Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

why not make all skills use magicka

twistedmonk
twistedmonk
✭✭✭
All weapon and class skills use magicka...stamina is only used for block/dodge/sprint.

Sometimes the simplest solutions are the best.
  • Potenza
    Potenza
    ✭✭✭✭✭
    Because it might be weird to use Magicka to swing a sword.

    To add: All magical actions are suppose to use Magicka, and all physical actions are supposed to use Stamina. The way its suppose to be anyway.
    Edited by Potenza on October 29, 2014 6:09PM
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    I suggested this ages ago. I think it would work, nobody would be having to balance "stamina vs magicka" builds ever again. All skills would just use magicka and you could pick whatever skill you wanted to use without feeling gimped.

    Makes sense, and that's why it will probably never happen. I think people instead actually prefer whining and asking for nerfs.
  • Robocles
    Robocles
    ✭✭✭✭✭
    If they would move block/defensive abilities to a third pool, they could keep the supposed complexity they are trying for with the stam/mag pools and not make it so that anyone who wants to stack stam for damage is at a disadvantage.

    Ugh... stupidly long sentence... sorry.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    If all skills will use magika, then what the point to wear something except light armor and stack something except magika? If you will add another pool - what difference will be between magika and stamina?
    Make sweetrolls, not nerfs!
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    ...Why not consume magika or stamina based on what type of cc you are breaking (so if it is a mana based spell, use mana to break, if its a stamina based ability, use stamina)...
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Hum something to consider really.

    In the end TES games never really had many stamina moves when compared to the number of spells you have access to.

    So this comes from the series really, it is a mess , because there has never been balance in this aspect before , but since it was a single player game , nobody really cared.
    If all skills will use magika, then what the point to wear something except light armor and stack something except magika? If you will add another pool - what difference will be between magika and stamina?

    This can be solved in multiple ways one of them is by just changing the medium armor and heavy armor skills...

    Which lets agree , would be MUCH easier than balancing this mess lols.
    Edited by Nox_Aeterna on October 29, 2014 6:40PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Cazic
    Cazic
    ✭✭✭✭✭
    Because melee skills using magicka makes no sense, and it would screw up many builds.

    On my DK tank, I reserve my stamina pool for blocking and taunting (Pierce Armor). If taunting to draw aggro used magicka.. that would just be... no.
    Edited by Cazic on October 29, 2014 6:48PM
  • eliisra
    eliisra
    ✭✭✭✭✭

    This can be solved in multiple ways one of them is by just changing the medium armor and heavy armor skills...

    Which lets agree , would be MUCH easier than balancing this mess lols.

    Agreed. Well, yeah you would have to change a lot of armor- and weapon passives of course.

    Think the main issue with this is how sword wielders feel awkward about using magicka, makes them feel like Harry Potters or Sailor Moons.

    So why not change the name. Let's call it energy or power, same recourse pool for all skills, so there's no misunderstandings. It's not TES I know, but better than current catastrophe.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Or just remove stamina/magica regen from armor to something else. At least you would not see so many "dress wearing" NBs and DKs.
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    just make medium armor exactly like light armor passives but for stamina. Fixed.

    Make heavy armor about reduction of overall damage + reduction of ultimate cost + reduction of blocking cost. Fixed.
    Edited by Sotha_Sil on October 29, 2014 7:21PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • badmojo
    badmojo
    ✭✭✭✭✭
    Why? What is the benefit of removing stamina as a resource for skills?

    Let me guess.. you want to use some stamina ability but your max stamina sucks because you built your character for max magicka?
    [DC/NA]
  • ZigoSid
    ZigoSid
    ✭✭✭✭
    Damn right badmojo !
  • Vizier
    Vizier
    ✭✭✭✭✭
    OR... continue to balance stamina vs magika until they get it right thus creating more variety and variation of viable play styles and builds... just sayin.
  • Akula
    Akula
    ✭✭✭✭
    Sneaking - Uses magicka
    Dodging - Uses stamina
    Sprint - Sprint uses equal amounts of both
    Blocking- Uses whatever pool was used in the attack.
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    It would be interesting to see all damage skills use magika and all defensive skills use stamina. Those that are both could use a percentage of each.
  • killedbyping
    killedbyping
    ✭✭✭✭
    Because it might be weird to use Magicka to swing a sword.

    To add: All magical actions are suppose to use Magicka, and all physical actions are supposed to use Stamina. The way its suppose to be anyway.

    Isnt it is wierd to use Weapon damage to increase Spells shoted from destruction Stuff ?

    Or.. isnt it even wierder to use Weapon damage to increase HEALING done by Healing stuff ?
  • Guppet
    Guppet
    ✭✭✭✭✭
    Cazic wrote: »
    Because melee skills using magicka makes no sense, and it would screw up many builds.

    On my DK tank, I reserve my stamina pool for blocking and taunting (Pierce Armor). If taunting to draw aggro used magicka.. that would just be... no.

    There are class abilities that are just weapon swings, that use magica currently. Concealed weapon for one, killers blade for another.
  • Cazic
    Cazic
    ✭✭✭✭✭
    Guppet wrote: »
    Cazic wrote: »
    Because melee skills using magicka makes no sense, and it would screw up many builds.

    On my DK tank, I reserve my stamina pool for blocking and taunting (Pierce Armor). If taunting to draw aggro used magicka.. that would just be... no.

    There are class abilities that are just weapon swings, that use magica currently. Concealed weapon for one, killers blade for another.

    I suppose they had to make the decision for some NB melee abilities to use magicka for balance reasons, since most (all?) other class skills use magicka. I could rephrase my original comment to say "melee weapon skills" (1H/S, 2H) as opposed to just "melee skills".
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    All weapon and class skills use magicka...stamina is only used for block/dodge/sprint.

    Sometimes the simplest solutions are the best.

    Um, lets not, if you do that, my templar is stuffed. At the minute when he runs out of magicka, he uses a weapon skill, which helps keep alive long enough to win the battle.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • badmojo
    badmojo
    ✭✭✭✭✭
    Guppet wrote: »
    Cazic wrote: »
    Because melee skills using magicka makes no sense, and it would screw up many builds.

    On my DK tank, I reserve my stamina pool for blocking and taunting (Pierce Armor). If taunting to draw aggro used magicka.. that would just be... no.

    There are class abilities that are just weapon swings, that use magica currently. Concealed weapon for one, killers blade for another.

    Those two skills are more than just simple weapon swings, for one they deal magic damage, they also do stuff like heal you and increase your speed. Seems quite magical to me.
    [DC/NA]
  • kijima
    kijima
    ✭✭✭✭✭
    It would be a little boring I think.

    The way it is right now there is so much diversity. FOTM builds, Hybrid builds, cheesy cookie cutters, 1v1 stamina dueling builds for endless amounts of block, dodge and rolling. And just weird theory crafted knockout builds that you think don't work on paper, but do work very well. I find it refreshing when you see a <insert class here> doing something uncommon but doing it effectively, even when they kill me I think to myself, hey that was kinda cool.

    The way it is now, if you stuff up on your build it's no ones fault but your own.

    With builds, it seems that many people don't take responsibility for their own actions. You can't expect to make a glass cannon and one shot people, and then get dirty when you get torn apart and stamped into the ground by a DK without him breaking a sweat.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    We just need more stamina options. Right now magicka:stamina skill lines are 15:5, or thereabouts, including ALL class lines.

    That means to use your class lines to the fullest you need to use light armour, which ends up also leading to using staves.

    It was a poor design choice that has lead to the whole "Elder staves Online" moniker. Add to that the whole problem of stamina using your defensive resource and you have twice the problem.

    What we really needed from the beginning are some stamina class skills/lines.
  • Nerouyn
    Nerouyn
    ✭✭✭✭✭
    ✭✭
    I agree the current design is not ideal but the obvious reason why not is it flies in the face of lore. ESO already cops enough criticism - some justified, some maybe not - for departures from TES lore and convention. Dropping stamina entirely would probably make some fans' heads explode.

    That said I think there is a simple and lore friendly fix.

    1) Stop scaling magic damage with magicka and weapon damage with stamina. Let magicka and stamina just be resource pools. There are already other stats that damage scales with.

    2) Slightly off topic but while they're at it it would make sense to separate spell damage and spell healing power. A single stat which boosts both dps and healing seems unfair, and I say that as someone whose main character is a healer sorc.

    3) Have a block and dodge which use stamina. Have separate block and dodge variants which consume magicka, eg. a magic shield and blink. Give players some way to set which version will execute. That will cater to all sorts.
Sign In or Register to comment.