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Seriously, who is responsible for traits on dropped sets?

amasuriel
amasuriel
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So I feel the need to vent my exasperation on this topic.

Many of the new sets in upper craglorn are actually useful. Footman, Healer, Thundering Plate etc...except for the traits.

Seriously, VR ranked people DO NOT GAIN EXPLORATION XP, yet almost all the Footman gear drops with exploration. WTF.

At least you can get Footman gear with Divines...I like the Thundering Plate set bonuses but won't ever actually use it since all the pieces are stuck with Sturdy.

Seriously guys, either give the dropped sets useful traits, or introduce a way to replace traits with crafting. Its just embarrassing. And I feel bad for the people that spent time implementing sets that will never get worn because of this issue.

That's my rant.
  • rophez_ESO
    rophez_ESO
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    According to the first ESO Live, they are going to randomize traits on dropped sets. So you can farm for the piece with the trait you want. Better than nothing!
  • Nestor
    Nestor
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    Or, they could give us Exploration Exp for VR Zones.....

    True the Exploration Exp gets smaller and smaller in proportion to the levels, but every bit helps.
    Enjoy the game, life is what you really want to be worried about.

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  • Mantic0r3
    Mantic0r3
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    rophez_ESO wrote: »
    According to the first ESO Live, they are going to randomize traits on dropped sets. So you can farm for the piece with the trait you want. Better than nothing!

    hopefully^^ much needed fix
    (altough I would like the crafting option)
  • Palidon
    Palidon
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    rophez_ESO wrote: »
    According to the first ESO Live, they are going to randomize traits on dropped sets. So you can farm for the piece with the trait you want. Better than nothing!

    What they need to do is give the option at a crafting station to change the current applied trait on a dropped piece of armor or weapons to one the player desires to use. Lets face it the majority of traits applied on dropped sets are completely useless.

  • Yusuf
    Yusuf
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    I wrote a few feedback-tickets about this. Thank you for opening a thread on the forums and conveying what 99% of the players are thinking. :)
  • AlexDougherty
    AlexDougherty
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    Nestor wrote: »
    Or, they could give us Exploration Exp for VR Zones.....

    True the Exploration Exp gets smaller and smaller in proportion to the levels, but every bit helps.

    That would make sense, if you get VR gear with exploration trait, give VR exploration xp.
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