My guess is that this may might actually make those that purchase provisions unhappy, as the how would stacking of the same item from different crafters work? Same issue for potions. I think those other craft items don't stack, so it isn't an issue.In addition, F&D needs to be labeled with the name of its creator. My toon Yancius is just as proud of his provisioning products as my alts are of their creations. If Yancina, Yanandra Carolina, and Yahatma Yahndi can have their wares named why not the cook?
This. It's why I've maxed out my chef passive but haven't used any skill points in the brewer passive. So I can use one set of ingredients for a purple food recipe, of which at least one is exceedingly rare (*cough* tomatoes), and get 4 servings. Why would I brew anything?LonePirate wrote: »
This is why drinks will continue to be unconsumed. If the regen rates were quadrupled or even quintupled, then players might start using them.
Martinus72 wrote: »They seem bit OP to be honest...
it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.
Now the potion is very good, restores over 1000 points health.
Martinus72 wrote: »They seem bit OP to be honest...
it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.
Now the potion is very good, restores over 1000 points health.
It's very easy to hit the soft caps in 2 attribute stat categories. The pot restoration is indeed interesting but from a pvp perspective this isn't a good change.
Martinus72 wrote: »They seem bit OP to be honest...
it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.
Now the potion is very good, restores over 1000 points health.
It's very easy to hit the soft caps in 2 attribute stat categories. The pot restoration is indeed interesting but from a pvp perspective this isn't a good change.
Well, maybe it's time for pvper to take a step back and consider those who don't pvp often?
Martinus72 wrote: »They seem bit OP to be honest...
it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.
Now the potion is very good, restores over 1000 points health.
It's very easy to hit the soft caps in 2 attribute stat categories. The pot restoration is indeed interesting but from a pvp perspective this isn't a good change.
Well, maybe it's time for pvper to take a step back and consider those who don't pvp often?
In this game, PvP and pve have to coexist since there are no restrictions regarding what you can bring into Cyrodil or bring out of Cyrodil. That's why I had mentioned my statement from a PvP perspective. There's no need to spew your corrosive venom on the folks that enjoy PvP.
Will have to see, but this would not be the first time they post incomplete patch note.The only thing in the 1.5 PTS patch notes about food has to do with fishy sticks.. so this must be a bug. The 1.5 notes say nothing about changing food, much less finally implementing the provisioning overhaul they hyped up a couple months ago.
Alchemy and Provisioning are equally quick; the big difference is that its really easy to get ingredients for provisioning at early levels. In fact I "accidently" leveled provisioning to like 25 to clean out inventory and then noticed it was actually useful. Alchemy ingredients are not rare by any stretch of the imagination but it did take effort to find them.Food and drink really need to stack. Also, provisioning progression is far to quick and easy. I hit lvl 50 within a week. My enchanter alt? Still stuck at lvl 22.
its not provisioning too fast, its enchanting too slow, alchemy is also very fast, WW/BS/CLO is also quick if you just decon stuff.
They have doubled the speed of enchanting, so it is better now, but still quite slow.
Martinus72 wrote: »They seem bit OP to be honest...
it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.
Now the potion is very good, restores over 1000 points health.
It's very easy to hit the soft caps in 2 attribute stat categories. The pot restoration is indeed interesting but from a pvp perspective this isn't a good change.
Well, maybe it's time for pvper to take a step back and consider those who don't pvp often?
In this game, PvP and pve have to coexist since there are no restrictions regarding what you can bring into Cyrodil or bring out of Cyrodil. That's why I had mentioned my statement from a PvP perspective. There's no need to spew your corrosive venom on the folks that enjoy PvP.
Lol, coexistence! As if pvper didn't get all the changes they cried about at the expense of others. Some guts you have there.
The only thing in the 1.5 PTS patch notes about food has to do with fishy sticks.. so this must be a bug. The 1.5 notes say nothing about changing food, much less finally implementing the provisioning overhaul they hyped up a couple months ago.