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Thanks for sucking the fun out of a game

coryevans_3b14_ESO
coryevans_3b14_ESO
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Forced grouping is bad. This is the first mmo I've ever quit without finishing stuff.

Such garbage. Game is a blast the first time through, maybe the 2nd and 3rd sometimes, but long term this game is screwed. Craglorn single handedly took out at least 30 percent of the pop of the game (this is pure conjecture, but based on all my guilds becoming ghost towns and hearing why most of them quit).

LOL, play how you want....man that's hilarious. You're forced into so many things in this game....so sad.

  • theyancey
    theyancey
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    0-50 is great in all factions. After that, . . .
  • eNumbra
    eNumbra
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    You're forced into so many things in this game....so sad.
    One zone forces you to group.

    One.

    Was nice of you to visit I guess.
  • Hamfast
    Hamfast
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    Can I have your stuff?
    Of all the things I have lost, I miss my mind the most...
  • liquid_wolf
    liquid_wolf
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    ... MMORPG ...

    Can someone send me an MMORPG that doesn't force you to group to get some of the best gear, or to experience ALL of the content that was put out?

    Is there one?
  • PSLAnimal
    PSLAnimal
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    rampage.gif
    Animal (Ask me what the PSL stands for. Go on. Ask.)
    @PSLAnimal on the NA Megaserver
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    The fun got sucked out of this game long ago when the developers nerfed the [snip] out of it because of all the crybabies.
    Edited by Enemy-of-Coldharbour on October 20, 2014 9:46PM
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  • timidobserver
    timidobserver
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    Forced grouping is bad. This is the first mmo I've ever quit without finishing stuff.

    Such garbage. Game is a blast the first time through, maybe the 2nd and 3rd sometimes, but long term this game is screwed. Craglorn single handedly took out at least 30 percent of the pop of the game (this is pure conjecture, but based on all my guilds becoming ghost towns and hearing why most of them quit).

    LOL, play how you want....man that's hilarious. You're forced into so many things in this game....so sad.

    Yeh because every zone has to be exactly how you want it to be. You can't have just one that has something that other people may enjoy.
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  • bedlom
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    cgipervert wrote: »
    The fun got sucked out of this game long ago when the developers nerfed the [snip] out of it because of all the crybabies.

    For you perhaps.
  • Maotti
    Maotti
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    cgipervert wrote: »
    The fun got sucked out of this game long ago when the developers nerfed the [snip] out of it because of all the crybabies.

    No, that was actually a necessity. I almost quit the game because of it.

    Now i have 3 VR characters that i'm playing in Cadwell's silver and gold.

    Go figure.
    Edited by Maotti on October 21, 2014 12:15AM
    PC EU
  • spoqster
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    cgipervert wrote: »
    The fun got sucked out of this game long ago when the developers nerfed the [snip] out of it because of all the crybabies.
    I spent one week in the vet zones before they nerfed it. I loved it. It was challenging and fun. Since the nerf questing is just reading and hitting my "3" button.
  • Nox_Aeterna
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    eNumbra wrote: »
    You're forced into so many things in this game....so sad.
    One zone forces you to group.

    One.

    Was nice of you to visit I guess.

    The issue with that one zone is that it is the entire freaking PvE endgame content.

    The solo players are left back there at vr10 lols , group content is the path to vr14 , reason tons of solo players just go to craglorn to grind and not do the quests and all the other crap there.

    If zen instead had made craglorn VR1/10 also , saying it was the path for groups , it wouldnt have been that much of an issue , they would just have to add decent drops on the solo zones , even if harder to get and the balance would have been kept.

    Instead they were ofc dumb and made sure to *** of solo players , honestly i just laugh and point the door to every single player that seem annoyed by this stupidity , every sub zen loses because of this , they deserved it.

    It is amazing , game launchs , tons of people give the game bad reviews because of solo forced content , not happy with the money lost there , they make forced group content to lose even more :P.
    Edited by Nox_Aeterna on October 21, 2014 2:10AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Voodoo
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    6 months in they added group content. ...a few more months they will add solo content ...
  • tordr86b16_ESO
    tordr86b16_ESO
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    Forced grouping is bad. This is the first mmo I've ever quit without finishing stuff.

    Such garbage. Game is a blast the first time through, maybe the 2nd and 3rd sometimes, but long term this game is screwed. Craglorn single handedly took out at least 30 percent of the pop of the game (this is pure conjecture, but based on all my guilds becoming ghost towns and hearing why most of them quit).

    LOL, play how you want....man that's hilarious. You're forced into so many things in this game....so sad.
    You can skip 99% of craglorn and still reach VR14. After that you can do optional stuff like... trials or vr dungeons. If you don't have a crafting toon then I suggest you make one now because the games becomes much more fun once you have 8/9 traits on all professions.
  • LonePirate
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    Yeh because every zone has to be exactly how you want it to be. You can't have just one that has something that other people may enjoy.

    If other people enjoy it, how come it is pretty much impossible to find other players to group up with for the quests and delves? Where in the game can I find all of these people who love this content and want to play it with others as intended?

    Voodoo wrote: »
    6 months in they added group content. ...a few more months they will add solo content ...

    Um, I could have sworn the game released with 16 group dungeons, 96 group bosses and 45 group-oriented dolmens. Then there is the entire zone of Cyrodiil with all of its group-oriented goals. Plus, there is that entire zone built for groups that was added 7 weeks after the game was released. Or does none of this group content count because it was included in the game's release or shortly thereafter?
  • timidobserver
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    LonePirate wrote: »
    Yeh because every zone has to be exactly how you want it to be. You can't have just one that has something that other people may enjoy.

    If other people enjoy it, how come it is pretty much impossible to find other players to group up with for the quests and delves? Where in the game can I find all of these people who love this content and want to play it with others as intended?

    Voodoo wrote: »
    6 months in they added group content. ...a few more months they will add solo content ...

    Um, I could have sworn the game released with 16 group dungeons, 96 group bosses and 45 group-oriented dolmens. Then there is the entire zone of Cyrodiil with all of its group-oriented goals. Plus, there is that entire zone built for groups that was added 7 weeks after the game was released. Or does none of this group content count because it was included in the game's release or shortly thereafter?

    I never have any issues finding Craglorn groups like Upper Craglorn delves, dragon star, AA, and Hel Ra. The only thing that there is an issue with is lower craglorn groups due to the quest step requirement, which everyone already knows is an issue.
    Edited by timidobserver on October 21, 2014 5:19AM
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  • ers101284b14_ESO
    ers101284b14_ESO
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    LonePirate wrote: »
    Yeh because every zone has to be exactly how you want it to be. You can't have just one that has something that other people may enjoy.

    If other people enjoy it, how come it is pretty much impossible to find other players to group up with for the quests and delves? Where in the game can I find all of these people who love this content and want to play it with others as intended?

    Voodoo wrote: »
    6 months in they added group content. ...a few more months they will add solo content ...

    Um, I could have sworn the game released with 16 group dungeons, 96 group bosses and 45 group-oriented dolmens. Then there is the entire zone of Cyrodiil with all of its group-oriented goals. Plus, there is that entire zone built for groups that was added 7 weeks after the game was released. Or does none of this group content count because it was included in the game's release or shortly thereafter?

    They did then all the solo players cried until it all got nerfed so now there is 6 group dungeons 1 group zone and cyrodill can still be played alone.
  • ExiledKhallisi
    ExiledKhallisi
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    ... MMORPG ...

    Can someone send me an MMORPG that doesn't force you to group to get some of the best gear, or to experience ALL of the content that was put out?

    Is there one?

    Best gear?

    I crafted the best gear in the game. Nothing that drops in trials is "better" than what you can craft. it's just "different."

    No one forces anyone to do anything in this game. You DONT have to do dungeons, you DONT have to do trials. You CAN do whatever you want lol. you CAN compete with ANY player in PVE or PVP with the help from just yourself.

    If you cant you are simply to dense to understand this game.
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  • Taleof2Cities
    Taleof2Cities
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    Yep, it's threads like this that make me want to open up the Baan Dar PvE area to all players regardless of the quest prerequisites. Then at any time one can relax, have fun, and well ... party down. ;)

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  • SteveCampsOut
    SteveCampsOut
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    Or you could spend time finding the secret pockets of this world of Tamriel that only a select few have discovered where there are infinite planes and no monsters in sight!

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  • Usara
    Usara
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    @ExiledKhallisi‌

    Not to play the devil's advocate, but can you craft me an Aether set please ? And legendary jewelry ! I am sure you can, since you can craft the best gear in the game ;)

    @LonePirate‌
    What @timidobserver said. Lower Craglorn quest system was a failure.
    Upper Craglorn, there are still groups going for the quests... But if people prefer to grind than questing in Craglorn it's for an obvious reason : Craglorn quests don't reward enough xp, enough gold, enough anything compared to the time invested in it... An achievement, ok. But that's all.

    About what you described as group content ? It's not anymore since people complained the game was too hard - and OMG - "forced to group" ! In a MMO ! Preposterous ! (OP, I laughed so hard at your post)

    Lots of people skip the low level dungeons because it's not always easy finding a group with a tank and a healer (especially with the Party tool that 1) often fails 2) prevents from being used if you're above the level requirements of the dungeon)
    And since the nerf, 95% of the "world bosses" and anchors can be easily soloed with any class, at any level.
    Vet dungeons and their achievements are kind of a joke on the matter of difficulty (but Deadly Crypt Survivor and of course, the Arena) so I guess once you got the skill point from the dungeon quest, you don't really need to go back (unless for the Killers achiev)

    Cyrodiil ? Group oriented content ? Huh yeah sure, if that's how you call RvR/PvP.

    So all in all, apart from the trials and Arena... :(

    Edited by Usara on October 21, 2014 4:46AM
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

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  • ExiledKhallisi
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    Usara wrote: »
    @ExiledKhallisi‌

    Not to play the devil's advocate, but can you craft me an Aether set please ? And legendary jewelry ! I am sure you can, since you can craft the best gear in the game ;)

    I dont know why you think those are the "Best" lol...they are not. They are just "different" from their crafted counterparts.

    Literally a fart worth marginal difference in DPS/HPS.. Also 1.5 addresses the issue with dungeon difficulty for some who have trouble by scaling the dungeon to the group leader.

    Edited by ExiledKhallisi on October 21, 2014 4:59AM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
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  • eNumbra
    eNumbra
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    The issue with that one zone is that it is the entire freaking PvE endgame content.

    The solo players are left back there at vr10 lols , group content is the path to vr14 , reason tons of solo players just go to craglorn to grind and not do the quests and all the other crap there.
    .

    I'm a solo player, my main is VR12 almost 13; got to 10 on alliance zones and Cyrodiil.

    Those dailies are hilariously efficient - they currently grant about 0.7% per quest - 10 quests per hub - about 28% of a VRank in 2 hours and that's not counting the Fighter's Guild bounties which grant another 0.7% each and whatever mob killing that needs to be done for those quests.

    Makes around 33% Vrank for 2 hours invested.


    I'm sure Craglorn AOE grinding is even more effective, but like I said. I'm a solo player.
  • Usara
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    Well, you're the one who said you could craft the "best" gear ;)

    And even if I agree that trial rewards aren't necesseraly the best gear, saying that they have a crafted counterparts is wrong. I chose the Aether set as an exemple for a reason : no other set will give you 8% spell crit on 3 Pieces.
    As for jewels, good luck relying on your craft for that :)
    You say the difference is a minor detail, maybe, but that's not the point. When you want to optimize your gear, that's the details you go for ;)

    And like I said, I was playing the devil's advocate.


    1.5 will help for the dungeons, yes. Better late than never, but.... still a bit late :)
    Edited by Usara on November 13, 2014 3:06AM
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

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    Livia Augustus - Deserter of the Imperial 7th Legion (Imperial DK, tank)
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    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
    Torafhilde Frostdottir - Winterhold Cryomancer (Nord Sorcerer, dd magicka)
    Senecar - Daedra hunter, former Thalmor corps (Altmer Templar, dd magicka)
    Ondres Hlaalu - House Hlaalu Skooma Trader (Dunmer NB, dd magicka)
  • Nox_Aeterna
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    eNumbra wrote: »
    The issue with that one zone is that it is the entire freaking PvE endgame content.

    The solo players are left back there at vr10 lols , group content is the path to vr14 , reason tons of solo players just go to craglorn to grind and not do the quests and all the other crap there.
    .

    I'm a solo player, my main is VR12 almost 13; got to 10 on alliance zones and Cyrodiil.

    Those dailies are hilariously efficient - they currently grant about 0.7% per quest - 10 quests per hub - about 28% of a VRank in 2 hours and that's not counting the Fighter's Guild bounties which grant another 0.7% each and whatever mob killing that needs to be done for those quests.

    Makes around 33% Vrank for 2 hours invested.


    I'm sure Craglorn AOE grinding is even more effective, but like I said. I'm a solo player.

    I did say PvE content , anything in cyro is PvP content , I did those quests and while it is true if you pick the right server at the right times you wont meet many players , there are enemy players there from time to time.

    In theory they will reduce the amount of exp you need for VR lvls , then it might become worth it since you wont need to do those quests many times to lvl. Assuming ofc they wont reduce the exp the quests give , which is unlikely.

    Still craglorn grind will still be probably by far faster and with better rewards lols.

    This game currently manages to have no solo PvE endgame content lols , i saw they are adding a few quests to it? Need to check it later , anyway , i repeat what i said , they deserve every single sub they lose due to this lols.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • eNumbra
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    I did say PvE content , anything in cyro is PvP content.

    Unless a quest has pit you against other players, it is PvE, just because you're in Cyrodiil, doesn't mean you're doing PvP. There's quite a bit of PvE content in Cyrodiil; it's just got some risk to it.

    Besides, you claimed that Solo players were stuck at V10 and that Craglorn grouping was the only path to V14, my post proves your statement incorrect regardless of your definition of PvE
  • Nox_Aeterna
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    eNumbra wrote: »

    I did say PvE content , anything in cyro is PvP content.

    Unless a quest has pit you against other players, it is PvE, just because you're in Cyrodiil, doesn't mean you're doing PvP. There's quite a bit of PvE content in Cyrodiil; it's just got some risk to it.

    Besides, you claimed that Solo players were stuck at V10 and that Craglorn grouping was the only path to V14, my post proves your statement incorrect regardless of your definition of PvE

    Well we could enter in this argument where i will just never agree with you about this , so i will just not waste the time.

    To me and to , i assure you , many others players , anything in cyro is PvP content and tons of players wont even bother trying those exactly because of that, IF we had a fully PvE cyro , then yes , i would agree with you , but we dont and we probably wont ever have.

    Your post wont prove me incorrrect exactly because i said PvE content , we simple disagree on what that is apparently. To me if other players can atk you at any given time during any of those quests , it is a PvP thing. To you it isnt. We will have to leave it at that.

    Also the only solo path to VR14 in pure PvE (outside cyro since you think that is PvE) is mob grinding , 0 dailies , 0 anything else and mind you i dont even mean craglorn mob grinding lols.

    Do i see players quitting because of this? Yes and i only point them the door.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • sagitter
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    We got 3 entire realms for solo playing , why are you complaining for a *** zone? Anyway like someone said almost every mmo, Wow , Daoc , etc. have forced group content for the best gear and stuff. So stop complaining about eso , and stop complaining at all, let's see how the game evolve, i bet in the future there will be others solo contents for all the whiners.
  • Evandus
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    eNumbra wrote: »

    I did say PvE content , anything in cyro is PvP content.

    Unless a quest has pit you against other players, it is PvE, just because you're in Cyrodiil, doesn't mean you're doing PvP. There's quite a bit of PvE content in Cyrodiil; it's just got some risk to it.

    Besides, you claimed that Solo players were stuck at V10 and that Craglorn grouping was the only path to V14, my post proves your statement incorrect regardless of your definition of PvE

    Well we could enter in this argument where i will just never agree with you about this , so i will just not waste the time.

    To me and to , i assure you , many others players , anything in cyro is PvP content and tons of players wont even bother trying those exactly because of that, IF we had a fully PvE cyro , then yes , i would agree with you , but we dont and we probably wont ever have.

    Your post wont prove me incorrrect exactly because i said PvE content , we simple disagree on what that is apparently. To me if other players can atk you at any given time during any of those quests , it is a PvP thing. To you it isnt. We will have to leave it at that.

    Also the only solo path to VR14 in pure PvE (outside cyro since you think that is PvE) is mob grinding , 0 dailies , 0 anything else and mind you i dont even mean craglorn mob grinding lols.

    Do i see players quitting because of this? Yes and i only point them the door.

    This.

    More or less the unattractive portion of playing PVE content in Cyrodiil centers around being interrupted/killed at any time in the course of play by other players.

    I really don't have a bone to pick with the PvP folks. I think they complain far too often surrounding learning your class issues - but that's not relevant to the point. I can't really do PvP currently because my computer only gives me about 17 FPS in Cyrodiil. I liked running around in there but found it to be not enjoyable overall dying over and over to things that didn't even show up on my screen. And that's cool too...

    But for those of us that run a lot of PVE stuff, citing examples where one subjects themselves to PvP mechanics in order to run it takes Cyrodiil off of the table.

    One has to understand that, as the quoted poster is pointing out, there are a significant amount of subscribers that don't care for PvP. Since this game is a convergence of various playstyles, it's pretty dense for ZOS to do 2 updates in a row with nothing to offer for solo players. That was a mistake.

  • Sublime
    Sublime
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    For those who are still sad that the solo content is only 90%+ of the game, don't worry there are two solo zones in preparation, namely Orsinium and a EP zone, with giants, which name I forgot.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Nazon_Katts
    Nazon_Katts
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    My main's usually a quester and a character I aim for game completion with. Generally, I try to complete all of the game first, before grinding alts. Right now, that's just not possible, because you cannot get a group going for Craglorn quests. At least not lower ones.

    Tell me, where's the sense in keeping content group focused, that nobody plays anyways?
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
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