AoE Target Cap Updates
Eric recognized the current meta of stacking in AoE and distributing damage throughout your group. This isn’t the gameplay ZOS wants, they want large groups of abilities to be vulnerable to AoE and afraid of AoE. Some important concerns to consider with increasing the AoE cap are:
Effect on Ultimate generation
Application of secondary effects (stuns, CCs)
Additional server load
Effects on PvE balance
The solution ZOS is currently considering involves healing remaining capped at 6 targets, but AoE damage being unlimited in the number of targets it can affect, but subjecting that damage to a damage falloff effect where as an AoE hits more and more targets the damage dealt to additional targets decreases by some scaled percentage.
So what they are talking about here is the current meta of the more numbers you have, the safer you are! Because of damage capped at 6 targets; whereas heals hit any injured player.
I'm not a genius but I figure that if all the heals from the healers of your group heal the
injured players, that the 6 targets your DPS randomly hits remain safe.
I resubbed because of this listed change. And hope it comes sooner than later?
Tamriel Foundry: Please look at my suggestion in post #4 on this thread
Edited by briandivisionb16_ESO on October 24, 2014 1:23PM
If your group is bigger than 6 members gain 75% damage reduction.
Write this on the back of your box and see how many sales you get!
You won't get any new PvP players until this archaic AoE crap is fixed.
I for one won't resub until:
1.) You fix lag.
2.) You remove AOE caps we voted against.
3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]