Is there really a reason to have things work that way, though? I imagine people would be very glad to not be forced to acquire duplicate weapons just so they can use hotbar swapping.
nerevarine1138 wrote: »I'd imagine it has something to do with forcing people to acquire duplicate weapons in order to not give a material advantage to people who keep the same weapon equipped in both slots.
nerevarine1138 wrote: »I'd imagine it has something to do with forcing people to acquire duplicate weapons in order to not give a material advantage to people who keep the same weapon equipped in both slots.
There is no advantage, really. Anyone can just put all their weapon abilities on one hotbar and their non-weapon abilities on the other, without equipping anything for that second hotbar. The actual swapping happens so fast that temporarily switching to "weaponless mode" to use an ability doesn't impact the fight at all.
nerevarine1138 wrote: »Again, a material advantage. If you choose to equip the same weapon in both slots, you have spent less time/gold/materials than I have.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
You're playing at semantics, that's a moot point. Whether a different animation or none at all, they would still have to code a different scenario for when the weapon you're swapping to is the same one. Extra level of complexity.Or they could not play an animation at all?
Well, what I'm proposing is that those same VR14 and above players don't have to craft extra weapons if they don't want to use two weapon skill lines, and Dual-Wield + Sword & Board players don't need to craft more items than everyone else (4 vs. 2-3). Is that unreasonable?
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
You know that's not the reason. It's most likely because they can't figure out how to reliably code it.nerevarine1138 wrote: »Is there really a reason to have things work that way, though? I imagine people would be very glad to not be forced to acquire duplicate weapons just so they can use hotbar swapping.
I'd imagine it has something to do with forcing people to acquire duplicate weapons in order to not give a material advantage to people who keep the same weapon equipped in both slots.
Besides unfair material advantage as Nerevarine said before, if you think about it, it is called weapon swap and not ability bar swap. I know, that is not the explanation but since it is called weapon swap, it is only logical you actually have to swap weapons.
Besides unfair material advantage as Nerevarine said before, if you think about it, it is called weapon swap and not ability bar swap. I know, that is not the explanation but since it is called weapon swap, it is only logical you actually have to swap weapons.
nerevarine1138 wrote: »Is there really a reason to have things work that way, though? I imagine people would be very glad to not be forced to acquire duplicate weapons just so they can use hotbar swapping.
I'd imagine it has something to do with forcing people to acquire duplicate weapons in order to not give a material advantage to people who keep the same weapon equipped in both slots.
Yep, your skills are there to support your weapon. You swap weapons in this game. As for using the same weapons on both skill bars, well, why in earth would you do that?
To combine weapon skills with class skills. Ie.. A NB may want toBesides unfair material advantage as Nerevarine said before, if you think about it, it is called weapon swap and not ability bar swap. I know, that is not the explanation but since it is called weapon swap, it is only logical you actually have to swap weapons.
Yep, your skills are there to support your weapon. You swap weapons in this game. As for using the same weapons on both skill bars, well, why in earth would you do that?
Mats for Yellow quality can get expensive.Besides, how many mats does it take to make a sword, hammer, axe or a dagger? Don't have the materials, deconstruct two things and you can make whatever you want.
It's not a method to "get around" the 5 skill limit. You can already do that. In fact, even the in-game loading screen tips give advice as to how to do exactly that.Oh, wait, this is just a way to get around the 5 skill limitation in the rotation. OK, nothing to see here.
Serious or sarcastic?
Why wouldn't you use the same weapon?
If you've x weapon maxed and fill your bars with weapon, class, guild/assault/support skills you have no need for another weapon type.
Dual wield/ onehand/shield also get an extra enchant, and extra set bonus slot over two-handers... so I think its perfectly fine to have to actually get all of the weapons and equip them.
Why would anyone have melee weapons on both bars anyway? It should be a range bar and a melee bar.
Serious or sarcastic?
Why wouldn't you use the same weapon?
If you've x weapon maxed and fill your bars with weapon, class, guild/assault/support skills you have no need for another weapon type.
I dunno, maybe because people want Ranged and Melee attacks.
I have run two sets of 1H/S before, but each sword and shield had different enchantments on them for different kinds of mobs. Fire and Ice affect different Mobs differently. Or poison or whatever. Now, the only reason I did this was my Dragon Knight went all the way to VR1 before ever developing a second weapon skill. I was quite surprised at my own procrastination on that. I did not do this for very long as it was not that useful tactically. I even tried making one bar all Stamina and one bar all Magic, still was not the best way tactically to do things.
So, that's why I wonder why anyone would really want to do this. The only reason I can think of is to have 10 skills available with one weapon type.
Sure, if you make things Legendary, it can cost some Tempers to run different weapon sets, but those are not really that hard to come by, either from hirelings or purchasing. I get Legendary tempers from my L3 Mules who have L1 Hirelings if you don't want to spend any gold.