It's the article that causes so much grief

ontheleftcoast
ontheleftcoast
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A versus The.

Are you merely 'a hero' or are you 'the hero'? That's where 99% of the problems with ESO come from and until Zenimax decides which one it wants to serve the problems will never go away. Ever.

The entire game from level 1 thru VR14 can be played as 'the hero'. Much like all previous Elder Scroll games you and you alone save the world from destruction. You rescue the fair maidens -- OK, I preferred rescuing Stibbons :) You thwart the evil henchmen. It's a story and you're the star -- the only star.

Well, almost.

Unless you over-level taking down dolmens will knock the heroic wind from your sails pretty quick. And even with a veteran toon soloing some of the public non-veteran dungeons is a harsh let down. So you start grouping but you find that all the other people you group with are, for the most part, interchangeable self-sufficient heroes just like you.

I've played seven toons into veteran ranks. Heck, I've finished Cadwell's Gold three times. I've seen just about every place there is to see in Tamriel. And I've done it lots of different ways. I've played Tankblades and Stick Knights, a stamina build Templar, and a mage in heavy armor. In the end they all have to find ways to effectively DPS mobs, dish out some CC, and heal themselves. Eventually they become, apart from their racial features and tinted armor, copies of each other.

And I feel that's a big part of why grouping is looked at so poorly in ESO. There is nobody essential for all but a precious few of the group encounters. With enough DPS or enough healing or enough armor you can power your way thru any encounter. How many times have you set out on a mission with 3 dps and a tank because you couldn't get a healer and in the end found out you really didn't need one because the tank and the nightblade both had Restro staves maxed out and you killed things so quickly it really didn't matter most of the time anyways?

So Zenimax has a problem. They want to encourage more group play. However, the only way they seem to have to get people to play together is to put mobs of powerful monsters with immunity to various effects in an enclosed area to force you to get some help. What if instead of brute force being the only lever they had they tried something different? Maybe the only way to take out a boss was for a shadow cloaked thief to sneak up behind it and garrote it? If a mage could cast a barrier that let your group actually get safely away? Maybe it would require a Templar to appeal to Akatosh for divine intervention? What if instead of every boss just being more hit points and damage there were some that were truly special?

What if the reason people grouped together because they could make a meaningful difference in the battles ahead and not just be 'a hero' but 'the hero' even in a world full of heroes? Imagine this encounter...

Group lead -- Thief of Haarts, we need you to go stealthy and scout the room ahead. Check for traps and see if there's anything big inside. (Why are the bosses always in the same place?)

Thief of Haarts goes into the shadow realm, by leaving the physical realm she can't attack or be attacked for a full minute, a new stealth ability in Update 6.

About a minute later she returns and gives her report. There are two traps right past the door. I can disarm them but I'll need some cover. There's a stone giant looking right at the door way and he looks mean. Eleboris, can you cast your Stunning Radiance to blind the monsters while I disarm those traps?

Eleboris -- Sure thing. Not a problem, it's fully recharged after I last used it 15 minutes ago. Remember they nerfed it down to only 10 seconds with the last patch to 1.7 so no goofing while you disarm those traps.

Group lead -- Kangor, get ready to shield bash the stone giant as soon as he's blinded, we need to hit him for all we can when he's vulnerable. I'll start laying down the healing as soon as you engage. Let's do this!

Thief of Haarts sneaks up to the entry and waits for Eleboris to cast his spell. The giant howls with rage as the magic washes over him. She begins disarming the first trap.

Group lead - Hell! He's not blinded! He's coming straight for her!

Kangor charges in and knocks the giant off balance but because of the traps the healer and the mage can't get close. Oh well, ranged attacks are their forte anyways. And the engagement is in full swing. The giant becomes enraged as the battle proceeds and gets noticeably larger -- much, much larger.

Group lead -- it's no good! We can't take him down. I'm going to call for divine aid! I'm using my weekly Akatosh Intervention! I hope it works!

...


  • lecarcajou_ESO
    lecarcajou_ESO
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    Call me hero, call me the hero—just don't freakin' call me VESTIGE!!!
    "Morally Decentralized."
  • Yam_of_the_Center
    Yam_of_the_Center
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    I am a the hero.
    Call me hero, call me the hero—just don't freakin' call me VESTIGE!!!
    Well, the question is... are you the vestige of "a hero" or the vestige of "the hero"? Answer true, Vestige, for the dark machinations of Molag Bal wait for no a the hero.
    He will bring life to the dead, hope to the living, and for him the Gate will open.
    The Unofficial Elder Scrolls Pages - the finest Elder Scrolls resource around!
  • lecarcajou_ESO
    lecarcajou_ESO
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    Maybe I'm the Vestige of a hero? Or a vestigial hero!?
    "Morally Decentralized."
  • jeevin
    jeevin
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    But I am a hero?! :#
  • lecarcajou_ESO
    lecarcajou_ESO
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    I dunno... somehow I think we all just went from hero to zero...
    "Morally Decentralized."
  • yiasemi
    yiasemi
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    When you find out who the hero is, I'd like to buy that hero an ale!
  • Jaxsun
    Jaxsun
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    I'm Spartacus!
  • rwelshmub17_ESO
    rwelshmub17_ESO
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    Geez just had major flashbacks as my ranger in early EQ. Used to use Camo all the time and everybody loved my Spirit of Wolf when we had to run lol.

    Back to current time understand your point. I really liked playing that scouting role. Currently my main is a DW bow Redguard NB and I pretty well solo and impromtu group in dungeons. Back in the EQ days I was part of a guild and a group of friends we had one raid night a week.

    Now I dont have the time I used to and not part of any guild because I cant commit to it. I get a sense a lot of players are in the same boat as me.
  • AshySamurai
    AshySamurai
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    The game need a vestige which this game deserve.
    Make sweetrolls, not nerfs!
  • Razzak
    Razzak
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    I agree with OP. I watched an arena gameplay on tube few days ago and was amazed at how incredibly dull it looks. It was a good team, with members that new each other and often changed their roles with weapon swap, leader that was constantly calling changes and leading the team and yet....
    They were more or less standing in a group on one spot and pulling enemies towards them. And that was more or less, it. A clash of DPS numbers and heals. I have barely reached my Vet level, but immediately lost any desire to continue if this is what is waiting for me later on.
    Making encounters more active and group finding tool more useful are two things that would help in group content.
  • WraithAzraiel
    WraithAzraiel
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    A versus The.

    Are you merely 'a hero' or are you 'the hero'? That's where 99% of the problems with ESO come from and until Zenimax decides which one it wants to serve the problems will never go away. Ever.

    The entire game from level 1 thru VR14 can be played as 'the hero'. Much like all previous Elder Scroll games you and you alone save the world from destruction. You rescue the fair maidens -- OK, I preferred rescuing Stibbons :) You thwart the evil henchmen. It's a story and you're the star -- the only star.

    Well, almost.

    Unless you over-level taking down dolmens will knock the heroic wind from your sails pretty quick. And even with a veteran toon soloing some of the public non-veteran dungeons is a harsh let down. So you start grouping but you find that all the other people you group with are, for the most part, interchangeable self-sufficient heroes just like you.

    I've played seven toons into veteran ranks. Heck, I've finished Cadwell's Gold three times. I've seen just about every place there is to see in Tamriel. And I've done it lots of different ways. I've played Tankblades and Stick Knights, a stamina build Templar, and a mage in heavy armor. In the end they all have to find ways to effectively DPS mobs, dish out some CC, and heal themselves. Eventually they become, apart from their racial features and tinted armor, copies of each other.

    And I feel that's a big part of why grouping is looked at so poorly in ESO. There is nobody essential for all but a precious few of the group encounters. With enough DPS or enough healing or enough armor you can power your way thru any encounter. How many times have you set out on a mission with 3 dps and a tank because you couldn't get a healer and in the end found out you really didn't need one because the tank and the nightblade both had Restro staves maxed out and you killed things so quickly it really didn't matter most of the time anyways?

    So Zenimax has a problem. They want to encourage more group play. However, the only way they seem to have to get people to play together is to put mobs of powerful monsters with immunity to various effects in an enclosed area to force you to get some help. What if instead of brute force being the only lever they had they tried something different? Maybe the only way to take out a boss was for a shadow cloaked thief to sneak up behind it and garrote it? If a mage could cast a barrier that let your group actually get safely away? Maybe it would require a Templar to appeal to Akatosh for divine intervention? What if instead of every boss just being more hit points and damage there were some that were truly special?

    What if the reason people grouped together because they could make a meaningful difference in the battles ahead and not just be 'a hero' but 'the hero' even in a world full of heroes? Imagine this encounter...

    Group lead -- Thief of Haarts, we need you to go stealthy and scout the room ahead. Check for traps and see if there's anything big inside. (Why are the bosses always in the same place?)

    Thief of Haarts goes into the shadow realm, by leaving the physical realm she can't attack or be attacked for a full minute, a new stealth ability in Update 6.

    About a minute later she returns and gives her report. There are two traps right past the door. I can disarm them but I'll need some cover. There's a stone giant looking right at the door way and he looks mean. Eleboris, can you cast your Stunning Radiance to blind the monsters while I disarm those traps?

    Eleboris -- Sure thing. Not a problem, it's fully recharged after I last used it 15 minutes ago. Remember they nerfed it down to only 10 seconds with the last patch to 1.7 so no goofing while you disarm those traps.

    Group lead -- Kangor, get ready to shield bash the stone giant as soon as he's blinded, we need to hit him for all we can when he's vulnerable. I'll start laying down the healing as soon as you engage. Let's do this!

    Thief of Haarts sneaks up to the entry and waits for Eleboris to cast his spell. The giant howls with rage as the magic washes over him. She begins disarming the first trap.

    Group lead - Hell! He's not blinded! He's coming straight for her!

    Kangor charges in and knocks the giant off balance but because of the traps the healer and the mage can't get close. Oh well, ranged attacks are their forte anyways. And the engagement is in full swing. The giant becomes enraged as the battle proceeds and gets noticeably larger -- much, much larger.

    Group lead -- it's no good! We can't take him down. I'm going to call for divine aid! I'm using my weekly Akatosh Intervention! I hope it works!

    ...


    You make me miss pen & paper D&D night...
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • ontheleftcoast
    ontheleftcoast
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    You make me miss pen & paper D&D night...

    Yeah, can you tell I did a lot of D&D in my younger days? And the shame is this game could go there. It has the potential for it and more. The lore of Tamriel is rich enough for hundreds of encounters like the one I described. The basics of the game mechanics are all there. They just need to decide what kind of game they want it to be.
  • kewl
    kewl
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    Thanks for posting your thoughts.
  • Muizer
    Muizer
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    What the op describes sounds like fun, but really requires that you either know eachother quite well in some other context or commit to playing in the same group composition over long periods. It's not going to work with ad-hoc groups of casual players.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Valymer
    Valymer
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    I kind of felt like this on the Shada's Tear boss. It took all four of us utilizing our specific abilities to the max to beat her...I remember thinking, "Man, whoever designed the mechanics of this fight did a really good job."

    But as @Muizer‌ says, that was with a group of friends that I do stuff with a lot. I couldn't imagine pugging something like that, in fact it makes my head hurt just thinking about it. But that's OK, MMOs have always had at least some tough content that took coordination and teamwork to beat. I think that is why many people play them in the first place.

    Each class has access to heals and damage in ESO, but this isn't Diablo. You still need certain builds in certain situations to optimize your chances for success. And if, for instance, a nightblade chooses to max their resto staff tree, well that's skill points spent that aren't available for other trees. So there is still some sacrifice being made--a single character cannot master everything.
  • Dymence
    Dymence
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    And even with a veteran toon soloing some of the public non-veteran dungeons is a harsh let down.

    A let down in what manner of speaking? Non-veteran public dungeons are actually sleep inducingly easy.
    Valymer wrote: »
    I kind of felt like this on the Shada's Tear boss. It took all four of us utilizing our specific abilities to the max to beat her...I remember thinking, "Man, whoever designed the mechanics of this fight did a really good job."

    But as @Muizer‌ says, that was with a group of friends that I do stuff with a lot. I couldn't imagine pugging something like that, in fact it makes my head hurt just thinking about it.

    It all depends on how you play and how far you progressed in terms of gear. Me and a friend almost duo'd the boss, had to get one extra guy in the end and that's only because of the four adds that shoot orbs.
  • Merlin13KAGL
    Merlin13KAGL
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    @ontheleftcoast , "Hero," yes. Invincible, no.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Theosis
    Theosis
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    this is spart.... wait Im not the hero either..
    This is were my signature would be if I was allowed one.
  • Valymer
    Valymer
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    Dymence wrote: »

    It all depends on how you play and how far you progressed in terms of gear. Me and a friend almost duo'd the boss, had to get one extra guy in the end and that's only because of the four adds that shoot orbs.

    Yeah I mean 3 out of 4 of us weren't even VR10 yet, so.
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