I've heard the ZOS team talk about increasing the gold drop for enemy NPCs. I don't hate the idea, but I want to suggest an alternative:
There are a plethora of items in game that have a 0g vendor value, such as style materials, lockpicks, worms, etc. Why not start addressing the gold flow problem by giving all those items a 1g per item vendor value?
This would also decrease the amount of rage I feel when I find un-vendorable junk in my bags that I have to waste time destroying while out in the world to make room for things that actually have value.
/discuss