What? I don't want to play other games for that. I want the ESO version!
Sure it would be nice, but the couple of games that I played that have sea battles (IIRC one was Pirates of the Caribbean which came from Bethesda back when) were pretty ambitious games in and of themselves. Having the ability to move the ships around, then target them, fire volleys from the cannons, boarding parties and then combat, was pretty much a game engine in and of itself. It's why the Seaside Sanctuary quest in Greenshade was static in that you were teleported to the other ship and did not go from ship to ship.
There might be a way for the ESO game engine to incorporate this, but since we don't have an Editor for it, don't know what it can and can't do. Also, the few mods that tried to do this in the previous TES games were not that good. And, I think those were limited mostly to just traveling in the ship. True, the underwater landscape contributed to the issues.
The real question is does it warrant the work? Is it going to be something players really like and want? Is it going to draw in new players?
I think it is worth it, but I'm not everyone. Some people probably could care less about such a thing, but I feel like there is enough opportunity there that it could make an AWESOME expansion. Think of all the areas of gameplay they can add to just by adding an underwater exploration part alone. The opportunities are endless.
WraithAzraiel wrote: »There really are no games out there that have done anything even close to resembling ship to ship warfare.
Considering there's an actual quest on Auridon that has you on a ship, using siege weapons, the bare bones basics are already in place.