CoolsHisHands wrote: »Obviously you don't run your own business.
Just because someone make a choice, does not mean the choice is a good one. The only reason this choice was made was to foster interaction between players (quote from Paul Sage).
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Punish lazy player?? We are lazy because we would rather have all our mats in the bank instead of keeping ONLY 5 alts as mules? Or are we lazy because we want to hoard everything instead of making "smart decisions" ? This post makes no sense in my opinion and i'm not sure why you have such a negative stand on this.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Crafting is meant to be a time sink as implied by Nick Konkle in the notorious quakecon interview. (will post link when not on work computer)
Whether or not the inventory system is a poor design is a matter of opinion, and regardless of what you write, mine carries as much weight as yours. Disagreeing with me doesn't make you right, just of a different opinion. I find the system annoying, but respect ZOS enough to accept their decision and play within the given constraints. If it really bugged me enough to whine and complain and poll about it, it would be time to play something else.Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Well La de Dah...
It's a poor design choice as exhibited by your 1 main and FIVE MULES! You have no credibility and your opinion carries no weight...maybe dead weight.
As stated. It's a poor design right minded gamers are going to raise Stendar's Wrath until ZoS sees the light and washes their head with disinfectant and a wire brush.
Ourorboros wrote: »Whether or not the inventory system is a poor design is a matter of opinion, and regardless of what you write, mine carries as much weight as yours. Disagreeing with me doesn't make you right, just of a different opinion. I find the system annoying, but respect ZOS enough to accept their decision and play within the given constraints. If it really bugged me enough to whine and complain and poll about it, it would be time to play something else.Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Well La de Dah...
It's a poor design choice as exhibited by your 1 main and FIVE MULES! You have no credibility and your opinion carries no weight...maybe dead weight.
As stated. It's a poor design right minded gamers are going to raise Stendar's Wrath until ZoS sees the light and washes their head with disinfectant and a wire brush.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Well La de Dah...
It's a poor design choice as exhibited by your 1 main and FIVE MULES! You have no credibility and your opinion carries no weight...maybe dead weight.
As stated. It's a poor design right minded gamers are going to raise Stendar's Wrath until ZoS sees the light and washes their head with disinfectant and a wire brush.
It's not that you have an opinion that makes you have no credibility on the issue. It's your reasoning which I find inconsistent and contradictory.
"Enough Whining about deliberate game design."
As if it being deliberate and by design somehow should provide immunity from criticism or whining as you want to call it.
"Limited Inventory space was such a choice. It's not broken."
Nobody else is saying it's "broken." That is a nice way to falsely validate your argument, but nobody is saying it's broken, just that it is terrible design.
"But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep.
I wouldn't say throwing everything you collect into the inventory of five alts is particularly brilliant. It's merely an adaptation by someone apparently not interested in playing very many toons. I'd say folks not using mules are making the smart choices. This however, requires an inordinate amount of time be spent on inventory management. It's not as if it's some satisfying challenge to adapt to and overcome. It's just plain tedious...and expensive.
Somehow I doubt it was ZoS intent to force the player community to make a hard choice between crafting and using mules or playing a variety of classes and alliances. At best it was a way to manipulate the economy by forcing folks to purchase and or sell what they can't reasonably store. From my perspective the "design" was short sighted and doesn't fit well with the rest of the game design. Pretty sure that's the perspective of most and it's not because they are looking to make something "easier" or they are lazy. People typically accept a challenges and difficulties when it actually makes sense and isn't some kind of arbitrary time and money sink manipulation.
MornaBaine wrote: »Completely agreed. I do not at all think that using alts as storage RATHER than playing them is "working as intended" nor is it the "deliberate design choice" ZoS was aiming for.
Crafting is meant to be a time sink as implied by Nick Konkle in the notorious quakecon interview. (will post link when not on work computer)
Lets see, we have:
Research Time (months right there)
Farm Time (you can only farm so much going from A to
Materials that are rare or at least not in abundance (Nirnhorn, Motifs etc)
Purchasing Materials that can't be found (finding the Guild Vendor who has them)
Finding and getting to the Set Crafting Stations
I don't see how logging in and out of mules fits into that time sink. I don't see how having arbitrary inventory limits fits into that time sink. Perhaps you could enlighten me.
MasterSpatula wrote: »You know what I think would help but no one ever suggests? Making crafting mat max stacks bigger. Like... 200? 250, maybe. Not crazy big, but bigger than what we have.
EDIT: Oops, I see @broer did mention this.
MornaBaine wrote: ».....But because I need 52 (arbitrary made up number) DIFFERENT mats to work my craft each craft then still takes up too much bank space.
.....and I haven't seen one single argument since this debate began months ago that is going to convince anyone of a differing opinion that it should be.
.....and I haven't seen one single argument since this debate began months ago that is going to convince anyone of a differing opinion that it should be.
OK, here is the convincing argument. We are already using Mules to store mats, so we have a few hundred bag spaces to store our items. There was a poll recently where the majority of folk are using Mules for storage. The game economy has not been broken over this, prices are still decent and people are still trading and selling items.