s7732425ub17_ESO wrote: »For those of you that don't already know this:
The head game designer of ESO has stated that he really, really wants there to be an "overall character strength" indicator. This is pretty much the same thing as an "inspect" feature because it lets other people know just how strong you are in relation to everyone else in the group. So expect the devs to actually consider adding this and be ready for it.
There's staffs. There's mixes and variations of the 4-5 sets that gives cost reduction, magicka flood or spell crit/damage.
So why bother with this feature? Everyone uses the same gear sets in ESO anyway lol.
In other games I've played that have this feature, nothing good has ever come out of it for the greater playersbase, just further segregation of players into "us and them".
Endless discussions in groups over players having subpar gear/build, often resulting in some being kicked from group although equipment never really tells how good or bad a player actually performs.
Players who advocate for this feature to become implemented mostly want speedruns through dungeons and raids etc. For them it has ceased being a game they play for fun and recreation. Instead it has become labour.
However, the time spent in the group-finder in order to find the right crew and to inspect players often exceeds the time it would take to start the action with just any group, take one or two wipes then a successful run.
Next up on the board is usually to ask for damage-meters to be parsed into a spreadsheet, accusing some players for not doing enough DPS and thus "wasting the groups time" and having to carry that/those players through. Not taking into consideration that a combat-tracker won't register that properly if the players are too far apart and/or if the server fails to register hits - which it will. ESO-server very often fail to sense your keystroke, so such feature would be highly unreliable.
Therefore - NO Thanks to inspect/recount features in this game.
Just another method of ensuring no-one new gets to do parts of the content, most games where this is available raidleaders usually only want players that do not need to do the content any more and are already over geared by 2 or more tiers above the 'target' raid/trial/dungeon
s7732425ub17_ESO wrote: »For those of you that don't already know this:
The head game designer of ESO has stated that he really, really wants there to be an "overall character strength" indicator. This is pretty much the same thing as an "inspect" feature because it lets other people know just how strong you are in relation to everyone else in the group. So expect the devs to actually consider adding this and be ready for it.
Do you have a reference/link?
I really hope they don't do something like that. It would be extremely disappointing. Better gear doesn't make a better player.
Just another method of ensuring no-one new gets to do parts of the content, most games where this is available raidleaders usually only want players that do not need to do the content any more and are already over geared by 2 or more tiers above the 'target' raid/trial/dungeon
This is puuuuure bs. People who don't have "required gear" always have the option to team together since they are more numerous that people with "good gear" (if there even is such a thing).
"LF2 for ____. Must pass inspection."
lol
If your concerned about the gear that someone has before you group with them, then ask them. If it's not up to your standards then don't group with them. Otherwise, find someone else to group with if they won't answer you.
No need for this inspection feature as it will *** off most of the player base just so small minority can discriminate.
Yeah, it's so much better letting one person selfishly drag 11 other people down anonymously.Normally that sounds nice, but I know from other games that this would be used from other players or addons to find out if you are "adequate" for a dungeon or a trial.
I see things like:
A raidleader needs some guys for a trial. So he found one of them and tells him, that he have to come to the entrance of the trial.
He inspects the player and says:"OH NO MAN! You can't come with us to the trial, you have just green equipment and your weapon is so ***!"
Then the inspected person could answer: "But I have so much skill, I rock although I wear green armor!"
The raidleader says: "Sorry, come back later when you have legendary equipment."
That's not a situation I want to see in Tamriel.
We still should have fun and if we CAN inspecting players, we WOULD inspecting players. Because everyone would do that then.
So I am a little bit afraid of "inspecting other players".
"LF2 for ____. Must pass inspection."
lol
"LF2M DPS, 1k+DPS only, link achievements"
Sorry, but there already is an inspection in many cases.
I think it boils down to that people want to be able to choose who they play with.
What if this "elitist" group doesn't want to play with someone who would only slow them down/make content unplayable & frustrating? What if it'd be more fun for them to play with someone more competent?
And why would the more casual people want to play with these "elitist jerks", who'd otherwise just end up kicking him/her from group or disbanding after a couple of wipes caused by too low DPS/bad tank or healer?
There are way more people who don't care about gear/competence, it shouldn't be a problem to find group, even if you don't have top notch gear (which you can currently get in 5 minutes in this game...).
If you want to blame something, blame the human mind & how it works, not an artificial function that'd improve the quality of the game.
If your concerned about the gear that someone has before you group with them, then ask them. If it's not up to your standards then don't group with them. Otherwise, find someone else to group with if they won't answer you.
No need for this inspection feature as it will *** off most of the player base just so small minority can discriminate.
This^.
How about have a conversation with someone instead and not have a computer program do it for you?
Maverick827 wrote: »Yeah, it's so much better letting one person selfishly drag 11 other people down anonymously.Normally that sounds nice, but I know from other games that this would be used from other players or addons to find out if you are "adequate" for a dungeon or a trial.
I see things like:
A raidleader needs some guys for a trial. So he found one of them and tells him, that he have to come to the entrance of the trial.
He inspects the player and says:"OH NO MAN! You can't come with us to the trial, you have just green equipment and your weapon is so ***!"
Then the inspected person could answer: "But I have so much skill, I rock although I wear green armor!"
The raidleader says: "Sorry, come back later when you have legendary equipment."
That's not a situation I want to see in Tamriel.
We still should have fun and if we CAN inspecting players, we WOULD inspecting players. Because everyone would do that then.
So I am a little bit afraid of "inspecting other players".
Maverick827 wrote: »Yeah, it's so much better letting one person selfishly drag 11 other people down anonymously.Normally that sounds nice, but I know from other games that this would be used from other players or addons to find out if you are "adequate" for a dungeon or a trial.
I see things like:
A raidleader needs some guys for a trial. So he found one of them and tells him, that he have to come to the entrance of the trial.
He inspects the player and says:"OH NO MAN! You can't come with us to the trial, you have just green equipment and your weapon is so ***!"
Then the inspected person could answer: "But I have so much skill, I rock although I wear green armor!"
The raidleader says: "Sorry, come back later when you have legendary equipment."
That's not a situation I want to see in Tamriel.
We still should have fun and if we CAN inspecting players, we WOULD inspecting players. Because everyone would do that then.
So I am a little bit afraid of "inspecting other players".
Well, a player can help another player instead of being lord and master of them. One never know what a book is about by inspecting () the cover of the book.
To many times, people are just looking for a way to kick another person from a group instead of helping that person to improve their game. The inspecting UI tool just leads to "I am better then you are and I do not care about another player and I will kick you" so it best to leave it out and help to min or add to the abuse of "jerks." Jerks do so much finger pointing, instead letting others have fun. A challenge and wiping out a few times can be a learning process and when a group finally beat that boss, the rewards are greater because one earn it.
If one a player does not want to play with others in a given group, kindly excuse oneself and find a group more to one's liking. The group might do better with out such a person.
In other games I've played that have this feature, nothing good has ever come out of it for the greater playersbase, just further segregation of players into "us and them".
Funny, I have the complete opposite experience. Inspecting has been a good feature in MMOs, meaning I won't have to ask a random person what he's wearing if I see some kind of cool looking set, and by itself it doesn't "segregate" anyone. More on this below.Endless discussions in groups over players having subpar gear/build, often resulting in some being kicked from group although equipment never really tells how good or bad a player actually performs.
Is it better to waste hours wiping at some easy boss, because the bad geared "pro" DPS doesn't have enough DPS? I don't think so.
Someone with bad gear will never do enough DPS/Healing/Tanking to beat certain bosses in the game, no matter how "pro" he is, and this will get into a whole new level once gear progression is in.Players who advocate for this feature to become implemented mostly want speedruns through dungeons and raids etc. For them it has ceased being a game they play for fun and recreation. Instead it has become labour.
I don't think many people care about speedruns to be honest. Personally, I just don't think it's "fun" wiping at easy bosses & having to carry bad geared people.
You expect a certain level of competence from other players, and if they don't possess that certain level of competence, they should reach it before attempting content out of their league rather than being a burden to the group.
People find fun in different things, shockingly.However, the time spent in the group-finder in order to find the right crew and to inspect players often exceeds the time it would take to start the action with just any group, take one or two wipes then a successful run.
And this is where the fact that inspect feature doesn't really even affect anything comes in:
- People already ask for achievements when it comes to Trials/VR Dungeon speedruns/hardmode achievements
- People are sometimes asking for your DPS. True, you can lie & exaggerate since no one else will see it anyhow.
- You can judge the tank's (and to a certain degree, the rest of the groups') gear by the amount of health he has. 1,8k? You're in for a bad time...
- You can always create your own group, where no inspecting & achievements is required.
Also, as mentioned above, there are bosses which you simply can't get through if the "pro" DPS is wearing some green rags (e.g. Varlaniel in AA, Bloodspawn in VR Spindleclutch)
What happens when you don't have an inspect feature:
- You fail to get through the dungeon, because of a DPS check or healer running OOM all the time, or some "pro" trying to tank in light armour & 1,8k health.
- Group members get frustrated an quit mid-run
- Arguments... "your DPS sucks, why didn't you tell me so!", "tank, why do you die in 2 hits?", "healer???"
This was roughly 80% of pug runs (100+) I've been in. I've been avoiding them like the plague because of that.Next up on the board is usually to ask for damage-meters to be parsed into a spreadsheet, accusing some players for not doing enough DPS and thus "wasting the groups time" and having to carry that/those players through. Not taking into consideration that a combat-tracker won't register that properly if the players are too far apart and/or if the server fails to register hits - which it will. ESO-server very often fail to sense your keystroke, so such feature would be highly unreliable.
Therefore - NO Thanks to inspect/recount features in this game.
"DPS meter not working", "server fails to register hits" sound more like someone coming up with excuses for his/her bad DPS who wants to be carried by the rest.
When group's DPS is low and you fail to kill a boss because of that, yet everyone claims to have enough DPS (and only they can see their own DPS), something is wrong.
And lastly, "elitism" is tied to human psychology, not some inspection feature
LOL - wasting your energy disecting primarily mine and others posts in such details, trying to convince us we're wrong - but sorry - I won't change my mind about it. For me games are for fun, they're not labour or careers...