The next direct question that is completely ignored by those asked for their input. It just has to hurt to let their customers hang in the air like this only due to some unfathomable company policy. At least that is the only reason I can imagine. Can't be they do not care at all.
@ZOS_BrianWheeler @ZOS_GinaBruno and whoever it may concern:
Why is it such a secret how many players one / two / three / lock indicators mean in the campaign overview? I humbly request to have these numbers made public. If you are not allowed to give them precisely, please at least state a ball park number and/or tell us that you aren't allowed to.
On the other hand it's not the first time I posed this question, also tagging them, albeit before was always in context with other topics. Also, they have personnel monitoring the forum constantly and dropping something like "we're looking into this, come back to you later" after having it sit here for a day may be a step to improve customer relations.Sallington wrote: »Maybe it's because you asked a question on a weekend, and the community managers would need to discuss with members of different teams in the company what info, if any, they could give out.
Aye that's fair enough. It's possible that the cap is soft as well, meaning there's some leeway on what the server allows in. If the soft cap is 2000, that means each faction can have around 666 players, putting the numbers at 200, 400, 600 respectively. Only someone like @ZOS_BrianWheeler would be able to confirm this though. Or maybe @ZOS_TristanK would be able to run over to the PvP team and ask him on our behalfWhile I very much appreciate your willingness to help resolve this problem, I still wait for a green reply. I want to have a confirmed and officially sanctioned hard number for the values to once and for all render speculation unnecessary.