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I think the videos speak wonders about what heavy armor should be. As a heavy armor wearer myself I now feel like all armor in Tamriel is made of playdough.
Try looking into what you can actually achieve as a sword n' board DK with full heavy armor, high health and high regens. Buggers can absorb more damage than you can actually put into them if they have the right gear and do their blocking right. I'm seeing DK tanks now like I've never seen them before in this game - they can be quite a handful.
- The Psijic Order
- TKO
- Dominant Dominion
- The Noore
While I don't PVP much I will say that as a templar going against a good DK is tough (and for me mostly ends badly) and going against other templars can seemingly take an hour 1v1.
I understand that certain builds can take advantage of the current state of heavy armor but having to point to a specific class with a specific weapon, with both high health and high regens leads me to believe that the armor is not so much the source of any imbalance. That is considering that blocking with a shield is a decent chunk of mitigation.
I run a Redguard templar with 5H/2L and have been experimenting with heavy armor sets that increase healing done / taken. So far I am happy with what I have accomplished but there are a few areas that can be improved. I can't dish out the dmg so much but I can survive using my class heals and Redguard racials to my advantage.
I'm not trying to suggest any specific changes to heavy armor. I'm just saying that I would like to 'feel' my armor more so than I do now. Like the feeling you get when landing a heavy blow from a 2H weapon or the feeling when one of your spells crits and absolutely destroys your target. I want that, but with heavy armor.
Honestly, heavy armour is in a really good place right now just know that in a game like this that being able to stand and take hits passively getting good damage mitigation would be silly. As it stands having a high armour and spell resistance rating is a multiplying factor for other mitigating effects. For instance blocking in medium armour I take nearly double the damage I take blocking in heavy as in heavy the pre block damage value is 10 to twenty percent lower and thanks to math 70% DR is nearly twice as powerful as 50% (30% damage compared to 50%) this also means that heals are twice as effective as they take twice as much damage to overwhelm.
TLDR stack DR from as many sources as possible as the ones less effective on their own are multiplied in effectiveness several times over after a certain threshold.
Heavy armor is about to get a lot of love with both the cap removals and the champion system. Soon enough, in pvp, heavy armor wearing annulment using Melee users are gonna make those skirt wearing stick lovers poop their pants. Kinda funny how skirts wearers using immovable was a hot topic lol
I've wondered if it would make sense to push the softcap for heavy armor to 2500 or 3000. That we you wouldn't max out at 40% damage mitigation, but could get up to 45% or 50% with heavy armor, and immovable would get you up to 60%.
I've always wondered about Immovable. It's a heavy armor skill, but if you're wearing heavy armor you're usually at the softcap and never get the full benefit of it. So you only ever get the full benefit if you do NOT wear heavy armor. I find that counter intuitive.
I've always wondered about Immovable. It's a heavy armor skill, but if you're wearing heavy armor you're usually at the softcap and never get the full benefit of it.
You get some armor benefit until you reach the hardcap and you get resistance to knockback and disabling effects, so there is a benefit. Also, it slows down your armor degradation so you spend less on repairs. And, you can choose something else for your armor besides Impenetrable.
Enjoy the game, life is what you really want to be worried about.
PakKat "Everything was going well, until I died"
Gary Gravestink "I am glad you died, I needed the help"