Absolutely. With scaling turned off, the reward would be as it is now; fixed at the level of the quest, and therefore relatively insignificant if you are playing a quest 10+ levels over. With scaling on, you'd get a meaningful reward.@Holycannoli Regarding the name "Solo dungeons". This is an error on the part of the add-on maker, who has accidentally seeded a major misconception; there is no such thing as a "solo dungeon". Their correct in-game name is Delves. (And, as said above, delves are not instanced, and this is about Solo Instances.)@Welka scaling is good, but the option of only having scaling if you want it is better.Sorry guys but we mustn't be playing the same game. ESO is my first MMO and its my first PC game. I face rolled all solo content with my DK stamina DW and bow, with broken armor and using hardly any potion. I have a reroll sorcerer, same scenario. Broken armor, no buff, no potion, no soul gem and fighting with a resto staff. Walk in a park, even at vet level. Just started a NB that's level 20 in DC. Same story again. Face rolling quests above my level. It's just boring.
Now the forum is becoming a joke between people complaining about forced group content AND forced solo content...
Sorry guys but scaling IS a good thing
Yep, then the reward and XP must be optional too...
Yeah but what's the point? It is already so laughingly easy. Is this what gaming has become? Select easy mode, run through it as fast as possible and move on... If you get stuck somewhere, it's obviously the game that's too hard and need nerfing...
What an overreaction. To out level some quests, you need first to complete some at your level. So how did these "casuals" overcome this huge difficulty? What's the difference then?
Or maybe they grind mud crabs until all quests turn gray?
At some point, games need to stop holding the players hands. That's my opinion
A recent poll showed that a clear majority of the TESO players think that the "story" is the most important part of the game. The solo instances are precisely those that are part of the main story lines. It would seem that one of the biggest things that ZOS can do to put a dent in their wallet is to put barriers in place that prevent people from experiencing the story - such as changing the game mechanics so that players can't, or out of frustration won't, complete the quests needed to advance the story line. Players have widely varying tolerances to doing the same thing again, and again, and again, and again, when what they really want is to experience the story. ZOS should "hold players hands" all they feel is necessary to keep players and keep the $$ coming in.At some point, games need to stop holding the players hands. That's my opinion
Hall of torment, nothing special about that quest.
You want ESO to cater for the minority? That's what will make the game die
Absolutely. With scaling turned off, the reward would be as it is now; fixed at the level of the quest, and therefore relatively insignificant if you are playing a quest 10+ levels over. With scaling on, you'd get a meaningful reward.
Interesting point that. Easy to check though; just roll two different level toons on PTS and run them through the same quest.Holycannoli wrote: »Absolutely. With scaling turned off, the reward would be as it is now; fixed at the level of the quest, and therefore relatively insignificant if you are playing a quest 10+ levels over. With scaling on, you'd get a meaningful reward.
Are we sure about that? Main, mage and fighters guild quest rewards are all level specific - they don't scale to your level. If scaling increases reward levels then it would be best to purposely level as high as possible before doing them.
If scaling doesn't affect reward levels, then we're doing more difficult content for the same lower level reward if we outlevel the quests, purposely or not. We will be fighting higher level mobs for low level rewards and that's never acceptable. And it's pretty easy to outlevel quests unless you do absolutely nothing else. I've outleveled entire maps because I wanted to spend some time in cyrodiil.
I never thought about this until now.
Interesting point that. Easy to check though; just roll two different level toons on PTS and run them through the same quest.[/quote]
What an overreaction. To out level some quests, you need first to complete some at your level. So how did these "casuals" overcome this huge difficulty? What's the difference then?
Or maybe they grind mud crabs until all quests turn gray?
At some point, games need to stop holding the players hands. That's my opinion
There are games and titles that straight do not hold your hand like Dark Souls and Ninja Gaiden...
That wouldn't quite work as you'd need to be testing a scaled quest, and it'd take ages before your Level 1 is ready to do the first Solo Instance that you can do on PTS, which is at Level 8. Better thing would be to roll a VR14 and a Lvl 45 from the templates and run them both through Long Lost Lore. If loot scales at all in these scaled instances, that should make it obvious.
I guess it depends on how many of the side quests you do. I am always overlevelled rather than underlevelled, and quests are 2 or 3 levels below me.WhiskeyRiver.AZub17_ESO wrote: »What does bother me is that at a certain level,the quests start being two to three levels above you.It makes the boss extremely hard to take down alone,in a solo fight.
Also,many solo dungeons will have others playing with you in it as well,ie public.BUT, when you get to the final boss,in another chamber,as in the Choral Heart,no one is with you even though your pal was and went in too.He is in his own world.
If we are going to be forced in a public dungeon to do the end fight alone,the level should be the same as yours is.
I love it if everything scale to stay challenging but i also would like to have options for those who do not like that.
You want to see what happens to a game where the difficulty just keeps getting ramped up by a sadist? Look at The Secret World, and it's ever dwindling population. Look at it and realize it was forced to go F2P in under six months. This whole, "you need a perfect build and perfect coordination to do everything" crap is an express lane to Elder Scrolls dying, unless that's actually what you want.
It's not about holding people's hands, it's about making sure the game doesn't die.
Yeah, because screw anyone who has RSI, or arthritis, or the early stages of any neuromuscular degeneration. They should get the hell out of your game, right?
No, what's mind boggling is overlevelling half of the quests and never have a use for the reward
Holycannoli wrote: »This is not my screenshot but I'm posting it here:
That's what you can get if you wait till max level before doing the quests. So why do them earlier and get a lousy reward?
Holycannoli wrote: »(edited for clarity. My complaint is about it being forced vs being optional)Solo Scaling
Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
This has been a bother in TES since Morrowind. I am not a fan of areas scaling to my level. I do not want instances in this game to scale up to my level. If I enter a solo instance 10 levels higher than the instance, then I expect to have an easier time completing it. I do not want it scaling to my level without my permission. I am much more a fan of areas being appropriate for certain levels. I mean would it make sense for the Freeport newbie yard in classic Everquest to scale up to my level 50 character?
Am I the only one who feels like this? I would not mind optional solo scaling, but highly mind forced solo scaling. It's often prudent to wait a few levels to do the main and mage's/fighter's guild quests so that you have a greater chance of success without dying. I've been doing that since early beta when pre-nerf Gutsripper roflstomped my two-handed summoning sorcerer (terrible build but it was experimentation time).
I don't like it if people abuse a group of people to their advantage. Please stop doing this, its rude and disrespectful towards those who are really affected by such diseases.
It lets you do the instances when you want to. I hate having quests gray out on me, and this way if I over-level something I can still get rewards and enjoy it.