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The three mages in 'Balamath Group Delve'

Serevan
Serevan
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I've tried this with a group of 4 veteran level 12 players. Though we are no pro-gamers we could pretty much withstand everything Craglorn threw at us. But those mages at the far eastern corner of the Balamath area where too much for us. After ap. 15 wipes or so we quit.

Does anyone of you have a working tactic against those bosses? My research on Google, Youtube and the forums was unsatisfactory. Thanks in advance.

Serevan
Edited by Serevan on October 24, 2014 9:15PM
  • Nestor
    Nestor
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    Negate? That is the most effective thing you can do to a caster. Gives you 15 seconds (or so) to squish them.

    Use a Resto Staff and Block the Spells.

    1H/S skill that absorbs or reflects spells?

    That's all I can think of.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Serevan
    Serevan
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    Thanks for the great advice, we can definately try this. I think the biggest problem are the massive amounts of adds those guys spawn. All of them atronachs and imps. Each of the mages seems to spawn 3 imps and 1 atronach or somthing like that.
  • EisregenX90
    EisregenX90
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    Don't usw AO in them. They spawn 9 imps and 1 atronach when und er 30%.
    Just focus 1 down, then kill the adds and Athen the Nest one.
    We made it with 3 men without heal
    Edited by EisregenX90 on October 25, 2014 7:28AM
  • Serevan
    Serevan
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    Thanks for the hints Eisregen.

    We did it today! Our tactic was to use two healers and all of us had jewelry with fire, frost and shock protection. Wasn't that hard then. Maybe that helps some of you.
  • Dagoth_Rac
    Dagoth_Rac
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    I did this with a PUG. After many wipes, we finally kill the last mob and ... the thing resets! All 3 mages instantly reappear with full health! So discouraging. We did eventually get it cleared but it took a bunch more wipes. Tough battle. I didn't know about the 30% boss health spawning the adds or we might have handled it differently and had an easier time.
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