If people begin spamming steel tornado, they will nerf it.timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
False! Steel tornado is blockable while impulse is not.timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
hmm, actually this has already been true before this was even discussed.
its something myself and a few guildies always talked about, why people run destro/light all the time for AOE DPS when a sap/tornado medium nightblade build actually does more DPS (especially vs light armor users)
Throw in swarms and veils and a bomb group of six to eight nightblades could do some SERIOUS hurting (while also passively healing each other the whole time)
timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
hmm, actually this has already been true before this was even discussed.
its something myself and a few guildies always talked about, why people run destro/light all the time for AOE DPS when a sap/tornado medium nightblade build actually does more DPS (especially vs light armor users)
Throw in swarms and veils and a bomb group of six to eight nightblades could do some SERIOUS hurting (while also passively healing each other the whole time)
And then proceed to get wrecked by a team with half a brain, 1 negate, and block.
Lord_Draevan wrote: »How to eliminate pulsefests: remove AoE caps, enable friendly fire for AoE.
Puslefests will be gone in less than a day. Guaranteed.
Of course ZOS won't do this, but it's nice to dream...
timidobserver wrote: »An equally coordinated/skilled steel tornado spamming group should obliterate an impulse spamming group once the changes go live. That is just in theory though. Given the big difference in radius, the impulse group should take a group deal more damage.
hmm, actually this has already been true before this was even discussed.
its something myself and a few guildies always talked about, why people run destro/light all the time for AOE DPS when a sap/tornado medium nightblade build actually does more DPS (especially vs light armor users)
Throw in swarms and veils and a bomb group of six to eight nightblades could do some SERIOUS hurting (while also passively healing each other the whole time)
And then proceed to get wrecked by a team with half a brain, 1 negate, and block.
Incorrect as it is still unblockable AOE and the same strategy to out maneuver a negate applies as it would with any other class mix, just with more movement potential due to less stamina costs to roll dodge or sprint.
The increases to weapon power caps really put tornado back on par with impulse (you can stack weapon damage on two weapons wayyyy higher than you can on a staff). The only configuration that does more damage is a DK firebomber in PBAoE.
And dont forget, all those shield stackers out there get torn to shreds by physical damage.
Why do people think friendly fire would make this game good. You realize there is a reason no MMO with PvP has ever done this right? Friendly fire would be a nightmare. You'll get *** like me when I am bored one night killing all my allies because I tend to hate AD lemmings.... You'd be freaking miserable (let alone this being something implementable). Do you even think some of your ideas through before vomiting them on the forums?
WraithAzraiel wrote: »They reduced the range of Impulse, which won't do a damned thing to stop zergmonkeys from using it.
They reduced the healing given by Devouring Swarm, did nothing to it's other morph, still this will not stop people utilizing broken builds that generate WAY TOO MUCH Ultimate from using Bat Swarm.
In most games I've ever played AoE did a lot less damage because the benefit to it was hitting more enemies.
More but less.
Here AoE does as much damage as most single target attacks and is repeatedly spammable... if ZOS made it so Impulse did 200 dmg and had a 1 or 2 second cooldown... problem solved.
Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If people are spamming impulse against everything they see, then that player is either misinformed or just a moron.
I can block any single target skill if it is not a dot and receive less damage than impulse. That is the problem.Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If a person is spamming impulse against everything they see, then that player is either misinformed or just a moron.
I can block any single target skill if it is not a dot and receive less damage than impulse. That is the problem.Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If a person is spamming impulse against everything they see, then that player is either misinformed or just a moron.
Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If people are spamming impulse against everything they see, then that player is either misinformed or just a moron.
Or using it for the health debuff or DoT that the morphs provide.
The health debuff alone is worth keeping up against most opponents, especially since Impulse can't be blocked like most of the abilities you listed.
Take every single ability that you listed that can be blocked and halve their damage. Voila, now Impulse is doing more than most of them + great morph effects.
That's why people spam it and other AoE abilities against players. Players block. Impulse can't be blocked.
Almost everything else you listed can. There are a whopping 3 abilities on that list you posted that will go through block.
I can block any single target skill if it is not a dot and receive less damage than impulse. That is the problem.Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If a person is spamming impulse against everything they see, then that player is either misinformed or just a moron.
Sypherpkub17_ESO wrote: »I can block any single target skill if it is not a dot and receive less damage than impulse. That is the problem.Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If a person is spamming impulse against everything they see, then that player is either misinformed or just a moron.
^
AOE builds ult too fast. Tone the ult gain down.
Ciertamente.Sypherpkub17_ESO wrote: »I can block any single target skill if it is not a dot and receive less damage than impulse. That is the problem.Joy_Division wrote: »The fact of the matter is impulse out-damages *one* single target ability: fiery grip. If a person is spamming impulse against everything they see, then that player is either misinformed or just a moron.
^
AOE builds ult too fast. Tone the ult gain down.
Dont encourage bad builds. More people need to incorporate some type of aoe in their builds. Two bars people use them...
Sorry people you cant play the game your way. As long as there is ultimates in the game, that is going to be the meta in large fights.. spamming ultimates.