The animations sit on top of the game mechanics, the game mechanics do not sit on the animations. Animation cancelling is just the result of the internal mechanics (prioritizing skills to improve responsiveness).
Source: Guild Summit.
Ifthir_ESO wrote: »Serious question.
Why not prevent cancelling or shorten animations?
You shouldn't have to 'animation cancel' to be successful at this game. Stop having overlong animations maybe?
You're saying as if it's a bad thing. 1\1.5 gcd MMO combat feels clunky and unresponsive. Animation cancelling adds colour to it, brings a bit of manual skill to fighting, making it more involved. In fact, that's one of the high points of ESO for me. I always felt completely removed from combat in games like WoW, SWToR, LAII, etc.jkirchner71ub17_ESO2 wrote: »Ifthir_ESO wrote: »Serious question.
Why not prevent cancelling or shorten animations?
You shouldn't have to 'animation cancel' to be successful at this game. Stop having overlong animations maybe?
In another MMO I played, and I won't mention names other than the fact that it is super hero related, animation cancelling was dubbed "clipping". Initially many began to question whether or not this was an exploit of sorts when it was encountered in PvP. Soon the forums were loaded with questions and threads asking for the developers to step in. Most thought that by circumventing intended animations to eek out another skill or more DPS it was an exploit of the game mechanics. It didn't take long before we were told by the developers that "clipping" is an intended game mechanic for "advanced" players seeking to maximize their DPS and/or healing. From what I am gathering in ESO we will have to get used to it and learn it to adapt to it in our own gameplay. I think the developers just pushed the "e-z mode" button on this one as it easier for them to say it is intended than to find a way to prevent it.