If i read this correctly, my PVE gameplay is suffering from PVP demands.
I got tired of this in other game and quit, while i love ESO and velieve in ZOS foing nice additions to game in the future they will all be canceled out if my characters start to suffer because PVP gameplay
PVE needs to be considered much more when making these changes. PVP changes o0ften hurt PVE the most and most of playerbase are PVE players.
Sadly as seen here, PVP players are loud lot.
whiteshadow711jppreub18_ESO wrote: »For the people posting on the official forum thread.
The thread is not about:
Nightblades.
Whether Stealth Damage was, or wasn’t “OP” before patch.
Crystal Shards/Whatever other skill damage.
What the thread is about:
Assassin/Rogue style character gameplay (as described on the article).
The implications the Stealth Damage change will have on this style of playing.
Compromises & Solutions that would make the popular playstyle work & possibly even feel better after the patch, while getting rid of the sneak damage complaints.
If you want to complain about things that the thread does not focus on, please write your own article/thread about them.
Sincerely,
Decimus
Link- http://tamrielfoundry.com/topic/sneak-attack-short-synopsis-proposed-changes/
PVE needs to be considered much more when making these changes. PVP changes o0ften hurt PVE the most and most of playerbase are PVE players.
Sadly as seen here, PVP players are loud lot.
CapuchinSeven wrote: »PVE needs to be considered much more when making these changes. PVP changes o0ften hurt PVE the most and most of playerbase are PVE players.
Sadly as seen here, PVP players are loud lot.
YAWN.
Please come back to the thread when PVEers aren't kicking people from groups for not running the FotM build and trivialising PVE content with overpowered skills.
However, if the aim is to try to flesh out the sneak-sneak-stab playstyle into something a bit more robust / engaging, then I am all for that. [...]
See, I don't feel that you need to be able to kill somebody before they react to be able to call yourself a "rogue archetype". If you can use stealth, evasion, and CC to be slippery enough to dominate opponents, that also qualifies as fairly rogue-y to me.
Not well said - If you are purely geared and specc'd to kill from stealth and you cant there is a problem.
Not well said - If you are purely geared and specc'd to kill from stealth and you cant there is a problem.
At no point should a player be able to kill another geared player in under 2 seconds w/out them even having a chance to react.
That is a balance issue.
There's pretty much nothing anyone can say that will make this seem "fair". Those who keep saying it is just seem extremely self-serving to me.