Aspectofwinter wrote: »I'm a new player, and so far I've only reached Level 10, so be advised that this may not be the best place to gauge performance, but anyway...
So far I've found Nightblade is a fast, non-stop, intense DPS machine that never lets up. It tops off ESO's class roster with a bang. From the jumping strike to the assassinate ability, the DPS output seems much higher than that of the Templar, which I have tried as well. And like mentioned before, the Siphoning and Shadow skill trees have several tools to help with survival. Between your self-healing and vanishing skills, the class is more well suited to solo play than a lot of people seem to think.
If I had to describe this class in one word it would be “relentless.” The average rogue opens with the strongest burst damage abilities out of stealth and then get progressively weaker. Nightblade starts out big and gets even bigger due to ESO's action-oriented combat system. Teleport Strike is a useful opener and is very handy to have against all the Mage enemies who move away from you in the Ebonheart starting zones. If healing is your thing stick to Templar as Nightblade feels like it's meant to be primarily a melee DPS class. I haven't had too much trouble with conserving Magicka thanks to timing my use of Assassin's Blade at around 25% health remaining, which seems to finish off the enemy every time.
However, most people on the forums seem to disagree, citing things like bad survivability and the marginally useful sneaking system as Nightblade's major downfalls. So far I have found the class to have the most trouble with bosses (although just in general I have actually found Templar harder to level)
Some players insist that Nightblade is one of those classes you simply have to learn to play well, but I've since read other posts that say the opposite; though the class held a lot of promise, the implementation falls quite a long way short of the high standards one typically associates with Rogue-type classes.
So what do you think? Are Nightblades really in need of a major buff, or is this just typical class QQ I've been reading?
Aspectofwinter wrote: »I'm a new player, and so far I've only reached Level 10, so be advised that this may not be the best place to gauge performance, but anyway...
So what do you think? Are Nightblades really in need of a major buff, or is this just typical class QQ I've been reading?
Actually, in the way the game has been in the past months, it's just the opposite.Like you said, playing a NB is not about brute strength. NBs generally have very poor CC skills and rely on being tactical to succeed.
Princess_Asgari wrote: »NB is the most overpowered and underrated class in the game. It has been proven time and time again that many can not theory craft this game well enough to play as a NB.
My fear is that once they fix stealth and Cloak, people are going to scream nerf.
Like you said, playing a NB is not about brute strength. NBs generally have very poor CC skills and rely on being tactical to succeed.
This evening I was doing a mission where you had to collect 4 quest items that would disappear once picked up (including from other players trying to do the same mission). This one guy thought it was cute to steal one of the quest items I was going after so, as we were running towards some ice troll I just hit my stealth at the last minute, the dude behind me gets the agro, and while he is busy doing that I cleaned house of all the items and then stealthed through all the rest of the trash mobs leaving him to wait for the quest items to respawn and fight his way out. Oh so satisfying.
DenverRalphy wrote: »I don't really get why so many people claim NBs don't have much in the way if CCs. They have snares, stuns, an AoE fear, disorients, ability to negate melee attacks, and more. The real problem is that many NB players are quick to avoid using hotbar slots for those skills in lieu of DPS skills. Personally I think NB players should play a sorc up to VR10 just to get used to the concept of sacrificing hotbar slots. And learn that DPS and CC skills can coincide.
I also play a sorc (v14) in pvp, and I don't agree with your comment. The problem with NB's CC is that it does not have a good CC skill that doubles up with something else.DenverRalphy wrote: »I don't really get why so many people claim NBs don't have much in the way if CCs. They have snares, stuns, an AoE fear, disorients, ability to negate melee attacks, and more. The real problem is that many NB players are quick to avoid using hotbar slots for those skills in lieu of DPS skills. Personally I think NB players should play a sorc up to VR10 just to get used to the concept of sacrificing hotbar slots. And learn that DPS and CC skills can coincide.
NB has crippling grasp, which also doubles as a dps skill, but the effect of the immobilization duration is so small that it is essentially insignificant (1.5 sec). The insignificance of the duration means that only magicka spell power builds will find crippling to be of any use, since the immobilization aspect alone is too poor. On the other hand, DK has a CC skill that immobilizes for 4 seconds and applies to multiple targets.DenverRalphy wrote: »I don't really get why so many people claim NBs don't have much in the way if CCs. They have snares, stuns, an AoE fear, disorients, ability to negate melee attacks, and more. The real problem is that many NB players are quick to avoid using hotbar slots for those skills in lieu of DPS skills. Personally I think NB players should play a sorc up to VR10 just to get used to the concept of sacrificing hotbar slots. And learn that DPS and CC skills can coincide.
DenverRalphy wrote: »NB has crippling grasp, which also doubles as a dps skill, but the effect of the immobilization duration is so small that it is essentially insignificant (1.5 sec). The insignificance of the duration means that only magicka spell power builds will find crippling to be of any use, since the immobilization aspect alone is too poor. On the other hand, DK has a CC skill that immobilizes for 4 seconds and applies to multiple targets.DenverRalphy wrote: »I don't really get why so many people claim NBs don't have much in the way if CCs. They have snares, stuns, an AoE fear, disorients, ability to negate melee attacks, and more. The real problem is that many NB players are quick to avoid using hotbar slots for those skills in lieu of DPS skills. Personally I think NB players should play a sorc up to VR10 just to get used to the concept of sacrificing hotbar slots. And learn that DPS and CC skills can coincide.
Crippling grasp is by far not the most effective NB CC ability. NBs also have a CC that completely immobilized enemies for several seconds (12 I think). No other class has that kind of a stun.
And my point was that playing a sorc would train players to become accustomed to sacrificing slots. Sorcs typically sacrifice DPS slots for increased crit (which NBs don't need to do), increased armor, etc..