Hi All,
To those that kept civil, thank you for your explanations. As I said in the very beginning of my post, "there might be an explanation for this". Many of you have pointed out the reason and for that I am thankful.
However, that still doesn't change my opinion on "daily activities". I do see the point of limiting the amount of times you can do the activity to increase the reward, but I don't think EVERYTHING about the update should be limited.
I suggest limiting the chance at awesome rewards to once a day (or whatever) and then giving us another reason to continue doing to dungeons for undaunted. Maybe a more repeatable quest version that gives us points towards some other reward. They could give us undaunted points like they give us alliance points and we could use the undaunted points to buy the new undaunted equipment just in case we are extremely unlucky with the daily chests.
I kinda get your point, but I think this is also a way to balance things out between those who can play a lot vs. those who can't (me incl.). It's actually really nice for me that there are certain rewards that I can attain just as easily as those who can play 10 hours a day.
Weekly trial rewards was something I loved when I found out about it, I'm a pretty good player (and play with good players) even though I have limited time, so I can always squeeze in those 1-2 trial runs to get a good time and be rewarded with something cool without necessarily having to play every day.
Dungeon scaling will still give incentives to redo them, as for example the boss helmets are drops from the final boss. You can do that over and over. Plus the fact that scaled mobs will give you other set drops (the usual dungeon sets) at your level (or VR12 if your higher).
It seems pretty fair to me, certain rewards can only be gotten once a day, others can be farmed if you're so inclined.
Edit: I'm not opposed to your idea of Undaunted Points either, although I would want these to be other rewards than from the dailies (because of reasons above).
I see your point about trying to even the playing field between players that play a lot and players that can only afford a couple hours of their day. Just so you know, I am the latter. I only play a couple hours a day and that's just if I have time to log on.
Here's the thing though. Why have that mind set? I fully expect someone that plays the game 5 times longer than me to get stuff 5 times faster than me. I don't expect us to be even.
Thank you for agreeing with my Undaunted points idea. I believe that is the best way to go at it. That way there is something in it for everyone to be happy.
Hi All,
To those that kept civil, thank you for your explanations. As I said in the very beginning of my post, "there might be an explanation for this". Many of you have pointed out the reason and for that I am thankful.
However, that still doesn't change my opinion on "daily activities". I do see the point of limiting the amount of times you can do the activity to increase the reward, but I don't think EVERYTHING about the update should be limited.
I suggest limiting the chance at awesome rewards to once a day (or whatever) and then giving us another reason to continue doing to dungeons for undaunted. Maybe a more repeatable quest version that gives us points towards some other reward. They could give us undaunted points like they give us alliance points and we could use the undaunted points to buy the new undaunted equipment just in case we are extremely unlucky with the daily chests.
I kinda get your point, but I think this is also a way to balance things out between those who can play a lot vs. those who can't (me incl.). It's actually really nice for me that there are certain rewards that I can attain just as easily as those who can play 10 hours a day.
Weekly trial rewards was something I loved when I found out about it, I'm a pretty good player (and play with good players) even though I have limited time, so I can always squeeze in those 1-2 trial runs to get a good time and be rewarded with something cool without necessarily having to play every day.
Dungeon scaling will still give incentives to redo them, as for example the boss helmets are drops from the final boss. You can do that over and over. Plus the fact that scaled mobs will give you other set drops (the usual dungeon sets) at your level (or VR12 if your higher).
It seems pretty fair to me, certain rewards can only be gotten once a day, others can be farmed if you're so inclined.
Edit: I'm not opposed to your idea of Undaunted Points either, although I would want these to be other rewards than from the dailies (because of reasons above).
I see your point about trying to even the playing field between players that play a lot and players that can only afford a couple hours of their day. Just so you know, I am the latter. I only play a couple hours a day and that's just if I have time to log on.
Here's the thing though. Why have that mind set? I fully expect someone that plays the game 5 times longer than me to get stuff 5 times faster than me. I don't expect us to be even.
Thank you for agreeing with my Undaunted points idea. I believe that is the best way to go at it. That way there is something in it for everyone to be happy.
I do agree and I surely expect people who play a lot to have more stuff, that's not the thing here, I think this is perfect because it has certain gear that is not based on time spent - and other gear that is. So they can appeal to people who don't like dailies and people who do, at the same time, because both have means of obtaining great gear - just different gear.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Giles.floydub17_ESO wrote: »I think this is a great addition to the game. Having daily quests to further encourage going into the dungeons is great. Daily quests are fairly common in other games. I am no sure why the OP is upset about having daily quests added. I guess it may be a case if give an inch and they expect a mile.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
this is why we cannot have nice things. Would elaborate, but personal characterisations are unproductive.Daily quests are a great idea
timidobserver wrote: »So that you want stop eating and sleeping to grind it all in 2 days and then immediately log onto the forums and whine about lack of content.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
I would much prefer a random dungeon bonus that stacks to 5 or 7. I only play maybe two days a week and would hate that during m-f I would miss out on my daily dungeons rewards. It would work kinda like this.
Mon-Friday you cant play and your daily random dungeon bonus stacks to 5. You log on Saturday and do your 6 random dungeons. (5 plus 1 for Saturday)
Then you log in on sunday and do one more.
Rules and what I would like to see
-Bonuses cannot stack past 7-
-Must use random LFG finder with random dungeon to get bonus (Note you can still form a group and que if you don't like pugs)-
-Make bags drop non BOP consumable champion signets that give like 30-60K exp-
-Give the undaunted skill line some passives that boost exp in dungeons and other unique perks-
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
I would much prefer a random dungeon bonus that stacks to 5 or 7. I only play maybe two days a week and would hate that during m-f I would miss out on my daily dungeons rewards. It would work kinda like this.
Mon-Friday you cant play and your daily random dungeon bonus stacks to 5. You log on Saturday and do your 6 random dungeons. (5 plus 1 for Saturday)
Then you log in on sunday and do one more.
Rules and what I would like to see
-Bonuses cannot stack past 7-
-Must use random LFG finder with random dungeon to get bonus (Note you can still form a group and que if you don't like pugs)-
-Make bags drop non BOP consumable champion signets that give like 30-60K exp-
-Give the undaunted skill line some passives that boost exp in dungeons and other unique perks-
This is an interesting idea and I kind of like it. I still believe there should be even more freedom though so people can have a reason to do dungeons more often.