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Any plans for more intense weather?

  • Hadria
    Hadria
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    This would be awesome ! I added Frostfall and Realistic Needs and Diseases to my Skyrim game ! It became a whole new game !Trying to survive the weather and battling the ravaging diseases added a whole new element to the game, couldn't play Skyrim without these mods :D

    Same here, it definitely added something special to the game, something that wouldn't hurt this game only improve it
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    I agree with the OP. More savage weather would be great.
    Edited by Enemy-of-Coldharbour on October 17, 2014 8:56PM
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  • KanedaSyndrome
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    Elf_Boy wrote: »
    Supporting more intense and longer lasting weather. It adds atmosphere. Would honestly also loved for the day/night cycle being closer linked to the real life day night cycle.

    I am curious, for what time zone should it be linked?

    I guess for NA server it would be for their central zone (they have 3 different ones from coast to coast, if I recall correctly) and for the EU server it would probably just be GMT.
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  • Hadria
    Hadria
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    Elf_Boy wrote: »
    Supporting more intense and longer lasting weather. It adds atmosphere. Would honestly also loved for the day/night cycle being closer linked to the real life day night cycle.

    I am curious, for what time zone should it be linked?

    I guess for NA server it would be for their central zone (they have 3 different ones from coast to coast, if I recall correctly) and for the EU server it would probably just be GMT.

    That sounds reasonable.
  • starkerealm
    starkerealm
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    Elf_Boy wrote: »
    Supporting more intense and longer lasting weather. It adds atmosphere. Would honestly also loved for the day/night cycle being closer linked to the real life day night cycle.

    I am curious, for what time zone should it be linked?

    I guess for NA server it would be for their central zone (they have 3 different ones from coast to coast, if I recall correctly) and for the EU server it would probably just be GMT.

    Four. Going East to West: Eastern, Central, Mountain, Pacific.

    Mountain covers a whole lot of nobody, so you rarely hear it. Stuff usually gets scheduled either on Pacific or Eastern because that's where the heaviest population density is.
  • Rune_Relic
    Rune_Relic
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    I dream about the day that an MMO developer will have the courage to add game hindering effects to some regions, like... debuffs or other type of 'punishments' for really bad and inhospitable areas like Alik'r when the sun is high or the freezing, deadly cold of Skyrim. Maybe diseases in Black Marsh? :open_mouth:

    They do...
    They do actually do this in one mountain area where you will freeze to death if you dont jump from fire to fire

    Anyway..+1. The more extreme the weather the better. The weather can be badass too.... never mind the world bosses :)
    Edited by Rune_Relic on October 18, 2014 5:53PM
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  • Rune_Relic
    Rune_Relic
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    Supporting more intense and longer lasting weather. It adds atmosphere. Would honestly also loved for the day/night cycle being closer linked to the real life day night cycle.

    No cant have the day and night sync as I would never see night time or never see day time as I am always on at the same time. When they are out of sync I still get to see all times of day eventually.
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  • Rune_Relic
    Rune_Relic
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    Hadria wrote: »
    Vizier wrote: »
    I would like it if weather actually had an effect on game play.

    Ever tried to walk through muddy areas. It's difficult. And after a time the mud sticks to your feet like cement. Ever climb or decent a hill in a downpour? Staying on your feet is not easy. Seems there could be some way of making folks "less responsive" when switching directions when it's all wet. Maybe stopping on a dime could be next to impossible. Should perhaps move slower when in the snow etc.

    Would it be cool if weather effected some spells? Like fire might be less effective in the rain but electrical more so. Poison maybe less effective in the wind but more so when it's still after a rain? Ice more effective when it's snowing etc? I don't know. I think it would be interesting to have combat and abilities effected in such a way.

    Using weather effects might even open the way to enhancing or developing some racial passives as well. I mean Khajiit have clawed feet. Good for gripping turf but not so good on paved areas. Argonians also have tails I imagine they could use for support and balance when conditions are bad.

    You don't even have to limit things totally on weather. There are a variety of terrain features like lakes, ponds, creeks, standing pools of water, deep snow, hills with steep inclines/declines that could effect how fast you move depending on race and armor types etc.

    Great Idea and observation OP. This type of focus could add a great deal to immersion and a randomness to PvP that I think would go far in keeping things interesting.


    Oh man I really liked the idea of new racials! That sounds fantastic. Your whole post is great too. We gotta get zeni to take a look at this.

    How about notching auto-synergies up a level.
    If too many people cast ice based spells it brings a local ice storm on.
    Too many people casting lighting brings a rainstorm on.
    etc.
    ie not only is the natrual weather systems...but user actions actually impact the zonal weather systems.

    Freeze a lake in summer so you can walk across instead of swim and get eaten by slaughterfish ?
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  • Rune_Relic
    Rune_Relic
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    dan958 wrote: »
    I love thunderstorms in ESO, but I would like more intense ones - lots more rain, lots more thunder! :)

    How about stuff being struck by lighting and burst into flame for a while before the rain puts it out ?
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  • arena25
    arena25
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    Good idea, I say. What I think is that Cyrodiil should always be under a lightning storm. Lightning strikes randomly, and anything struck by it dies or breaks apart. Like people are killed by the lightning if they get struck, siege weapons are destroyed, forward camps catch on fire.
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  • AlexDougherty
    AlexDougherty
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    arena25 wrote: »
    Good idea, I say. What I think is that Cyrodiil should always be under a lightning storm. Lightning strikes randomly, and anything struck by it dies or breaks apart. Like people are killed by the lightning if they get struck, siege weapons are destroyed, forward camps catch on fire.

    Ok, but just Cyrodiil.

    Mainly because I don't play PVP, and god forbid I have to experience that during the game.
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  • blueturtle1313
    blueturtle1313
    Soul Shriven
    One of my fav mods in Skyrim is the Exteme Weather mod. The immersion factor of a heavy downpour (Thnder clouds rolling in, Lightening) or just a fog rolling in is just beyond amazing to me. They could even tie in a rolling fog into a Ravenloft thing where it takes you to a new quested area for a haunted keep quest line or something. Heck, even keep the Vampire theme from the Ravenloft Strahd story lines. Removing the Strahd character of course but perhaps another Vampire lord.
  • Zorrashi
    Zorrashi
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    Half of the time I barely notice rain in ESO right now. So more severe weather conditions would be most welcome. I would practically adore and fall in love with fog--even if I became lost in it.

    I would also love an more prominent form of darkness at night, but I guess that's asking too much.
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    I'd love to get hit by a lightning bolt *VERY VERY OCCASIONALLY*
    Tornado idea is fantastic, too!
    Immersion ftw!
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  • Rune_Relic
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    I want snow storms, blizzards and white outs in the right areas of course.
    Must admit the crack of thunder in ESO made me jump a couple of times.
    They got that nailed down quite well.
    Edited by Rune_Relic on October 19, 2014 12:11PM
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  • AlexDougherty
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    For all those saying they want extreme weather, just one question.

    How Annoyed will people get when they are being killed by a random weather effect?, ie something that can't be dodged or mitigated!.

    Annoyed enough to stop playing perhaps, I'm not saying being killed once or twice will get people quitting, but once or twice a week maybe. I know if I was being killed by weather often enough I would look for another game.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Zorrashi
    Zorrashi
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    For all those saying they want extreme weather, just one question.

    How Annoyed will people get when they are being killed by a random weather effect?, ie something that can't be dodged or mitigated!.

    Annoyed enough to stop playing perhaps, I'm not saying being killed once or twice will get people quitting, but once or twice a week maybe. I know if I was being killed by weather often enough I would look for another game.

    Personally, I don't think they should take the weather changes THAT far. I mean, I only want it to be mostly a visual hindrance (trying to spot a mob in a very dark thunderstorm) or visual pleaser (oh I love blizzards!).

    At most I would expect weather to allow for buff/debuffs for weapon types. Like, for instance, rainy weather decreases the damage of inferno staffs and but increases the damage of lightning staff. Or how extreme weather conditions (i.e blizzards/super-hot dessert climate) may slow down striking time for melee weapon users.

    But other than that, the changes that are reminiscent of frostfall will likely prove to annoying/tedious for the average player to deal with. Like...a lot. I honestly don't think Zenni will have the gall to even try that.
  • AlexDougherty
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    Zorrashi wrote: »
    For all those saying they want extreme weather, just one question.

    How Annoyed will people get when they are being killed by a random weather effect?, ie something that can't be dodged or mitigated!.

    Annoyed enough to stop playing perhaps, I'm not saying being killed once or twice will get people quitting, but once or twice a week maybe. I know if I was being killed by weather often enough I would look for another game.

    Personally, I don't think they should take the weather changes THAT far. I mean, I only want it to be mostly a visual hindrance (trying to spot a mob in a very dark thunderstorm) or visual pleaser (oh I love blizzards!).

    At most I would expect weather to allow for buff/debuffs for weapon types. Like, for instance, rainy weather decreases the damage of inferno staffs and but increases the damage of lightning staff. Or how extreme weather conditions (i.e blizzards/super-hot dessert climate) may slow down striking time for melee weapon users.

    But other than that, the changes that are reminiscent of frostfall will likely prove to annoying/tedious for the average player to deal with. Like...a lot. I honestly don't think Zenni will have the gall to even try that.

    Ok a visual hindrance, maybe with some slowing down, I could live with that, but only if it's not too common, I still hate that Dark Chamber in Coldharbour or what ever it was called.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Hadria
    Hadria
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    Some other great ideas in here..

    agree for the most part with the guy stating that weather hindering effects would annoy people. they could make it mostly visual with a slight chance of something happening. I mostly just wanted to see bigger rain/snow storms. some awesome fog. if they could first do that then maybe try the other things that would be great too. just a increase in the density of rain/snow/fog for starters.
  • Rune_Relic
    Rune_Relic
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    For all those saying they want extreme weather, just one question.

    How Annoyed will people get when they are being killed by a random weather effect?, ie something that can't be dodged or mitigated!.

    Annoyed enough to stop playing perhaps, I'm not saying being killed once or twice will get people quitting, but once or twice a week maybe. I know if I was being killed by weather often enough I would look for another game.

    TBH I am killed by skill hang, weapon swapping hang, server freezes, ninja stealth NPCs phasing, etc. I think being killed by the weather wont really bother me half as much. One I expect...the other I don't. Could also have a weather damage toggle ? It is purely for you if its detrimental or not.
    Edited by Rune_Relic on October 20, 2014 9:48AM
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  • Hadria
    Hadria
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    Rune_Relic wrote: »
    For all those saying they want extreme weather, just one question.

    How Annoyed will people get when they are being killed by a random weather effect?, ie something that can't be dodged or mitigated!.

    Annoyed enough to stop playing perhaps, I'm not saying being killed once or twice will get people quitting, but once or twice a week maybe. I know if I was being killed by weather often enough I would look for another game.

    TBH I am killed by skill hang, weapon swapping hang, server freezes, ninja stealth NPCs phasing, etc. I think being killed by the weather wont really bother me half as much. One I expect...the other I don't. Could also have a weather damage toggle ? It is purely for you if its detrimental or not.

    Well it would be very interesting if they did make it dl weather effects you in some ways but I don't think most people's computer would handle it. I've never had any of und problems you're so right there the weather would effect both of us quite differently.


    What would be nice is if they made the weather more intense. Thicker rain/snow, thick fog. They start there I'm sure people's comp could handle that..
  • UndeadBlood
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    I would love weather effects to be more visible. Like heavy rain/snow/fog. Immersion is a pretty big selling point of this game, and weather effects play a big role in that. Someone from ZOS, please atleast tell us you're considering or planing better weather effects for the future.
  • Hadria
    Hadria
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    SubSeco wrote: »
    I would love weather effects to be more visible. Like heavy rain/snow/fog. Immersion is a pretty big selling point of this game, and weather effects play a big role in that. Someone from ZOS, please atleast tell us you're considering or planing better weather effects for the future.

    I agree! I would love to hear from someone from high up about this. cmon!!!
  • RSram
    RSram
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    arena25 wrote: »
    Good idea, I say. What I think is that Cyrodiil should always be under a lightning storm. Lightning strikes randomly, and anything struck by it dies or breaks apart. Like people are killed by the lightning if they get struck, siege weapons are destroyed, forward camps catch on fire.

    So when I raise my staff to attack a NPC, I might get hit by a lightening bolt?

  • Hadria
    Hadria
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    RSram wrote: »
    arena25 wrote: »
    Good idea, I say. What I think is that Cyrodiil should always be under a lightning storm. Lightning strikes randomly, and anything struck by it dies or breaks apart. Like people are killed by the lightning if they get struck, siege weapons are destroyed, forward camps catch on fire.

    So when I raise my staff to attack a NPC, I might get hit by a lightening bolt?

    Wouldn't that be something!
  • ThatNeonZebraAgain
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    I dream about the day that an MMO developer will have the courage to add game hindering effects to some regions, like... debuffs or other type of 'punishments' for really bad and inhospitable areas like Alik'r when the sun is high or the freezing, deadly cold of Skyrim. Maybe diseases in Black Marsh? :open_mouth:

    Go check out Camelot Unchained ;)

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