VileIntent
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    Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.

    seems to me it would help the block casting issues to leave it as is. or better yet not allow cc break if you were blocking when feared...
  • Maulkin
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    Cody wrote: »

    well, as long as you people are able to do nothing but hold up your shields and spam lash or sap essence or whatever ability it is at that time and WIN most of the time doing that lame crap, expect people to want something like fear getting thru blocks. There are VERY few counters to block and casters right now besides running away and/or smacking them and hoping they run out of stamina. sheogorath forbid you people have a weakness....... sheogorath forbid I have a way to fight the people with the wooden sticks who do nothing but block and spam me down with crushing shock... while everything I do has little effect on them because of the ridiculous block set up.....

    That's fine, though you realise that almost every 2nd NB out there is running S&B block-cast spec right?

    I'm all for changes to block casting. In fact ZOS said at the guild summit, that they're looking to change blocking mechanics. Two wrongs don't make a right though.

    Fear is already extremely strong. If this change is implemented you can pretty much expect people to come on the forums and QQ till it gets nerfed. So I somehow think this change won't be good for NBs in the long run, though they might get an extremely strong ability for a month or so.
    Edited by Maulkin on November 2, 2014 10:01AM
    EU | PC | AD
  • Luvsfuzzybunnies
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    Stx wrote: »
    Two things I want to mention.

    First, I didn't even know you got any kind of CC immunity from being hit with anything. If I don't use Break Free while fighting pretty much any class, there is a good chance I will be chain CC'd until death.

    Secondly, Fear is bugged atm and you are able to BLOCK while feared, which is ridiculous.

    So I would be fine with them adding a few seconds of CC immunity after Fear as long as they fixed it to where you can't hold block while feared.

    You are able to blocked while feared because if you couldn't it'd be the most overpowered CC in the game, a 4.5 second cc that doesn't break on damage and goes through block? Getting feared would be instant death if you didn't cc break every time

    Imagine that you don't break cc you die.... Imagine a world where a class that rhymes with schmagon plight can charge then whip you with flame to render you useless not even able to break out for 4 seconds with no chance to respond. Then imagine that same class has a root that resembles claws from the ground that people cannot ever gain immunity from. Then we can talk about skills that are hod mode yeah. We won't even touch on the wings that make 90% of ranged abilities useless vs said class....
    Edited by Luvsfuzzybunnies on November 2, 2014 10:18AM
    Jukette VR12 DC Nightblade 14 day campaign.
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  • pmn100b16_ESO
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    At the end of the day, you cc break it, then you get immunity. The only people that don't are noobs that don't understand whats happening (hey, why am I running backwards), and a whole bunch of shield spammers that must think cc breaking is for the lesser classes because they just assume to hold block down the entire fight. If you don't have the stamina to break fear you're as good as dead anyway. You've been out played, or you've been overzealous with your supposed capabilities.
  • Sanct16
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    Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).

    Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
    - Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
    - DoT ticks can't be blocked.
    - AoE spells can't be blocked.

    And honestly, all this whining about block + skilluse is just ***. Just use it aswell and you are totally uber pro OP aswell. Its just the blocking... Has nothing to do with anything else...
    Complaining about people using a game mechanic like that is like complaining about people using weapons and class skills. The real skill lays in playing without gear and only with light and heavy fist hits. Everything else is skillless ability using!!!!!!!!!!!!!!!!!!!!!!!!!
    Edited by Sanct16 on November 2, 2014 2:35PM
    - EU - Raid Leader of Banana Zerg Squad
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  • MiyaTheUnbroken
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    Sanct16 wrote: »
    Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).

    Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
    - Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
    - DoT ticks can't be blocked.
    - AoE spells can't be blocked.

    If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)

  • pmn100b16_ESO
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    Sanct16 wrote: »
    Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).

    Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
    - Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
    - DoT ticks can't be blocked.
    - AoE spells can't be blocked.

    And honestly, all this whining about block + skilluse is just ***. Just use it aswell and you are totally uber pro OP aswell. Its just the blocking... Has nothing to do with anything else...
    Complaining about people using a game mechanic like that is like complaining about people using weapons and class skills. The real skill lays in playing without gear and only with light and heavy fist hits. Everything else is skillless ability using!!!!!!!!!!!!!!!!!!!!!!!!!

    Correct, you can't have capped health, magicka and stamina. Welcome to Cyrodiil!

    Edit: And personally I haven't got a problem with people holding block all the time, it's your stamina use. But the general argument against this cc change is "I'm not going to be able to hold block as much as I do now because I'm going to have to cc break NBs". Well boo hoo!
    Edited by pmn100b16_ESO on November 2, 2014 3:03PM
  • TheBucket
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    Araxleon wrote: »
    people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
    In general people would learn to play better instead of block casting 24/7

    This guy gets it. Brb saying it since day one. Glad other people are starting to chime in
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Sanct16
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    Sanct16 wrote: »
    Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).

    Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
    - Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
    - DoT ticks can't be blocked.
    - AoE spells can't be blocked.

    If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)
    In duels I'm totally fine with fear, as its no problem to handle Stamina in 1v1 situations. However, in 1vX fights, you really can't play without blocking if you have several people around you hitting you and trying to stun you. If you don't block, you will die. 3k health isn't much considerin an average single target attack hits for 500+ damage. So it takes just 6 people to kill you in 1 second if you don't do anything. Armor barely changes something about this. Don't know why you mentioned skills, as you can't cast anything while being stunned... ?

    Moreover I have 1900+ Stamina, use Arena set and use Green Dragon Blood for Stamina recovery boost. Still I run out of Stamina fast and being not able to block fear stun doesn't help (costs still quite a bunch of Stamina + it takes time to break it) and sometimes its hard to see when you get feared with all the effects on the screen and the game lagging as usual.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
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