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Should Crafting Mats Have Their Own Storage Tab/Bank Space?

MornaBaine
MornaBaine
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Happily, ZoS has figured out that fluff like pets and trophies should NOT be taking up actual inventory space. However, what really gets many of us in trouble with storage space is CRAFTING. So, do you think that ZoS ought to ALSO give us additional space/a separate tab for crafting mats?
Edited by MornaBaine on October 20, 2014 1:44PM
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

Should Crafting Mats Have Their Own Storage Tab/Bank Space? 241 votes

Yes, crafting mats need their own separate storage that does not infringe on my regualr inventory or bank space.
80% 194 votes
No, things are fine the way they are.
14% 36 votes
Stop hiding the sweetrolls dammit!
4% 11 votes
  • Tabbycat
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    I really wanted to vote for the sweetrolls, dangit.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • ThisOnePosts
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    I would love this to be the case (to have separate storage for materials). Or at least if they let you have up to a reasonable limit in a separate tab and then "excess" can be put into your bank up to whatever your bank space limit is (for the excess).
    Edited by ThisOnePosts on October 20, 2014 1:48PM
  • MornaBaine
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    I can't believe I have a misspelling in my poll, which of course I can't change. *dies of shame* :(
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Zolron
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    I voted yes, of course...but i'd settle for allowing all crafting mats to stack to 999....
  • AshySamurai
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    ZOS plans to give us a separate storage for trophies and pets. IMO they won't give us an additional storage for mats. And TBH I don't know why they should give us it.
    Make sweetrolls, not nerfs!
  • Zolron
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    ZOS plans to give us a separate storage for trophies and pets. IMO they won't give us an additional storage for mats. And TBH I don't know why they should give us it.

    Can I flip this on you and ask "WHY NOT"..not being rude, but seriously curious as to why people see this as a bad thing..
  • Ourorboros
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    Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
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  • MornaBaine
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    Ourorboros wrote: »
    Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.

    There are many of us who like to keep armor, disguises, and weapons acquired while playing. We should not be forced to jettison them in order to keep a reasonable amount of crafting mats.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Zolron
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    Ourorboros wrote: »
    Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.

    Punish lazy player?? We are lazy because we would rather have all our mats in the bank instead of keeping ONLY 5 alts as mules? Or are we lazy because we want to hoard everything instead of making "smart decisions" ? This post makes no sense in my opinion and i'm not sure why you have such a negative stand on this.
    Edited by Zolron on October 20, 2014 2:24PM
  • Mettaricana
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    i'd be happy if they would remove the 100 per stack limit in the back make it like 1000 or 999 stack limit in back for same items . more so i wish they would have a glyph bag to hold enchants overall since they dont stack unless exactly the same
  • Nestor
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    Ourorboros wrote: »
    Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken.

    Oh it's broken all right. When I have to spend more time shuffling inventory than playing the game just because I want to craft, it's broke. When I have to have 4 characters for mules to support 3 crafters who don't craft in all the lines, it's broke.

    Just because someone make a choice, does not mean the choice is a good one. The only reason this choice was made was to foster interaction between players (quote from Paul Sage). That is a false premise as players will interact whether they have a 1000 bank spaces or 100. In fact, if I had a 1000 spaces I would interact more as I would probably have that shiney thing that someone else wanted, instead of having thrown it out long ago.


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  • Sallington
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    I love the depth of the crafting systems, but there's just way too many mats for the space we have. I shouldn't need two toons JUST for bag space, and a third alt that can't pick up more than 5 items while leveling because she's full of provisioning mats.

    And I haven't even collected any mats for enchanting. I vendor all of those.
    Edited by Sallington on October 20, 2014 2:55PM
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  • leandro.800ub17_ESO
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    yes but if so then reduce the total amount of item bag
  • eventide03b14a_ESO
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    We should also have the option to use materials from the guild banks.
    :trollin:
  • eventide03b14a_ESO
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    yes but if so then reduce the total amount of item bag
    That would entirely defeat the purpose...
    :trollin:
  • Whisper292
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    MornaBaine wrote: »
    I can't believe I have a misspelling in my poll, which of course I can't change. *dies of shame* :(

    Poor Morna. Just to be clear, I voted "yes," but I would have appreciated an option for "yes" and "sweetrolls" together. B)
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • MornaBaine
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    We should also have the option to use materials from the guild banks.
    Guild banks (and guild setup options in general) are another poorly done mess entirely.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • jch.raelieb14_ESO
    I would like to have an inventory separate from the main inventory specifically designed for costume/trinket items. I would love to use some of the neat things you pick up (Questionable sack of meat for example) but there is no way I am going to hold all of those items on my character. So instead of using them I put them on a holder account, so sad.
  • Winnower
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    I have 8 toons on my first account. One stores enchanting supplies, one stores alchemy supplies, one stores refined mats, 1.5 hold food & drink mats, two hold unrefined mats which I refine at least once a week, one holds maps & trophies & costumes.

    They all have 100 - 165 inventory, my bank has over 120 inventory, and I'm constantly juggling items for space - no room for extra sets or other stuff and it is tiresome and tedious.

    More, please.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
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  • AshySamurai
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    Ourorboros wrote: »
    Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.

    Agree. The sysyem is nice as it is. All need to decide for themself, what they need more.

    BTW for now I have ~40-50 free inventory slots. I hold a few costumes, all trophies and some craft materials in bank(not all). And I pick all, look on every corner. And still have enoigh free space. So, what the problem? No "horse buff". Only 110 slots and all fine. So I don't see a reason why ZOS should increase bag space or give us additional bag for materials.
    Make sweetrolls, not nerfs!
  • superquadockyb14_ESO
    I think it would be smart to have bank space exclusively for crafting supplies. Though I do understand why there isn't more space as it forces people to choose and prioritizes the items. I do think the idea of having 'alts' for extra space is really dumb. I don't use alternate characters in such a fashion because its so tedious.
  • justin.sniesakub17_ESO
    I voted no, I like how storage space is causing gold to actually be desirable.
    For the night is dark and full of terrors.
  • Aesthier
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    I am neutral to the OP's idea as I can see both sides of the issue.

    However I would like to see Recipes, Motifs, and PVP items such as balliste made stackable.
  • Sagorn
    Sagorn
    Soul Shriven
    4 characters - 160 inventory slots
    4 characters - 140+ inventory slots (give me a couple weeks and they will be 160)

    240 bank slots

    Most characters 95% full all the time. The only reason I have any space open on them is to move things around.. slowly.

    I destroy most of the 0 gold items I find. Believe it or not, this takes time as I need to destroy items one click at a time. I sell almost all of my refined mats now as there is no space, even though I would like to keep a healthy amount around if I decide to craft some different sets for myself to test, or craft for other people.

    I've said it in several other posts.. I know they had a reason for the choices they made, but in reality it doesn't work for a lot of people who craft a lot or want to play a lot of alts and save things for them. While I am not a collectable sort of person, I did want to keep the trophies I received, but almost all of them were destroyed because they just took up too much space. Will ZoS give them back to me when they give a special storage for them?

    While I find this, and some other poor design decisions making me wonder if I want to keep paying for a game that frustrates me at times, I do enjoy other aspects and think the game has potential. Hell.. I'd even get a second account if it wasn't still selling for 80 bucks just so I'd have some more storage space. The other problems I have with the game would not be resolved but having more room would certainly alleviate one of my current gripes.

    And for those who say.. why would you get another account if you might quit the game over your issues... I don't mind paying for something I enjoy at the moment. If I spent 40 bucks for a second account and only played for another month it would still be worth it to me for the month I didn't have to be frustrated over space issues. With that said.. 80 bucks is just a bit too much. Not because I don't have 80 bucks.. but because I think the price is a bit too high for what it should be.
  • CoolsHisHands
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    I'm okay with trophies having a separate tab that doesn't count toward your inventory. Why? Because they're a special class of item that are always Bound, so they can't be sold. They are memories of what you've done, almost like achievements.

    Now, there could be some argument against this because using trophies has visible effects in game. For example, if everyone has access to Fianvar's Trinket in Cyrodiil, then everyone can pull that "fake scroll carrier" stunt, not just those who thought to bring it. I can see the merit of that issue, but I personally still think trophies can be removed from the inventory count.

    Any other class of item that by default is sellable (even if some individual members of that class are BoP) should count toward your main inventory. This includes crafting materials. Because it's limited, your inventory space has value, and as a crafter you chose to use that inventory to carry materials. This is because crafters value crafting mats more than other things that fill up your inventory, just like hard-core PvPers value siege equipment more than other things that fill up their inventory. And yes, you can certainly find threads on these boards asking for siege equipment to have its own tab as well, not counting toward your inventory count.

    Do you see where I'm going with this? Every group who places special value on their own class of items wants that class of items not to count toward their inventory. Why? Because they recognise that it's a sacrifice to use so many slots for those items and want the game to be easier for them. What they conveniently ignore is that by doing so, bag slots for that class of item lose all subjective value, and the associated economy will collapse for all but the rarest and most consumable items.

    Please stop trying to make the game easier. Easy mode is not the answer to making the game more fun.

    Firm No on this poll.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • MercutioElessar
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    Hmmm.... sweetrolls... :blush:
    If I've ever offended you,
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  • MornaBaine
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    I'm okay with trophies having a separate tab that doesn't count toward your inventory. Why? Because they're a special class of item that are always Bound, so they can't be sold. They are memories of what you've done, almost like achievements.

    Now, there could be some argument against this because using trophies has visible effects in game. For example, if everyone has access to Fianvar's Trinket in Cyrodiil, then everyone can pull that "fake scroll carrier" stunt, not just those who thought to bring it. I can see the merit of that issue, but I personally still think trophies can be removed from the inventory count.

    Any other class of item that by default is sellable (even if some individual members of that class are BoP) should count toward your main inventory. This includes crafting materials. Because it's limited, your inventory space has value, and as a crafter you chose to use that inventory to carry materials. This is because crafters value crafting mats more than other things that fill up your inventory, just like hard-core PvPers value siege equipment more than other things that fill up their inventory. And yes, you can certainly find threads on these boards asking for siege equipment to have its own tab as well, not counting toward your inventory count.

    Do you see where I'm going with this? Every group who places special value on their own class of items wants that class of items not to count toward their inventory. Why? Because they recognise that it's a sacrifice to use so many slots for those items and want the game to be easier for them. What they conveniently ignore is that by doing so, bag slots for that class of item lose all subjective value, and the associated economy will collapse for all but the rarest and most consumable items.

    Please stop trying to make the game easier. Easy mode is not the answer to making the game more fun.

    Firm No on this poll.

    As someone who has been part of Legend Gaming in two different games (AoC and SWTOR) I'm going to have to respectfully disagree with you just the same. Crafting has nothing to do with PvE or PvP and it should not take up the slots related to those activities. Having insufficient space for proper inventory for goods is NOT good for the market. What business survives without a warehouse? Crafting mats should automatically have as much space as the minimum starting inventory and additional space for mats should have to be purchased separately from regular bank space. That's NOT making the game too easy, that's making players decide between crafting space and space for everything else the game offers. It thus more realistically reflects a crafting business model. It has nothing to do with "easy mode" because boss fights and PvP remains just as difficult as ever. I do not appreciate being forced to choose between my hard earned loot and my business. Nor should I have to.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • CoolsHisHands
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    MornaBaine wrote: »
    As someone who has been part of Legend Gaming in two different games (AoC and SWTOR) I'm going to have to respectfully disagree with you just the same.
    Hi! :)

    MornaBaine wrote: »
    Crafting has nothing to do with PvE or PvP
    Wut?

    MornaBaine wrote: »
    and it should not take up the slots related to those activities. Having insufficient space for proper inventory for goods is NOT good for the market. What business survives without a warehouse?
    Does that warehouse have unlimited space?

    Does that business not pay to rent that warehouse? Or if they own the warehouse, do they not pay property taxes to keep it?

    By bringing up warehouses, you've indirectly confirmed my point: Extra inventory space, even by businesses in RL, is an investment. You don't automatically get a warehouse when you register a new business, nor do you automatically get one when you run out of space in your back room. And that's precisely how it works in ESO right now.

    MornaBaine wrote: »
    I do not appreciate being forced to choose between my hard earned loot and my business. Nor should I have to.
    Obviously you don't run your own business.
    Edited by CoolsHisHands on October 20, 2014 6:52PM
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • Moonscythe
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    Okay, I know I'm referring to a single player game so don't roll your eyes at me. I picked up KoA Reckoning recently and I like their system of having the four categories of crafting stuff go into its own bag that counts as only one item in inventory. That way I can gather flowers and such to my heart's content without suddenly finding myself burdened with plants and nothing to do with them. The game provides a generous stash as well but that usually ends up holding gear that is only occasionally used or is waiting for the complete set.
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  • MornaBaine
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    [
    Does that warehouse have unlimited space?

    Does that business not pay to rent that warehouse? Or if they own the warehouse, do they not pay property taxes to keep it?

    By bringing up warehouses, you've indirectly confirmed my point: Extra inventory space, even by businesses in RL, is an investment. You don't automatically get a warehouse when you register a new business, nor do you automatically get one when you run out of space in your back room. And that's precisely how it works in ESO right now.


    .

    No, warehouses do not have unlimited space. Nor have I asked for them to. Indeed, I expect to pay for any expansion of them. However, a warehouse is not your house. Sadly, we don't have houses in ESO so all my worldly possessions must be stuffed in my bank vault and my knapsack. Ergo, that is my "household stuff" space. If we HAD housing and the associated space that could be purchased via trunks and shelves and wardrobes, etc. then I would be happy to see my knapsack reduced in space to something remotely realistic to be carried around with my character. Heck, I'd be happy to pay for the initial additional bank tab that would be mats only storage space and then pay to upgrade/increase it as we do regular bank space now. If you don't craft and don't need that "warehouse" then don't buy it. But for those of us who DO need it, it should be available.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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