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Do the Vampire Stages need to be altered?

MornaBaine
MornaBaine
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Consider the following; A Tamriel day lasts 6 hours. In order to maintain the appearance and associated stats of Stage 1 vampirism (wherein your vampire will look as close to "normal" as is possible for them) they will have to feed 12 times a day. That's an awful lot of blood and really makes no logical sense in a world where such creatures could actually exist. But apparently this was not considered when vampires were being developed. Now feeding every half hour is usually easy enough to accomplish WHILE QUESTING but can be close to impossible during much of the game activities we engage in, let alone during roleplay sessions for those of us who engage in that activity as well. Even questing in places like Coldharbor can make finding a suitable meal on that timetable really problematical. If you are among those who feels that an alteration to the current Stage timetable is desirable, please consider the following options:
Edited by MornaBaine on October 26, 2014 11:53AM
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Do the Vampire Stages need to be altered? 57 votes

Make EACH of the initial 3 Stages last 2 hours.
19% 11 votes
Make EACH of the initial 3 Stages last 1 hour.
5% 3 votes
Make Stage 1 last 3 hours, Stage 2 last 2 hours, and Stage 3 last 1 hour.
22% 13 votes
Make Stage 1 last a full 6 hours and Stages 2 and 3 should progess as they currently do.
26% 15 votes
I would like a Stage progression that is completely different from the above options. (Please elaborate in comments)
26% 15 votes
  • ShadowHvo
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    It should be as in all other TES games (I've played at least) which is on a ingame 24 hour basis.

    One entire day = one increase in stage.

    Also, please remove my nose in stage 4, that would be kewl.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


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  • Loneshard
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    Make EACH of the initial 3 Stages last 2 hours.
    That's a good deal!
  • MornaBaine
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    I really don't understand the "logic" behind having Stage 1 last a mere half hour. It drives me a little crazy.
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  • Romo
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    leave it like it is...
  • MornaBaine
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    Romo wrote: »
    leave it like it is...

    Why, exactly?
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  • Nox_Aeterna
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    Allow the players to just set the stage they want with some kind of system.

    The first post said about how in the single player TES games it would take 24 hrs , well in the single player TES games you could control time.

    That is the difference, in the game you have 0 control over the time that passes , therefore this issue cant really be solved this way.

    Give the vampire players the power to just set a stage they want to be in and that is it. Or atleast give them the power to once on a stage lock it , so it doesnt change anymore.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • phreatophile
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    I'm generally Ok with appearance as it is, stages are stupid short in duration.
    But, it would make sense if we looked fully mortal for a short time after feeding.

    If I could design it:
    Stage 1 lasts 2 hours. Appearance is mortal. Fire debuff 25%. Regens normal.

    Stage 2 lasts 3 hours. Appearance deteriorates. Fire debuff 35%. All regens buff/debuff by 20% in darkness/daylight.

    Stage 3 lasts 4 hours. Appearance further deteriorates. Fire debuff 45%. All regens buff/debuff by 30% in darkness/daylight. 'Straightlaced' questgivers/merchants shun you.

    Stage 4 lasts. Appearance is fully undead. Fire debuff 55%. All regens buff/debuff by 40% in darkness / daylight. Everybody who isn't undead themselves, won't trade with you. Fighter's Guild and Guards attack you on sight.

    Remove cost reduction of vampire abilities entirely or at least from Swarm Ult.

    The whole thing takes 9 hours (1.5 ingame days) which makes sense for feeding.
  • Psychobunni
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    I'm only newly trying out Vamp, and its completely for PVE purposes. I don't mind that I have to look different, but feeding every 30 min is ridiculous.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Tabbycat
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    Why was there no option in this poll to leave it as it is?
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Hamfast
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    I don't mind the progression, I just dislike the amount of time... I would like it to see each stage's time doubled, so 1 hour for stage 1, 2 for stage 2 and 3 for stage 3. I would also like the graphics changed, Stage 1 we should look normal (As we came out of the Whaling Caverns), then progressively worse until we hit stage 4...

    I would also like to see "Feeding" do damage to the target, I can suck the life out of someone and damage them, but feeding just pisses them off...
    Of all the things I have lost, I miss my mind the most...
  • MornaBaine
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    Tabbycat wrote: »
    Why was there no option in this poll to leave it as it is?

    Because, as I explained, this poll isn't about whether or not you want to keep the current system. This poll is to help pinpoint WHAT SORT of changes are desired by those who DO want there to be some change.
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  • MornaBaine
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    So does anyone actually read this forum?
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  • BBSooner
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    Voted 2 hours for each, appearances of all stages stay as they currently are. Though, I'd like the day night cycle to actually be closer to 8 hours, where I'd like all stages to be 3 hours.

    I'd also like my character to progress in stages while offline, log out at stage X but log in hungry and needing to feed, but that likely won't happen nor have player support.
  • MornaBaine
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    BBSooner wrote: »
    Voted 2 hours for each, appearances of all stages stay as they currently are. Though, I'd like the day night cycle to actually be closer to 8 hours, where I'd like all stages to be 3 hours.

    I'd also like my character to progress in stages while offline, log out at stage X but log in hungry and needing to feed, but that likely won't happen nor have player support.

    I actually wouldn't mind it.
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  • Darkeus
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    vampire apereance must be remade, vamps in this game dont rly look like vamps... they look like decayed zombies
  • MornaBaine
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    vampire apereance must be remade, vamps in this game dont rly look like vamps... they look like decayed zombies

    You hit the nail squarely on the head my friend.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Whisper292
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    Like you, Morna, I think the half-hour timetable is ridiculous. Since you have to kill your victims because feeding aggros them, that's a lot of killing. I know you're feeding on bandits and cultists, and you'd probably kill them anyway, but that's not the point. And don't even get me started on the fact that feeding does nothing to the victim's health. What the--??

    As far as the stages, I'm still in Skyrim mode, I guess, where the stages progressed per 24-hour period. Since a day in ESO is six hours, I would want each stage to progress every six hours.
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • phreatophile
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    I would be fine with the 1st stage being shorter than a full day if we looked like mortals for the duration of it.
    I really want some kind of daylight penalties.

    Edit:Typo
    Edited by phreatophile on October 30, 2014 8:58PM
  • static_recharge
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    Voted for a completely different stage progression than the other options above.

    I like the arrangement of the current stages in the sense that stage 1 is shorter than stage 2 and so on. I do however agree that stage 1 is just a little too short. I would like to be able to do a dungeon or other group content all in stage 1 so long as it wasn't taking too long. After the dungeon go feed again. I suggest something like this:

    Stage 1: 1 hour
    Stage 2: 2 hours
    Stage 3: 3 hours

    This would allow for a full 6 hours before dipping to Stage 4, but keep the current progression. The reason I don't want 2+ hours for stage 1 is that I feel that during normal game time (2-3 hours week nights) the player should not have to forget about the fact that they are a vampire and only feed every other day (real time). Alternately the current setup is too short and in a 2-3 hour period you are feeding many times. Making stage 1 a 1 hour timer would make it so you are only feeding a couple times during normal game time.
  • MornaBaine
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    Voted for a completely different stage progression than the other options above.

    I like the arrangement of the current stages in the sense that stage 1 is shorter than stage 2 and so on. I do however agree that stage 1 is just a little too short. I would like to be able to do a dungeon or other group content all in stage 1 so long as it wasn't taking too long. After the dungeon go feed again. I suggest something like this:

    Stage 1: 1 hour
    Stage 2: 2 hours
    Stage 3: 3 hours

    This would allow for a full 6 hours before dipping to Stage 4, but keep the current progression. The reason I don't want 2+ hours for stage 1 is that I feel that during normal game time (2-3 hours week nights) the player should not have to forget about the fact that they are a vampire and only feed every other day (real time). Alternately the current setup is too short and in a 2-3 hour period you are feeding many times. Making stage 1 a 1 hour timer would make it so you are only feeding a couple times during normal game time.

    Interesting reasoning on actually wanting Stage 1 to be shorter than the other Stages rather than longer. I'm more of a traditionalist in that I want as close a match to the ES schedule as possible so that would make each stage 6 hours/1full Tamriel day. But I think I could accept this as a compromise.
    I would be fine with the 1st stage being shorter than a full day if we looked like mortals for the duration of it.
    I really want some kind of daylight penalties.

    Edit:Typo

    You and me both! I think vampires SHOULD take damage in sunlight. This bogus "special strain" of vampirism they made up out of whole cloth for this game is just silly. In daylight we should start taking damage, if we move into shadow we should take half damage, and indoors or in dungeons we should take no damage. In addition there should be potions available that DO make you immune to sunlight for a limited time...and they should be expensive. But that would at least cover PvPing as a vampire and might even go a little way to mitigate the continual cries of, "Vamps are OP!"

    [Moderator Note: consolidated multiple consecutive posts.]
    Edited by ZOS_MichelleA on November 1, 2014 5:48PM
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  • nightwalkerrobin_ESO
    What I would like to see is the ability to feed without aggro. Like in Oblivion, you sneak into a house, find someone sleeping, feed, slip away silently into the night.

    Or like others have suggested, make our current feeding do damage. If you actually sucked a column of blood like that from a person, most would faint. Since they have made it an attack, it should do damage.
  • MornaBaine
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    What I would like to see is the ability to feed without aggro. Like in Oblivion, you sneak into a house, find someone sleeping, feed, slip away silently into the night.

    Or like others have suggested, make our current feeding do damage. If you actually sucked a column of blood like that from a person, most would faint. Since they have made it an attack, it should do damage.

    I really do hope they give us the ability to feed without aggro via a Charm ability.
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  • Still_Mind
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    MornaBaine wrote: »
    What I would like to see is the ability to feed without aggro. Like in Oblivion, you sneak into a house, find someone sleeping, feed, slip away silently into the night.

    Or like others have suggested, make our current feeding do damage. If you actually sucked a column of blood like that from a person, most would faint. Since they have made it an attack, it should do damage.

    I really do hope they give us the ability to feed without aggro via a Charm ability.
    I also find it funny that a demon of the night sneaks up on a person, drinks 10 gallons of blood, and they just turn to them and engage it in combat, "unharmed" by the act (as in full HP and seemingly no debuffs).
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • MornaBaine
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    Still_Mind wrote: »
    MornaBaine wrote: »
    What I would like to see is the ability to feed without aggro. Like in Oblivion, you sneak into a house, find someone sleeping, feed, slip away silently into the night.

    Or like others have suggested, make our current feeding do damage. If you actually sucked a column of blood like that from a person, most would faint. Since they have made it an attack, it should do damage.

    I really do hope they give us the ability to feed without aggro via a Charm ability.
    I also find it funny that a demon of the night sneaks up on a person, drinks 10 gallons of blood, and they just turn to them and engage it in combat, "unharmed" by the act (as in full HP and seemingly no debuffs).

    Right? Logically a vampire should only need about a pint of blood per meal which is no more than the average person can safely give. If that were the case I can understand why no damage would be done beyond the stun. BUT we have that utterly ridiculous animation, the endless gout of blood that pumps out way more blood than any body could possibly hold in the first place. Gods I HATE that thing! LOL
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  • Still_Mind
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    MornaBaine wrote: »
    Still_Mind wrote: »
    MornaBaine wrote: »
    What I would like to see is the ability to feed without aggro. Like in Oblivion, you sneak into a house, find someone sleeping, feed, slip away silently into the night.

    Or like others have suggested, make our current feeding do damage. If you actually sucked a column of blood like that from a person, most would faint. Since they have made it an attack, it should do damage.

    I really do hope they give us the ability to feed without aggro via a Charm ability.
    I also find it funny that a demon of the night sneaks up on a person, drinks 10 gallons of blood, and they just turn to them and engage it in combat, "unharmed" by the act (as in full HP and seemingly no debuffs).

    Right? Logically a vampire should only need about a pint of blood per meal which is no more than the average person can safely give. If that were the case I can understand why no damage would be done beyond the stun. BUT we have that utterly ridiculous animation, the endless gout of blood that pumps out way more blood than any body could possibly hold in the first place. Gods I HATE that thing! LOL
    Yeah, that animation should have been reserved for some Ultimate Fatality-like skill............. Definitely not for regular feeding.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • Nexxa
    Nexxa
    I think a lot about vampires needs changed. The fire weakness needs tuned down to compensate for how common it is compared to the werewolf poison weakness. The stages need to be drastically lengthened to put it lightly. I don't know about you but I don't start jonesing painfully for a snack after 30 minutes much less a full meal.
    Speaking the truth is best done by sadists... because it will hurt someone.
  • MornaBaine
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    Nexxa wrote: »
    I think a lot about vampires needs changed. The fire weakness needs tuned down to compensate for how common it is compared to the werewolf poison weakness. The stages need to be drastically lengthened to put it lightly. I don't know about you but I don't start jonesing painfully for a snack after 30 minutes much less a full meal.

    Couldn't agree with you more Nexxa. When I first learned what the Stage timers were I was like, "You've GOT to be kidding me ZOS!" And to this day they have NEVER offered a reasonable explanation for that completely ridiculous system.
    Edited by MornaBaine on December 31, 2014 12:57PM
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  • Nexxa
    Nexxa
    That's because they half-as--err... did it halfheartedly. Vampires are horribly implimented and I know of a few people who refuse to play this game because of it. Vampirism is a bigger draw than a lot of people think and doing it wrong is just insulting. Get it together, Zenimax. You've gotten a lot of suggestions but continue to ignore them... not a single response and you outright brushed us off in that stupid video aside from 'things are going to get harder'. Really?! Aside from being passed up on for teams, having to feed constantly (chore not challenge), and looking like hell despite the fact magic exists in the world to mask it (illusion) and vampires are supposed to be masters of it? Harder? Well why do I keep playing?! Meanwhile your precious little golden boy puppies seem to be getting all the love. I'd cry playing favorites but... actually yes, yes I think I will. I personally think you have no idea what you're doing but I'd love to be proved wrong. So you wanna do that? Get it together, dislodge your heads from your backsides, and FIX VAMPIRES!
    Edited by Nexxa on January 1, 2015 5:33PM
    Speaking the truth is best done by sadists... because it will hurt someone.
  • Calli_B
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    I voted to keep the initial 3 stages at 1 hour, but would really prefer a different type of change. My main complaint with the vampire stages is the fact that some areas have no available food npcs...at least not that I've been able to find. These areas include Cold Harbor and Cyrodil. I prefer to keep my vampire at stage 1, but this makes it impossible. Ideally, I'd just like to see more food sources available.
  • Nexxa
    Nexxa
    Calli_B wrote: »
    I voted to keep the initial 3 stages at 1 hour, but would really prefer a different type of change. My main complaint with the vampire stages is the fact that some areas have no available food npcs...at least not that I've been able to find. These areas include Cold Harbor and Cyrodil. I prefer to keep my vampire at stage 1, but this makes it impossible. Ideally, I'd just like to see more food sources available.
    I strongly beg to differ on the stage timers being anywhere near proper. A day/night cycle is roughly, what? Three hours? Something like that. Vampires in skyrim, and oblivion had to eat once a day. In ESO they inexplicably have to eat six times a day.
    Speaking the truth is best done by sadists... because it will hurt someone.
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