Lava_Croft wrote: »Fear does no damage, affects only 2 people who will wander off in a random (read: not always beneficial to the caster) direction and is quite expensive.
Blocking while Feared and the lack of CC immunity after Fear expired should indeed be fixed, but other than that quit the whining already.
xsorusb14_ESO wrote: »people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
In general people would learn to play better instead of block casting 24/7
So its either break the fear or die then.
You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.
xsorusb14_ESO wrote: »people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
In general people would learn to play better instead of block casting 24/7
So its either break the fear or die then.
You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.
1. you got feared holding block while feared could make you waste even MORE stamina.
2. you are just gonna get feared again.
blocking while feared was always a bug I believe I mean you dont get CC immunity if you hold block while feared. Also right when your feared your no longer blocking for like 0.5 a sec but then you put block back up... its pretty balanced and if you really hate fear run immovable.
another thing the snare only happens after the fear ends unless your using another skill.
ZOS_TristanK wrote: »Streak breaking a dodge is working as intended, as a stun/disorient (like Streak) is not the same thing as an immobilizing effect. Basically, if the defensive check on an ability isn't against a melee attack, ranged attack, or a spell projectile, then the ability will hit a dodge rolling target.What about streak breaking dodge ? Will you look at that too? It seems strange that's it's the only thing in game that breaks dodge/roll the immunity.We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!Just out of curiosity, is being able to block while Feared working as intended?
xsorusb14_ESO wrote: »people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
In general people would learn to play better instead of block casting 24/7
So its either break the fear or die then.
You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.
ZOS_TristanK wrote: »We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do!
Thank you for the response, can't wait to see what your thoughts on blocking will be in the future. : )
xsorusb14_ESO wrote: »people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
In general people would learn to play better instead of block casting 24/7
So its either break the fear or die then.
You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.
tbh, for most people facing people that block and spam, its run or die.
I don't see the problem with this. this will force people to actually put down their block and FIGHT.
now, if it leads to 0.1 second kills in open battle...... it will of course then be ridiculous
We are working on the way blocking functions in general, but one of the edits we'll be making is that you won't be able to block when you are feared. We don't have a timeline for this implementation yet, but we'll let you know when we do![quote="ZOS_TristanK;
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
In general people would learn to play better instead of block casting 24/7
So its either break the fear or die then.
You can't honestly believe having CC that goes through block, and what is basically a stun for all intents and purposes and you really only get 5 seconds of immunity from before it happens again is a good idea. Right now the fact that you can block while feared balances the ability. If they remove blocking while feared they will have to remove it going through block.
tbh, for most people facing people that block and spam, its run or die.
I don't see the problem with this. this will force people to actually put down their block and FIGHT.
now, if it leads to 0.1 second kills in open battle...... it will of course then be ridiculous
No one is going to put down block and fight, you clearly don't know understand how the game works.
pmn100b16_ESO wrote: »DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.
xsorusb14_ESO wrote: »pmn100b16_ESO wrote: »DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.
And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.
you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.
xsorusb14_ESO wrote: »pmn100b16_ESO wrote: »DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.
And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.
you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.
xsorusb14_ESO wrote: »pmn100b16_ESO wrote: »DKs and Temps have great self heals, they shouldn't have to block everything. If you've run out of stamina because you've held block for the past 20 secs that's something you need to address in your play style.
And nightblades have access to a great and soon to be incredibly powerful cheap healing debuff that they can stack with 1hd/shield new powerful healing debuff.
you whining about great self heals is moot... fact is having the only CC in the game that acts like a stun that goes through block, and is 4.5 seconds in duration is overpowered if that person doesn't continue to be able to block while feared.
just CC break it... that is what 99% of the people I use it on do... they CC break it the 1st second...... I rarely every use it on someone, and for them to not Cc break it. there is no reason to complain about its length when you can CC break it.
now, whether or not it should get thru block... that's up to you
xsorusb14_ESO wrote: »You guys are aware I play both a nightblade and dragon knight in pvp, there are overpowered things on the dk, like the reflect, but thinking that night blades need the only stun in the game that goes through block and that you can use every 5 seconds is silly. Nightblades are already plenty powerful enough, this change is not needed and it will get nerfed soon afterward for being overpowered as hell.
ZOS_GinaBruno wrote: »Hey guys, thanks for the reports on this. We are aware there's an issue here, specifically that if you are blocking while feared, you don't get CC immunity. This is something we are actively working on fixing.
well, as long as you people are able to do nothing but hold up your shields and spam lash or sap essence or whatever ability it is at that time and WIN most of the time doing that lame crap, expect people to want something like fear getting thru blocks. There are VERY few counters to block and casters right now besides running away and/or smacking them and hoping they run out of stamina. sheogorath forbid you people have a weakness....... sheogorath forbid I have a way to fight the people with the wooden sticks who do nothing but block and spam me down with crushing shock... while everything I do has little effect on them because of the ridiculous block set up.....
xsorusb14_ESO wrote: »Two things I want to mention.
First, I didn't even know you got any kind of CC immunity from being hit with anything. If I don't use Break Free while fighting pretty much any class, there is a good chance I will be chain CC'd until death.
Secondly, Fear is bugged atm and you are able to BLOCK while feared, which is ridiculous.
So I would be fine with them adding a few seconds of CC immunity after Fear as long as they fixed it to where you can't hold block while feared.
You are able to blocked while feared because if you couldn't it'd be the most overpowered CC in the game, a 4.5 second cc that doesn't break on damage and goes through block? Getting feared would be instant death if you didn't cc break every time
Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).
Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
- Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
- DoT ticks can't be blocked.
- AoE spells can't be blocked.
Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).
Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
- Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
- DoT ticks can't be blocked.
- AoE spells can't be blocked.
And honestly, all this whining about block + skilluse is just ***. Just use it aswell and you are totally uber pro OP aswell. Its just the blocking... Has nothing to do with anything else...
Complaining about people using a game mechanic like that is like complaining about people using weapons and class skills. The real skill lays in playing without gear and only with light and heavy fist hits. Everything else is skillless ability using!!!!!!!!!!!!!!!!!!!!!!!!!
people act like its a 4 secs that you cant do anything. you can CC break it, if you dont have stam to break it, its your fault. I know a ton of people that dont care about fear becaused they know that stamina is a resource they need to learn to manage. stamina builds wouldnt be annoyed from fear because they always have stam Ive said this before but magicka builds are SUPPOSE to have low stam its our weakness so them making it feel like a weakness I think is good.
In general people would learn to play better instead of block casting 24/7
In duels I'm totally fine with fear, as its no problem to handle Stamina in 1v1 situations. However, in 1vX fights, you really can't play without blocking if you have several people around you hitting you and trying to stun you. If you don't block, you will die. 3k health isn't much considerin an average single target attack hits for 500+ damage. So it takes just 6 people to kill you in 1 second if you don't do anything. Armor barely changes something about this. Don't know why you mentioned skills, as you can't cast anything while being stunned... ?MiyaTheUnbroken wrote: »Because CC break is so cheap and only costs like 50% of your stamina (its less, I know, but it feels like it).
Moreover there are plenty of ways to kill someone who is blocking and tanking several players:
- Drain his Stamina. If they are out of Stamina and get stunned, they are usually instantly dead (in under 1 second usually) (thats why an unblockable stun like fear is unbalanced).
- DoT ticks can't be blocked.
- AoE spells can't be blocked.
If you dislike getting feared because it drains your stamina, I'd suggest looking into getting a larger stamina pool, using skills that boost your stamina, and perhaps an armor set that lessens the cost of CC break. If you are dying in under one second simply because you ran out of stamina then you should again look at your armor and skills. (This is my polite way of joining in the DK chorus that has been so prevalent in days past: L2P)