Because PVP players seem like a lot that comes to complain about imbalance when they just need to learn to play. Those who know how to PVP or accept that they cant be as good as others rarely come to complain about people not knowing how to play, they just point it out in occasion..
Some of PVP lot seem also think that game mechanics are there for them alone and do not much care about PVE at all, they might think they are better somehow when they can kick arse in PVP and are just not happy when their own arse gets kicked ^^
MornaBaine wrote: »I'm really tired of my vampire being made less and less fun to play in BOTH PvE and PvP because a certain set of screaming children continually set the forums ablaze.
I'm just curious, does zos have solid reason for having to nerf this, nerf that, all because pvpers are not happy with their build?
naatokb14_ESO wrote: »The ONLY 'imbalances' any game company should be dealing with are code/bug exploits. The infamous never-ending bat swarm that existed early on, for example. Another example that seems to be extant today is the AOE heal spam to build ultimate. Yeah folks...it's an EXPLOIT.
The ridiculous attempt to balance each class against each other class is what RUINS MMOs.
In my opinion, the classes are balanced enough. Or were before the macro-spamming 13 year old 'pwnzr uz' were given priority in ZOS developer code adjustment with incessant whining.
Also, in my opinion, single characters (with the notable exception of Templars) who aren't specialized as monster hunters (the specific Fighter's Guild and Undaunted skills) SHOULD be getting their rear-ends kicked by single vampires/werewolves. Warriors who aren't specialized to fight mages SHOULD be getting their rears handed to them by destructionist mages. Mages who are specialized as damage dealers SHOULD be wiped out by weapons DPS from warriors, etc and heavy damage by weapon, etc., etc., etc.
My point is....trying to micro-manage the class/race/special skills is going to destroy this game by making it so there is only ONE viable skill set per class/race/special and only one viable gear set per class.
This is a fantasy genre. Powerful mages and supernatural creatures are scary in the stories for REASONS. They should be just as scary in PvP/PvE in any fantasy game. And the specific nemesis for a supernatural or a mage (a Templar, monster hunter, or mage hunter spec) SHOULD be just as scary to a vampire, werewolf or mage.
Other than that. Leave the fracking combat and skills system ALONE!!!
naatokb14_ESO wrote: »The ONLY 'imbalances' any game company should be dealing with are code/bug exploits. The infamous never-ending bat swarm that existed early on, for example. Another example that seems to be extant today is the AOE heal spam to build ultimate. Yeah folks...it's an EXPLOIT.
The ridiculous attempt to balance each class against each other class is what RUINS MMOs.
In my opinion, the classes are balanced enough. Or were before the macro-spamming 13 year old 'pwnzr uz' were given priority in ZOS developer code adjustment with incessant whining.
Also, in my opinion, single characters (with the notable exception of Templars) who aren't specialized as monster hunters (the specific Fighter's Guild and Undaunted skills) SHOULD be getting their rear-ends kicked by single vampires/werewolves. Warriors who aren't specialized to fight mages SHOULD be getting their rears handed to them by destructionist mages. Mages who are specialized as damage dealers SHOULD be wiped out by weapons DPS from warriors, etc and heavy damage by weapon, etc., etc., etc.
My point is....trying to micro-manage the class/race/special skills is going to destroy this game by making it so there is only ONE viable skill set per class/race/special and only one viable gear set per class.
This is a fantasy genre. Powerful mages and supernatural creatures are scary in the stories for REASONS. They should be just as scary in PvP/PvE in any fantasy game. And the specific nemesis for a supernatural or a mage (a Templar, monster hunter, or mage hunter spec) SHOULD be just as scary to a vampire, werewolf or mage.
Other than that. Leave the fracking combat and skills system ALONE!!!
So you are saying everyone should be a vamp or vamp-hunter or gtfo? That sounds like a really stupid game.
Or are you saying that vampires should be stronger than everyone else because Bram Stoker told you so? You do realize that in the movies, books, video game lore, etc, it always takes a group to take down a vampire, right? And that this dynamic is incompatible with a MMO, right? Unless of course, the vampires are never players...
mriguy1981 wrote: »Go pvp for an hour and if you don't see the imbalances then you must be a dk.
Seriously its so easy to see the imbalances. Sorry your pve stuff gets messed up but c'mon pve is too easy. Besides the nes arena but who wants to do that with the crappy rewards. 6 hrs for .....vr13 blue and a 2k repair bill? That's when I stopped pve. The others are just a race to see who finishes fastest. C'mon. The only challange now is pvp. Its fun, try it, you'll get hooked.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
PvP is always the downfall of any good mmorpg in my experience.
Not that I don't enjoy it, just the constant crys for balance in the end ruin both pvp and pve.
MornaBaine wrote: »naatokb14_ESO wrote: »The ONLY 'imbalances' any game company should be dealing with are code/bug exploits. The infamous never-ending bat swarm that existed early on, for example. Another example that seems to be extant today is the AOE heal spam to build ultimate. Yeah folks...it's an EXPLOIT.
The ridiculous attempt to balance each class against each other class is what RUINS MMOs.
In my opinion, the classes are balanced enough. Or were before the macro-spamming 13 year old 'pwnzr uz' were given priority in ZOS developer code adjustment with incessant whining.
Also, in my opinion, single characters (with the notable exception of Templars) who aren't specialized as monster hunters (the specific Fighter's Guild and Undaunted skills) SHOULD be getting their rear-ends kicked by single vampires/werewolves. Warriors who aren't specialized to fight mages SHOULD be getting their rears handed to them by destructionist mages. Mages who are specialized as damage dealers SHOULD be wiped out by weapons DPS from warriors, etc and heavy damage by weapon, etc., etc., etc.
My point is....trying to micro-manage the class/race/special skills is going to destroy this game by making it so there is only ONE viable skill set per class/race/special and only one viable gear set per class.
This is a fantasy genre. Powerful mages and supernatural creatures are scary in the stories for REASONS. They should be just as scary in PvP/PvE in any fantasy game. And the specific nemesis for a supernatural or a mage (a Templar, monster hunter, or mage hunter spec) SHOULD be just as scary to a vampire, werewolf or mage.
Other than that. Leave the fracking combat and skills system ALONE!!!
So you are saying everyone should be a vamp or vamp-hunter or gtfo? That sounds like a really stupid game.
Or are you saying that vampires should be stronger than everyone else because Bram Stoker told you so? You do realize that in the movies, books, video game lore, etc, it always takes a group to take down a vampire, right? And that this dynamic is incompatible with a MMO, right? Unless of course, the vampires are never players...
You obviously did not give this post a full reading. Either that or you are just here to argue for argument's sake. "Balance" is not that every player will have a 50-50 chance of beating every other player. "Balance" is achieved by understanding that certain builds will own other certain builds while being vulnerable themselves to yet another certain build. THAT balance is achieved NOT by nerfing the hated class du jure but by creating a flexible system wherein players understand that they are going to be specialists no matter what and then decide what they want their specialty to be and knock off the crying and just play the frakkin game.
MornaBaine wrote: »naatokb14_ESO wrote: »The ONLY 'imbalances' any game company should be dealing with are code/bug exploits. The infamous never-ending bat swarm that existed early on, for example. Another example that seems to be extant today is the AOE heal spam to build ultimate. Yeah folks...it's an EXPLOIT.
The ridiculous attempt to balance each class against each other class is what RUINS MMOs.
In my opinion, the classes are balanced enough. Or were before the macro-spamming 13 year old 'pwnzr uz' were given priority in ZOS developer code adjustment with incessant whining.
Also, in my opinion, single characters (with the notable exception of Templars) who aren't specialized as monster hunters (the specific Fighter's Guild and Undaunted skills) SHOULD be getting their rear-ends kicked by single vampires/werewolves. Warriors who aren't specialized to fight mages SHOULD be getting their rears handed to them by destructionist mages. Mages who are specialized as damage dealers SHOULD be wiped out by weapons DPS from warriors, etc and heavy damage by weapon, etc., etc., etc.
My point is....trying to micro-manage the class/race/special skills is going to destroy this game by making it so there is only ONE viable skill set per class/race/special and only one viable gear set per class.
This is a fantasy genre. Powerful mages and supernatural creatures are scary in the stories for REASONS. They should be just as scary in PvP/PvE in any fantasy game. And the specific nemesis for a supernatural or a mage (a Templar, monster hunter, or mage hunter spec) SHOULD be just as scary to a vampire, werewolf or mage.
Other than that. Leave the fracking combat and skills system ALONE!!!
So you are saying everyone should be a vamp or vamp-hunter or gtfo? That sounds like a really stupid game.
Or are you saying that vampires should be stronger than everyone else because Bram Stoker told you so? You do realize that in the movies, books, video game lore, etc, it always takes a group to take down a vampire, right? And that this dynamic is incompatible with a MMO, right? Unless of course, the vampires are never players...
You obviously did not give this post a full reading. Either that or you are just here to argue for argument's sake. "Balance" is not that every player will have a 50-50 chance of beating every other player. "Balance" is achieved by understanding that certain builds will own other certain builds while being vulnerable themselves to yet another certain build. THAT balance is achieved NOT by nerfing the hated class du jure but by creating a flexible system wherein players understand that they are going to be specialists no matter what and then decide what they want their specialty to be and knock off the crying and just play the frakkin game.
So, we should all spec to fight vamps so that we are weaker against other builds, because vampires are more important than anything else in this game?
And I will ask it again since noone wants to answer, "Do you think the top ranked pvpers are mostly vampires because they want to sparkle, or because they see a major advantage in being a vampire?"
Of course they are. Heck, some are even designed that way. Look at negate magic as a prime example. Against players it cancels spells, but it turns npcs into inanimate objects with heathbars. Yea, that's totally not op.... But it is the way the skill is designed.OP abilities in PvE are welcomed, they make the content easier.
MornaBaine wrote: »MornaBaine wrote: »naatokb14_ESO wrote: »The ONLY 'imbalances' any game company should be dealing with are code/bug exploits. The infamous never-ending bat swarm that existed early on, for example. Another example that seems to be extant today is the AOE heal spam to build ultimate. Yeah folks...it's an EXPLOIT.
The ridiculous attempt to balance each class against each other class is what RUINS MMOs.
In my opinion, the classes are balanced enough. Or were before the macro-spamming 13 year old 'pwnzr uz' were given priority in ZOS developer code adjustment with incessant whining.
Also, in my opinion, single characters (with the notable exception of Templars) who aren't specialized as monster hunters (the specific Fighter's Guild and Undaunted skills) SHOULD be getting their rear-ends kicked by single vampires/werewolves. Warriors who aren't specialized to fight mages SHOULD be getting their rears handed to them by destructionist mages. Mages who are specialized as damage dealers SHOULD be wiped out by weapons DPS from warriors, etc and heavy damage by weapon, etc., etc., etc.
My point is....trying to micro-manage the class/race/special skills is going to destroy this game by making it so there is only ONE viable skill set per class/race/special and only one viable gear set per class.
This is a fantasy genre. Powerful mages and supernatural creatures are scary in the stories for REASONS. They should be just as scary in PvP/PvE in any fantasy game. And the specific nemesis for a supernatural or a mage (a Templar, monster hunter, or mage hunter spec) SHOULD be just as scary to a vampire, werewolf or mage.
Other than that. Leave the fracking combat and skills system ALONE!!!
So you are saying everyone should be a vamp or vamp-hunter or gtfo? That sounds like a really stupid game.
Or are you saying that vampires should be stronger than everyone else because Bram Stoker told you so? You do realize that in the movies, books, video game lore, etc, it always takes a group to take down a vampire, right? And that this dynamic is incompatible with a MMO, right? Unless of course, the vampires are never players...
You obviously did not give this post a full reading. Either that or you are just here to argue for argument's sake. "Balance" is not that every player will have a 50-50 chance of beating every other player. "Balance" is achieved by understanding that certain builds will own other certain builds while being vulnerable themselves to yet another certain build. THAT balance is achieved NOT by nerfing the hated class du jure but by creating a flexible system wherein players understand that they are going to be specialists no matter what and then decide what they want their specialty to be and knock off the crying and just play the frakkin game.
So, we should all spec to fight vamps so that we are weaker against other builds, because vampires are more important than anything else in this game?
And I will ask it again since noone wants to answer, "Do you think the top ranked pvpers are mostly vampires because they want to sparkle, or because they see a major advantage in being a vampire?"
No, you should however expect that a significant percentage of players are going to do just that. And enough of them should do it so that vamps get ashed on the regular...to the point that less people will choose to play them. That is the organic and logical solution. And there are already players who do this...as my vampire can attest. The ONLY "nerf" still needed for vampires is for ZoS to make each of the 4 stages actually be meaningful. Stage 4 should not be easy mode.
Of course they are. Heck, some are even designed that way. Look at negate magic as a prime example. Against players it cancels spells, but it turns npcs into inanimate objects with heathbars. Yea, that's totally not op.... But it is the way the skill is designed.OP abilities in PvE are welcomed, they make the content easier.
In PvP, your targets have (or at least should have) the intelligence to not stand in the stupid. In PvE, the ai will bring your enemies right to you without regard to the fact that you have ultimates down, or any other threat. So that's one more strike of op against npcs, and it counts for all abilities.
Don't stand in the stupid (even if it can chase you)
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Of course they are. Heck, some are even designed that way. Look at negate magic as a prime example. Against players it cancels spells, but it turns npcs into inanimate objects with heathbars. Yea, that's totally not op.... But it is the way the skill is designed.OP abilities in PvE are welcomed, they make the content easier.
In PvP, your targets have (or at least should have) the intelligence to not stand in the stupid. In PvE, the ai will bring your enemies right to you without regard to the fact that you have ultimates down, or any other threat. So that's one more strike of op against npcs, and it counts for all abilities.
Don't stand in the stupid (even if it can chase you)
That's mostly an AI issue, and not really relevant to the subject at hand.
PvP is always the downfall of any good mmorpg in my experience.
Not that I don't enjoy it, just the constant crys for balance in the end ruin both pvp and pve.
MornaBaine wrote: »QFT. I've seen it happen in just about every MMO out there.
compared to mobs not wining at all thats true.'cos PvPers whine louder and longer than any other group of MMO 'players' :-P
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"