Why don´t you like force group content like Graglorn?

Tapio75
Tapio75
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Simple question so no further explanation needed.

While i do group stuff with people in general, this is very minimal part of play for me. I do love to do stuff with good people i like and play in similar fashion that i do.

I´ll just explain my reasons.

iver the years, MMORPG playerbase and community has gone worse every year. Too many are rude and slightes mistake is often a reason for kick or name calling. Sometimes if you are too slow, you will not be waited. Playing in groups is often too competitive and too performance oriented, even while the actual task is done but you seem to be behind in damage or whatever, people will not care about that but the only thing that seems to matrter too often is that the one player was behind other players. People are actually forced to play certain builds to be any good in forced groups since while any build can do it, only thing that usually seems to matter is the performance, dont you dare to play the build you love if it lacks in DPS or anything else. You will be called slacker, noob and what ever name yuou come by simply because you wished to play certain type of character instead the incredible machine other used.

Real issue is that most of the forced group content there is, is left untouched by many because they either have to face the playerbase above or try do find a group that really consist of players that you like or care about immersion, story or just watching the actual scenery of stuff that developers made. Since it is too hard to play with players that really are to your liking, you end up doing just minimal part of the content there is.

I think everyone should have the right to experience all content the way they wish, this is why every part of content in my opinion should be doable by yourself and if in group, with increased challenge depending on group size/difficulty setting. Rewards should also wary depending to the style you do the part of content. Not better for any lot but different by looks and/or stats that better fit certain playstyle.
>>PC-EU Mostly PVE. Played since BETA<<
  • AshySamurai
    AshySamurai
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    The main problems is to find a group not for grind and quest phasing. This is why most peolple don't like craglorn. It's hard to find a group for your current quest.
    Edited by AshySamurai on October 18, 2014 1:17PM
    Make sweetrolls, not nerfs!
  • Elloa
    Elloa
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    I think that poeple should stop to complain about Craglorn being group content and start to consider it for what it is: a GIANT OPEN DUNGEON.

    Instead of complaining about Craglorn, which I find amazing and very fun, ask Zenimax to add more end game soloable content which are NOT Craglorn. So everyone can be happy. (BTW they are working on it with Orisinum)
  • Tapio75
    Tapio75
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    This is not about Graglorn or any other particular area of game, it is simply why people do not like forced group content.
    >>PC-EU Mostly PVE. Played since BETA<<
  • AshySamurai
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    Elloa wrote: »
    I think that poeple should stop to complain about Craglorn being group content and start to consider it for what it is: a GIANT OPEN DUNGEON.

    Instead of complaining about Craglorn, which I find amazing and very fun, ask Zenimax to add more end game soloable content which are NOT Craglorn. So everyone can be happy. (BTW they are working on it with Orisinum)

    Peolple will never stop complain. If not Craglorn, than it will be something else about to moan.

    As for me - I like Craglorn when I have a group. Sometimes it's pretty hard to make a full group, but anyway it is a lot of fun (except those situations when we were been desynced in the same quest).
    Tapio75 wrote: »
    This is not about Graglorn or any other particular area of game, it is simply why people do not like forced group content.
    Dude, it's Craglorn.
    Edited by AshySamurai on October 18, 2014 1:23PM
    Make sweetrolls, not nerfs!
  • nerevarine1138
    nerevarine1138
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    The main problems is to find a group not for grind and quest phasing. This is why most peolple don't like craglorn. It's hard to find a group for your current quest.
    That issue has all but disappeared with Upper Craglorn. There isn't a single quest up there that can be affected by phasing differences.
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    Murray?
  • Tabbycat
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    I suppose you could think of Craglorn as something like a giant open raid where all the "Trials" are the bosses and everything else is the trash mobs to get there.

    I'm not really against any sort of group content. I do enjoy it. Sometimes I just prefer to be out doing my own thing. If you are in a group, you don't always get the option to sit through dialogue scenes. I worry that when doing quest content I'd be forced to click through group quests as fast as possible so I don't annoy my group members. That's really my biggest issue with it.

    Group Questing = Rushing through content I'd rather slow down and enjoy at my own pace.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • AshySamurai
    AshySamurai
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    The main problems is to find a group not for grind and quest phasing. This is why most peolple don't like craglorn. It's hard to find a group for your current quest.
    That issue has all but disappeared with Upper Craglorn. There isn't a single quest up there that can be affected by phasing differences.

    But problem still remains for Lower Crag.
    Make sweetrolls, not nerfs!
  • Tapio75
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    Dude, it's Craglorn.

    Sorry Dude, my mistake ^^

    Please leave useless debate about Craglorn aside, i simply wished people to express why they do not like forced group content. Nothing more, nothing less.

    i know Craglorn is biggest of it in ESO currently but there are basically many places you are forced to group like delves, you dont even have option to search for a group but you are forced to group with those who just happened to be there at that time. So in general please, can we do that? :)

    Edited by Tapio75 on October 18, 2014 1:44PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • AshySamurai
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    Tapio75 wrote: »
    Dude, it's Craglorn.

    Sorry Dude, my mistake ^^

    Please leave useless debate about Craglorn aside, i simply wished people to express why they do not like forced group content. Nothing more, nothing less.

    i know Craglorn is biggest of it in ESO currently but there are basically many places you are forced to group like delves, you dont even have option to search for a group but you are forced to group with those who just happened to be there at that time. So in general please, can we do that? :)

    So, I'm curious now, where else you forced to be in group? Only Group dung, trials and craglorn. And anrena. Main quest and Vet zones are easy for solo, so the only place you have to be in group - it's a few quests in Crag.
    Make sweetrolls, not nerfs!
  • Tapio75
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    I will not debate further about where am i forced to group.
    >>PC-EU Mostly PVE. Played since BETA<<
  • eliisra
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    I don't like because pain in the butt to find a group being in the right phase or part of the quest-line. I like group content, but there's just to much hassle with Crag, not just the phasing, but also not getting credit, stuff needs to be done in certain order etc, ideally you need a patient guild group all starting together.

    Try doing a specific quest in Lower Crag for the achievement. Enjoy spamming LFM in zone and guild chats, than giving up.

    Also feel a lot of stuff in Crag takes to long. I mean who the hell has 2-3 hours for DSA with a less accomplished group? I haven't even bothered with the VR version, but I bet it would consume my entire evening. I have actual stuff I need to do irl, so I prefer my instances to take 30 min-1 hour.
  • nerevarine1138
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    Tapio75 wrote: »
    I will not debate further about where am i forced to group.

    Well, you're flat-out wrong about things like delves being "forced" grouping, so I think you're going to have to debate it just a little bit more.
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    Murray?
  • Nazon_Katts
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    Because I cannot find a questing group, tho the gods know I try and try and try.

    Once and done is a fundamental design flaw for group quests and while the change in group quests to allow other people to help someone who has the quest, they need to be repeatable to have a better chance at getting a questing group going. Better rewards compared to grinding would go a long way as well.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Tapio75
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    Delves? Right, i will state my wiev of it.

    You are forced to group since you do not have option to fo there alone or with a group of your choice. You are forced to be in "group" with other players who happen to be there at the time you enter. They clearly are designed to be done alone, this i deduct from the overall difficulty of any delve there is. Same goes for any similar area like quest instances and such.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Muizer
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    I'm with @Tabbycat. The PUG situations I've been have always made me feel like I have to rush through things in order to "do my bit for the team". I think that only changes when you play with the same people for longer.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Lettigall
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    I don't like it because it shows that in reality you can't play how you want. I'm not templar healer and I can't do 1000 dps. My options for Crag? Reroll to sorc or dk, become healer or simply be leech in group.

    For me Crag is best place to pick flowers, not interested in it's content atm.
    Some men just want to watch the world burn... I just want a cold beer!
  • khele23eb17_ESO
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    Because of how badly group questing has been implemented.
    Edited by khele23eb17_ESO on October 18, 2014 3:35PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Ysne58
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    Finding groups is problematic at best.
  • EIGHTS
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    I like playing PvE content with my own pace. I can do quest at this moment or explore map later. I can use my time and decide what to do. If I am in a group, it's not convenient to do so.

    In addition, everyone has his own reading speed. If in a group, I can't enjoy the story. Because I'm afraid others have to wait too long.

    Finding someone to join group is another problem too.


    I think the better way is let us choose to join a group or not. I can play all quests or dungeons alone and enjoy the story line or having fun with others.
    Edited by EIGHTS on October 18, 2014 4:08PM
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • guybrushtb16_ESO
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    Not my personal experience at all. I am one of those who actually like to be fast and effective, but I genuinely enjoy playing with others. Not saying that your concerns aren't valid for you or others, it's just that I don't share them personally.

    My biggest gripe is that the whole ordeal you have to go through to find a party in the first place is just too long and tedious. Multiple broken up quest steps, unneccessary faction seperation and lack of dedicated "lfg channels" are design issues that have nothing to do with the mindset of the players.
  • astro74
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    I like to group when I got some time to play. Usually I only have 30-40 mins and then i want the option to solo.

    Craiglorn.. I think its very hard to find groups for quests since I was a slow leveler and by the time i got to craig everyone was just grinding anoms 3 boss and so on
  • Nox_Aeterna
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    Being a solo player i usually avoid group content for the most part.

    So group content to me is pretty much the same as content i will not waste my time doing.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Cazic
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    Tapio75 wrote: »
    Delves? Right, i will state my wiev of it.

    You are forced to group since you do not have option to fo there alone or with a group of your choice. You are forced to be in "group" with other players who happen to be there at the time you enter. They clearly are designed to be done alone, this i deduct from the overall difficulty of any delve there is. Same goes for any similar area like quest instances and such.

    Even though Delves sometimes feel too easy with other players around, it's nice to have people there with you while you're playing. That's why we're playing a MMO, isn't it?

    There's plenty of challenging group content such as instanced dungeons and Craglorn. If Delves were also instanced and/or scaled it would just make the world feel too artificial.

    I feel the main issue here is to do with difficulty finding a group, as well as phasing issues that can interfere with gameplay while in a group - both of which are apparently being looked into and improved.
  • Soulshine
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    As I see it, the main issue here really boils down to an ineffcient looking for grouping tool. In other games I have played I was able to enter and search for a specific quest, which I think would be an immensely helpful feature here. If they said they are already working on that option, I missed reading it.

    That being said, I do think ultimately people know enough about the game's content at this point that they would be wise to take some responsibility for themselves and thier game experience meantime.

    If you actually want to do the content but don't like that it requires 3 others and also don't like to do PuGs, then you will have to invest some time in finding a decent guild - and by decent, I mean one that meets whatever your playstyle needs and desires require, so you fit in well and have happy experiences.

    I know this can be sort of like a "goldylocks" thing till you find just the right fit. But once you do, then none of the "forced groups" thing would be an issue and the world of content which you are presently missing would suddenly open up to you - its pretty awesome.
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