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Veiled Strike is the most broken skill imo

Ifthir_ESO
Ifthir_ESO
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If I use it, it glitches. When it is used against me, it glitches. Always something graphical lag related.

Please fix. Thanks.
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    Its a NB problem soooo it wont ever be fixed lol.
  • Kypho
    Kypho
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    be a sorcerer and do this like most ...:
    streak swarm streak aoe streak swarm streak aoe streak swarm streak swarm streak aoe streak swarm streak aoe streak swarm streak swarm streak aoe streak swarm streak aoe streak swarm
  • GreyPilgrim
    GreyPilgrim
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    As a more serious response, never seen this ability glitch, and have used it as my primary attack for the entire time I've been an NB, which is now going four months. I tend to use the concealed weapon morph, but I have also used surprise attack as well.

    So... client glitch? not sure what to tell you, but I haven't ever seen anyone else post glitch issues with Veiled strike...
  • Cody
    Cody
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    iv stopped using it way back in the days before blackwater blade become a buff server.

    it got to the point where it would constantly bug on me, and just not do any damage at all to my enemies, even from stealth.

    its a NB skill, so it wont be fixed, in fact,it would more likely be nerfed than fixed!!! would not surprise me based on ZOSes performance on these matters.

  • GreyPilgrim
    GreyPilgrim
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    So, I just want some clarification on what y'all mean by 'glitched', 'bugged', etc.

    Again, I've used this ability virtually everyday that I play, hundreds of times, and I've never seen it not work outside of situations like a general lag ClusterF in Cyrodiil. I use the Concealed weapon morph primarily, but literally everytime I open against mobs from at least lvl 40 on into Vet rank has been sneak-flank-Concealed Weapon, and I've never had it not work. I use it every day in PVP as either my opener or my follow-up from Ambush and I've never had it not work unless there was significant lag, and of course nothing works consistently when there is significant lag

    So some clarification on which morph you are using, how it bugs, when it bugs, against what types of targets (NPC's or PC's) would be useful.
  • Ifthir_ESO
    Ifthir_ESO
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    the lag is specific to the skill

    if I use it, sometimes the enemy escapes (usually bolting sorcs), then they just drop dead as all the veiled strikes catchup

    same thing when used against me
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Is it just me or do you need to wait for animations to finish before casting a new ability? It seems if I try to chain them too fast on my nightblade they don't always go off and I have to hit them more than once. I have played rogue classes in other MMO's like EQ2 where chain casting was easy and always worked. Additionally if you stun an enemy and they crouch you have to make sure that your camera is facing downward towards them or you cannot cast another targeted ability. I never notice these issues when I play my sorcerer as his damage comes from ranged attacks. I really feel that it would be a great improvement if ZOS would just tweak the combat slightly to make it more fluid.

    They could start by making abilities queue so that if I hit Shadow Cloak and then Veiled Strike, Veiled Strike will go off as soon as Shadow Cloak is done. And while Veiled Strike is going through it's animation I can select my next move. I don't know if anyone else has felt this way but allowing for one ability to queue will greatly help especially if there is lag and especially when you are chain casting abilities that require precise timing.

    The second thing I would love to see is a bigger hit box. If my target bends over because I stun him it's a bit annoying that I have move the camera down to hit him. It's bad enough in PvE but PvP is even worse where you have even less time to execute your moves. I know these seem minor but it feels like melee combat is somewhat clunky at times and I almost wish there were hard targets instead of soft targets.
    :trollin:
  • GreyPilgrim
    GreyPilgrim
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    Ifthir_ESO wrote: »
    the lag is specific to the skill

    if I use it, sometimes the enemy escapes (usually bolting sorcs), then they just drop dead as all the veiled strikes catchup

    same thing when used against me

    Well, I hate to say it, but then it sounds like the issue is lag, rather than the skill. Again, I will say that I've never seen significant lag in my execution of this ability outside of Cyrodiil and its general lag problems. In PVE I hit the button and it executes in the time it takes the animation to play. Every time.

    I would also add that Cyrodiil's lag problems do really funny things in terms of skills executing while the lagfest is on. For example, if I'm in a battle when the lag kicks in, AOE's become virtually useless. If I run around spamming sap essence, which is both damaging enemies and healing friendlies, then the client NEVER catches up in many cases, and the attacks simply never execute, no matter how long you wait. But If I spam them in spurts, ie, run in drop a few quickly, and then run away, usually a few seconds later they'll all execute at once, as well as the damage I received when I ran in.

    Also, I find that there's differences in how single target abilities execute under the same conditions. Basically if everyone is lagging out I can still execute many single target abilities without as much lag, for instance Hidden Blade. Since hidden blades effects are pretty simple, the server seems to be less likely to lose that ability, though it will still often lag some, with me pressing the button a number of times and a several second delay before the animations execute and the target takes damage. By contrast, Ambush will often not work at all, because even though it's single target, the server needs to port me to the player when it executes, and with everyone moving around, it can never figure out where its supposed to put me, so it just does nothing. I see the jump begin its execution, but I go nowhere and do no damage.

    I guess all I'm saying is that I've personally never seen the issue you are describing outside of the general lag problems in the Cyrodiil environment. This is not to say there isn't a problem, just that ZOS probably needs to see more people reporting it and describing it in detail to figure out what is going on, and whether that skill really has its own lag issue, or whether what you are seeing is linked with something else. Either way, I feel bad for ya, I know I'd be very frustrated if this ability didn't work for me.
  • Ifthir_ESO
    Ifthir_ESO
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    Well, I hate to say it, but then it sounds like the issue is lag, rather than the skill.

    I sincerely hope you don't work in QA.

    The lag is only occurring around that skill.
    It seems if I try to chain them too fast on my nightblade they don't always go off and I have to hit them more than once.

    Exactly. This my exact problem.
  • GreyPilgrim
    GreyPilgrim
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    Ifthir_ESO wrote: »
    Well, I hate to say it, but then it sounds like the issue is lag, rather than the skill.

    I sincerely hope you don't work in QA.

    The lag is only occurring around that skill.
    It seems if I try to chain them too fast on my nightblade they don't always go off and I have to hit them more than once.

    Exactly. This my exact problem.

    Well, no I don't work for QA. But my point remains that if this is not a widely replicable phenomena amongst multiple users, then it is hard to argue that there is something wrong with the particular skill, as opposed to the context in which you are using it.

    and since so far you haven't actually clarified if you are using the base skill Veiled Strike, or one of it's morphs, or all three, and whether you are experiencing this outside of Cyrodiil, against NPC's, etc., it makes it hard for the devs to know what to look for, or for any other players to corroborate the problems you are having.

    I guess what I'm trying to say is that I am trying to productively respond to your complaint, so that I can see whether I, in fact, have the same problem. Since I use this skill ALL THE TIME, I have a vested interest in its properly working. It is possible that it is failing in some way that I, and others, haven't noticed. If I know what to look for, and can see the same problem, then I'll join you in calling for the problem to be addressed. But right now, despite using this skill pretty much continuously, I haven't actually noticed this, again outside of the lag issues I have with many skills in Cyrodiil, which are highly variable and context dependent, and which I assume have to do with lag issues in Cyrodiil

    So please, I'm not trying to be a pain, I'm trying get a better handle on what you're experiencing, since it affects me too.
  • Braidas
    Braidas
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    explosive/toppling charge is pretty bad too. it's a brave temp tht uses it in large battles
  • Cody
    Cody
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    Ifthir_ESO wrote: »
    Well, I hate to say it, but then it sounds like the issue is lag, rather than the skill.

    I sincerely hope you don't work in QA.

    The lag is only occurring around that skill.
    It seems if I try to chain them too fast on my nightblade they don't always go off and I have to hit them more than once.

    Exactly. This my exact problem.
    my problem was it just would not damage the people I hit it with. I get behind someone, use it, it breaks me out of stealth, and stuns them... but does not damage them.

    happened in both BlackWater blade and crashblade constantly. iv dropped it until I see in patch notes that it gets fixed.
    Edited by Cody on October 22, 2014 10:58PM
  • GreyPilgrim
    GreyPilgrim
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    Cody wrote: »
    Ifthir_ESO wrote: »
    Well, I hate to say it, but then it sounds like the issue is lag, rather than the skill.

    I sincerely hope you don't work in QA.

    The lag is only occurring around that skill.
    It seems if I try to chain them too fast on my nightblade they don't always go off and I have to hit them more than once.

    Exactly. This my exact problem.
    my problem was it just would not damage the people I hit it with. I get behind someone, use it, it breaks me out of stealth, and stuns them... but does not damage them.

    happened in both BlackWater blade and crashblade constantly. iv dropped it until I see in patch notes that it gets fixed.

    Interesting. I can't say I've noticed this either, but then I'm not using mods that constantly feed me numbers, so I could easily be missing it. I've also relied on this as an opener less since they nerfed the Dark stalker+ Night's silence stack. When I could move quickly in stealth, I always opened with it, but now I typically close distance with Ambush, then use Concealed Weapon. With not using it from stealth, I expect to see lower damage output.

    I guess I'm gonna have to keep a closer eye on this one. Since this is the first thread I've seen on this, I'm wondering if there's some inconsistent problem that's going under the radar, or some new problem since update 4. I haven't done much PVE since this update, so maybe I haven't noticed it. So much going on in PVP that I might be missing it.
    Edited by GreyPilgrim on October 22, 2014 11:26PM
  • Ifthir_ESO
    Ifthir_ESO
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    It doesnt happen as much in PvE.

    Its basically the same as the health-bar desyncs. I think it has to do with the veiled strike animation getting cancelled.
  • GreyPilgrim
    GreyPilgrim
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    Ifthir_ESO wrote: »
    It doesnt happen as much in PvE.

    Its basically the same as the health-bar desyncs. I think it has to do with the veiled strike animation getting cancelled.

    Ok, cool, well now I'm gonna be looking for it, and with a thread on it I probably won't be the only one, and hopefully those looking for it will include ZOS. Well, hopefully...

    Sadly, this may mean I need to get a new UI, I really prefer playing by instinct instead of watching numbers, but with all the changes coming I'm gonna need to know in more detail what's actually happening.
  • Lava_Croft
    Lava_Croft
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    Maybe OP means Impale, which indeed tends to be buggy and often 'hangs' mid-animation, for seconds on end.
    Edited by Lava_Croft on October 23, 2014 12:51PM
  • Palidon
    Palidon
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    Good luck ZOS has been stating they will fix the NB issues since patch 1.2 but in fact have only made things worse.
  • michael_bimson
    michael_bimson
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    I have experienced bugs with Surprise Attack in both PvP and PvE. Sometimes, when attacking from stealth, the damage from the attack isn't applied but the stun is or the armour break is or some combination of this. It was always rare for me, and I've moved away from that build and toward Concealed Weapon which I have not had issues with thus far.
  • Redlag
    Redlag
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    Every once in a while I get hit with 1600 Veiled strikes. Right when they drop I try to dodge roll out and have died, gibbed, and seen 1600 damage. Can veil crit for that or is it lag, I stand in it, then it drops, I go to roll out but the damage is calculated from a point that it wasn't there visually?

    I also have problems sometimes using Veil. I can use every ability without lag, but Veil won't drop for the life of me. I get tunneled into trying to use Veil, I die, and right as I die Veil drops.

    Is that what we're talking about here?
  • GreyPilgrim
    GreyPilgrim
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    I have experienced bugs with Surprise Attack in both PvP and PvE. Sometimes, when attacking from stealth, the damage from the attack isn't applied but the stun is or the armour break is or some combination of this. It was always rare for me, and I've moved away from that build and toward Concealed Weapon which I have not had issues with thus far.

    Ok, so maybe that's why I'm not seeing it, since I almost exclusively use the Concealed Weapon morph. OP would need to confirm which morph they use.
  • GreyPilgrim
    GreyPilgrim
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    Redlag wrote: »
    Every once in a while I get hit with 1600 Veiled strikes. Right when they drop I try to dodge roll out and have died, gibbed, and seen 1600 damage. Can veil crit for that or is it lag, I stand in it, then it drops, I go to roll out but the damage is calculated from a point that it wasn't there visually?

    I also have problems sometimes using Veil. I can use every ability without lag, but Veil won't drop for the life of me. I get tunneled into trying to use Veil, I die, and right as I die Veil drops.

    Is that what we're talking about here?

    1600 damage seems extreme, only way I can think of that happening is if yer opponent was low level, had s****y light armor, and was debuffed too, and even then that's way above its stated damage potential, though I don't know how much stealth/flanked crit can add.

    I've seen it do close to 800 though, so maybe it was a lag generated double hit?

    Also, which Veiled Strike morph are you using? its starting to look like the Surprise Attack morph may be the culprit.
  • Redlag
    Redlag
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    Ya Im surprise attack. I've never hit that but a few times I've been hit for that or a few hundred under.. knowing something was awry I didn't put much thought to it.

  • Varicite
    Varicite
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    This happens to me pretty regularly too.

    I hit the ability, the animation plays, the sound plays, the magicka is used. No damage is done.

    It's my go-to spam ability for one of my NBs, so I use this ability probably thousands of times in a sesson.
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