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"One of these things, is not like the others..." (lets remember Sesame Street)

onlinegamer1
onlinegamer1
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"Looted: Raw Void Bloom x 3"
"Looted: Voidstone Ore x 3"
"Looted: Nightwood x 3"
"Looted: Columbine x 1"

Sing it:
"One of these things is not like the others,
One of these things just doesn't belong,
Can you tell which thing is not like the others
By the time I finish my song?"

ZoS, please fix.

And by "fix" I mean, make them drop x2 or x3 like everything else and give us back our skill points for making extras during creation. There is no reason Alchemists should have to spend extra skill points to get what everyone else gets simply by clicking "E" to harvest.
  • shadowz081
    shadowz081
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    Yes...Well go try and make a hundred potions...one at a time...it is tedious work that extra 75 times ill have to hit the 'e' key...Though I wouldn't mind if they let drop 2 or 3 herbs AND let me keep my 'make extra potion/herb' ability.
  • Tabbycat
    Tabbycat
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    I think it has to do with the fact that when you go to refine the raw material, you don't get the same amount of refined material as the raw materials that you started out with. With alchemy plants, you don't have to refine them, thus your usable materials will always be a 1:1 ratio. When refining a stack of 10 raw material you may get anywhere from 6 to all 10 refined materials. Thus you would need more than 100 raw material to get 100 refined product.
    Edited by Tabbycat on October 20, 2014 12:29PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • onlinegamer1
    onlinegamer1
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    shadowz081 wrote: »
    Yes...Well go try and make a hundred potions...one at a time...it is tedious work that extra 75 times ill have to hit the 'e' key...Though I wouldn't mind if they let drop 2 or 3 herbs AND let me keep my 'make extra potion/herb' ability.

    Hmm, good point, I hadn't really considered that part of it. But, for "convenience", I really shouldn't be penalized multiple skill points.
  • nerevarine1138
    nerevarine1138
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    Refining basic materials isn't the main source of crafting goods for everything else you listed.

    Alchemists, like provisioners, only need basic ingredients to make potions. So they need to balance that out.
    ----
    Murray?
  • OrangeTheCat
    OrangeTheCat
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    shadowz081 wrote: »
    Yes...Well go try and make a hundred potions...one at a time...it is tedious work that extra 75 times ill have to hit the 'e' key...Though I wouldn't mind if they let drop 2 or 3 herbs AND let me keep my 'make extra potion/herb' ability.

    That just points out yet another issue with the klunky and lazily designed UI - namely, that we cannot create batches of crafted items. Yesterday, I created a few hundred provisioning items - 200 soups, 100 drinks, 300 meats, etc (yeah, I hoard mats and I dislike crafting of consumables which are not so useful in this game). It took me nearly 2 hours to do this due to a combination of the time needed to manage my inventory and the fact that I had to hit 'r' once to create 3 instances of each item. What? ZOS devs never heard of a while loop? How much dev time was actually saved by not allowing batch crafting?
    Edited by OrangeTheCat on October 20, 2014 12:57PM
  • seanolan
    seanolan
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    You can create batches with an addon. But it still takes time, as it should. The idea is that you are crafting something after all! God forbid it should take the 3-6 months to craft a suit of armor that it should, or 2-3 hours it takes to create food over an open firepit!

    As to the 1 plant vs. multiple node resources, ummm, how many potions can you get from a plant, vs how many weapons do you get from a single node's worth of ore/wood/fiber? Yeah, once you think about that, you'll realize how stupid the whining about the number of items sounds.
  • Morvul
    Morvul
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    2 plants (from 2 nodes) makes you 4 potions
    6 ore (from 2 nodes) makes you... uhm... nothing: basically all items require 10-18 refined ore
  • Tabbycat
    Tabbycat
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    seanolan wrote: »
    You can create batches with an addon. But it still takes time, as it should. The idea is that you are crafting something after all! God forbid it should take the 3-6 months to craft a suit of armor that it should, or 2-3 hours it takes to create food over an open firepit!

    As to the 1 plant vs. multiple node resources, ummm, how many potions can you get from a plant, vs how many weapons do you get from a single node's worth of ore/wood/fiber? Yeah, once you think about that, you'll realize how stupid the whining about the number of items sounds.

    How long do the potions last? How many potions will you use before you out-level that armor you are wearing?

    If you replace armor sets every 6 levels (like I do), how much raw material will it take to make one full set of armor? How many potions would I use during those 6 levels? (Buff potions & restoratives) How many herbs (2-3 herbs per potion) will I need for those potions to last me 6 levels?
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • onlinegamer1
    onlinegamer1
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    I'd prefer not to talk about "realism" in a fantasy online video game, and instead keep the topic focussed on "game play" and "balance".

    Gameplay: Its annoying to craft potions over and over again, whereas Armor/weapons (at end game) are "One and Done".

    Balance: Its WAY more time consuming to harvest plants and make potions than crafting gear, and it requires *3* extra skill points that other professions do not have to spend to help this issue.
    Edited by onlinegamer1 on October 20, 2014 1:03PM
  • OrangeTheCat
    OrangeTheCat
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    seanolan wrote: »
    You can create batches with an addon. But it still takes time, as it should. The idea is that you are crafting something after all! God forbid it should take the 3-6 months to craft a suit of armor that it should, or 2-3 hours it takes to create food over an open firepit!

    snip

    OH puhleeze. This is a game, not real life nor is it a real life simulator. I have life for that; I don't need a simulator.

    I am loathe to run yet another add-on that compensates for ZOS' UI failure and which will likely go out of date when the add-on dev leaves the game. But that's just me.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Didn't know you could loot columbine. I've only ever harvested it. Voidstone ore too. The others I don't know about.
    Edited by purple-magicb16_ESO on October 20, 2014 1:18PM
    I don't comment here often but when I do, I get [snip]
  • Nazon_Katts
    Nazon_Katts
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    Obviously, it's the ore that doesn't belong. But what's wrong with it? And what kind of fix from ZOS shall we expect now?!
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Tabbycat
    Tabbycat
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    Obviously, it's the ore that doesn't belong. But what's wrong with it? And what kind of fix from ZOS shall we expect now?!

    Sheogorath has read this thread. From now on you will no longer mine ore from nodes. Instead you will mine cheese, lots and lots of wonderful, delicious cheese.

    Enjoy your new cheesy armor. And be sure to thank Sheogorath for fixing this problem for you. He gets a bit... testy... when his efforts go unappreciated.

    Really, go thank him. You don't want to sprout new angry limbs, do you?
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • BBSooner
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    Haven't looked at the skill points in awhile, honestly, but even after sinking the points in to "craft additional potions each time" I think I've still put less points in alchemy than I have with the hard crafts.
  • onlinegamer1
    onlinegamer1
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    BBSooner wrote: »
    Haven't looked at the skill points in awhile, honestly, but even after sinking the points in to "craft additional potions each time" I think I've still put less points in alchemy than I have with the hard crafts.

    Hmm, you are right. If you max all points (not sure if anyone would, but if you do), this is the breakout:

    Blacksmith: 25 points
    Clothing: 25 points
    Woodworking: 25 points
    Provisioning: 24 points
    Alchemy: 20 points
  • shanersimms_ESO
    shanersimms_ESO
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    "Looted: Raw Void Bloom x 3"
    "Looted: Voidstone Ore x 3"
    "Looted: Nightwood x 3"
    "Looted: Columbine x 1"

    Sing it:
    "One of these things is not like the others,
    One of these things just doesn't belong,
    Can you tell which thing is not like the others
    By the time I finish my song?"

    ZoS, please fix.

    And by "fix" I mean, make them drop x2 or x3 like everything else and give us back our skill points for making extras during creation. There is no reason Alchemists should have to spend extra skill points to get what everyone else gets simply by clicking "E" to harvest.

    You're right! One of these professions is not like the others and actually gives you a solid way to earn income...

    Which Profession is that? Oh it's Alchemy!!!

    Let's nerf it to the ground so there will be no market to buy/sell potions anymore as anyone can just farm up the mats for a full stack lickety-split!

    /sarcasm

    This is an absolutely terrible suggestion. Keeping the materials rarer makes them more valuable. Please leave as is.
    -Lord Shaszahan the Archmage, of The Septim Bloodline
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