kazeweaver wrote: »Would people be interested in going out to sea in game and have pvp ship battles if zeni released parts of sea to be explored? Have guilds owning ships for example and have sea fights or claim small unnamed islands. Just a small idea, haven't given it too much thought but wanted to see what people thought
I don't know about sea battles myself. There are other games for that.
But the Underwater Exploration and questing is something that has been missing from these games since Morrowind. I want it back.
What? I don't want to play other games for that. I want the ESO version!
I resonate all these other responses. Yes, but in the future and in stages.
First we need the ships to actually have buoyancy and not just sit like a building in water.
Then we need the ships to actually travel to the open seas with players as passangers. A load screen when setting sail would be understandable.
Underwater diving and small craft would be next. Opening up sea fishing and treasure diving.
Eventually Guilds could be able to own large schooners. I don't think individuals should be able to own the large ships by themselves.
starkerealm wrote: »Oblivion and Skyrim both have underwater content... not a lot, but it is there.
I'm an ex-U.S. Navy sailor who has been on 3 Westpacs and spent a total of 121 days straight at sea on one of those Westpacs, I have no interest in going out to sea in game or in real lifekazeweaver wrote: »Would people be interested in going out to sea in game...
What? I don't want to play other games for that. I want the ESO version!
Sure it would be nice, but the couple of games that I played that have sea battles (IIRC one was Pirates of the Caribbean which came from Bethesda back when) were pretty ambitious games in and of themselves. Having the ability to move the ships around, then target them, fire volleys from the cannons, boarding parties and then combat, was pretty much a game engine in and of itself. It's why the Seaside Sanctuary quest in Greenshade was static in that you were teleported to the other ship and did not go from ship to ship.
There might be a way for the ESO game engine to incorporate this, but since we don't have an Editor for it, don't know what it can and can't do. Also, the few mods that tried to do this in the previous TES games were not that good. And, I think those were limited mostly to just traveling in the ship. True, the underwater landscape contributed to the issues.
Averya_Teira wrote: »Housing + Sailing in the same Expansion = mind blowing good Xpac that everyone will buy !
I resonate all these other responses. Yes, but in the future and in stages.
First we need the ships to actually have buoyancy and not just sit like a building in water.
Then we need the ships to actually travel to the open seas with players as passangers. A load screen when setting sail would be understandable.
Underwater diving and small craft would be next. Opening up sea fishing and treasure diving.
Eventually Guilds could be able to own large schooners. I don't think individuals should be able to own the large ships by themselves.
I hate you. Now I'm excited about content that may never see the light of day.