AshySamurai wrote: »ZOS plans to give us a separate storage for trophies and pets. IMO they won't give us an additional storage for mats. And TBH I don't know why they should give us it.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken.
That would entirely defeat the purpose...leandro.800ub17_ESO wrote: »yes but if so then reduce the total amount of item bag
MornaBaine wrote: »I can't believe I have a misspelling in my poll, which of course I can't change. *dies of shame*
Guild banks (and guild setup options in general) are another poorly done mess entirely.eventide03b14a_ESO wrote: »We should also have the option to use materials from the guild banks.
Ourorboros wrote: »Enough whining about deliberate game design choices. Limited inventory space was such a choice. It's not broken. But it does punish lazy players who want to hoard everything instead of making smart decisions about what to keep. I have one main character maxed in all crafts. I haven't maxed my bank space, and I only have 5 alts as mules, who still have space available. It was tough dealing with space issues while leveling crafts, but not impossible. That is how the game is meant to be. Others broke their crafters into multiple alts rather than all training on one character as a way to deal with space issues. Some players have used gold to max out bank and alts. ZOS created a space restriction that forces players to make hard decisions. I hope they never give in to player pressure to undo this.
CoolsHisHands wrote: »I'm okay with trophies having a separate tab that doesn't count toward your inventory. Why? Because they're a special class of item that are always Bound, so they can't be sold. They are memories of what you've done, almost like achievements.
Now, there could be some argument against this because using trophies has visible effects in game. For example, if everyone has access to Fianvar's Trinket in Cyrodiil, then everyone can pull that "fake scroll carrier" stunt, not just those who thought to bring it. I can see the merit of that issue, but I personally still think trophies can be removed from the inventory count.
Any other class of item that by default is sellable (even if some individual members of that class are BoP) should count toward your main inventory. This includes crafting materials. Because it's limited, your inventory space has value, and as a crafter you chose to use that inventory to carry materials. This is because crafters value crafting mats more than other things that fill up your inventory, just like hard-core PvPers value siege equipment more than other things that fill up their inventory. And yes, you can certainly find threads on these boards asking for siege equipment to have its own tab as well, not counting toward your inventory count.
Do you see where I'm going with this? Every group who places special value on their own class of items wants that class of items not to count toward their inventory. Why? Because they recognise that it's a sacrifice to use so many slots for those items and want the game to be easier for them. What they conveniently ignore is that by doing so, bag slots for that class of item lose all subjective value, and the associated economy will collapse for all but the rarest and most consumable items.
Please stop trying to make the game easier. Easy mode is not the answer to making the game more fun.
Firm No on this poll.
Hi!MornaBaine wrote: »As someone who has been part of Legend Gaming in two different games (AoC and SWTOR) I'm going to have to respectfully disagree with you just the same.
Wut?MornaBaine wrote: »Crafting has nothing to do with PvE or PvP
Does that warehouse have unlimited space?MornaBaine wrote: »and it should not take up the slots related to those activities. Having insufficient space for proper inventory for goods is NOT good for the market. What business survives without a warehouse?
Obviously you don't run your own business.MornaBaine wrote: »I do not appreciate being forced to choose between my hard earned loot and my business. Nor should I have to.
CoolsHisHands wrote: »[
Does that warehouse have unlimited space?
Does that business not pay to rent that warehouse? Or if they own the warehouse, do they not pay property taxes to keep it?
By bringing up warehouses, you've indirectly confirmed my point: Extra inventory space, even by businesses in RL, is an investment. You don't automatically get a warehouse when you register a new business, nor do you automatically get one when you run out of space in your back room. And that's precisely how it works in ESO right now.
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