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So you gave in and nerfed Batswarm...

  • ShadoPanauin
    ShadoPanauin
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    Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.

    It is an ultimate. Everyone runs magelight, so that morph would be useless without uninterruptable invisiblity.


    Edited by ShadoPanauin on October 15, 2014 5:04PM
    R.I.P. Million Reasons to Bomb, he triggered ZOS

    Characters:
    Million Reasons to Rename - AD Magicka Nightblade
    Lúcio C - AD Stamina Sorcerer
    slaughterfishlivesmatter - AD Stamina Nightblade
    Million Reasons to Rake - DC Stamina Sorcerer
    Shadopandauin - EP Magicka DK
    Million Reasons to Lag - EP Magicka Sorcerer
  • Nox_Aeterna
    Nox_Aeterna
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    Yeap OP , that is they have been doing since ths start lols.

    It is all about nerfing the vampires until it is so bad , just sooo bad , that we cant play the game anymore unless we give up being a vampire in the first place lols.

    Im giving up PvP now that they gave people a X-ray vision to tell who is or not a vampire lols.
    Edited by Nox_Aeterna on October 15, 2014 6:10PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Morduil
    Morduil
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    MornaBaine wrote: »
    ... and they REFUSE to acknowledge all the requests for other changes/additions to vampires.

    This seems to imply that there are a large number of players making these requests. Perhaps there are, perhaps not, who can say? Interestingly, however, I've noticed over the weeks that an extraordinary preponderance of those requests have come from a single player, who seems to enjoy deluging the forums with requests for this, that and everything else about vampires.

    That player has such consistency in this that it's almost worth creating an entire forum subcategory just for his/her vampire posts, to stop the clutter on the General forum.

    The player I'm referring to? Ah, well - oh good grief, there's a coincidence....

  • Soloeus
    Soloeus
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    As a vamp on all characters, I approve of this fix. It makes them more fun.

    Within; Without.
  • ThisOnePosts
    ThisOnePosts
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    Bramir wrote: »
    Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.

    That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.

    Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!

    I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.

    The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.

    TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.

    The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.

    Werewolves on the other hand, take the extra damage from fighter's guild abilities without anything near the power boost of being a vampire. Yet you consider vampires needing to be boosted along with werewolves? And you are calling other people noobs?

    The consequences of being a vamp ARE severe in relation to the bonuses. Months ago, sure it was WORTH it to be a Vamp. Please explain to me, why a seasoned player such as myself who has done everything this game has to offer and has multiple VR14s and had 2 Vamp Characters and 2 WW characters.. decided to cure Vampirism and WW? Vampirism was great, when you were fast and your feed worked on all humanoids, etc.. Right now the only always working benefit is being a NB and feeding mid fight as a stun so that your team can beat on whoever it is you are stunning. Keep in mind that won't work on other Vamp players which are a plenty. The sheer amount of fire damage you take is ridiculous and not worth it. My character has become so much more powerful since getting rid of Vampirism and yes I've had gold fire resist glyphs and hard capped my armor and resistance!!!!! Yet the difference without vampirism is staggering. I can gain the sneak speed easily. All I am missing out on is the feed mid fight on NB character only as I don't carry invisible potions as they are a waste for my playstyle.

    My WW did not have to worry about people or npc spamming poison as much as they do fire. Fire = the main element used in this game both PVE and PVP.
  • ThisOnePosts
    ThisOnePosts
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    Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.

    That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.

    Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!

    I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.

    The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.

    TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.

    So what your saying is that it is common sense that vampire invisibility is special and should not be revealed by magelight. No need to call me or anyone a noob, this is a discussion. If you want to talk about noobs, we can do that too but you wont win.

    you're* I just won. Yes I went there with the noob stuff. You hoping for nerfs upon things since you apparently can't put 2 and 2 together and figure out how to overcome them, sends up all the signals of a noob. Not a newbie, but a noob. And last I checked, the term noob isn't using foul language or anything of the sort. It's a perception and I've already explained why. :grinning:
    Edited by ThisOnePosts on October 15, 2014 8:52PM
  • ThisOnePosts
    ThisOnePosts
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    Aeratus wrote: »
    The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
    Vampire status should not be a general purpose buff. Therefore, I think it is proper that the bad should generally outweigh the good. Instead of being a general purpose buff, Vampire should be more of a niche build.

    The problem that we've had in the past is that Vampires were basically a general purpose buff. Imagine a lorebook in a future elder scrolls game describing about how the armies of the Dominion, Pact, and Covenant were 90% vampires. Would sound ridiculous.


    The issue is there is no niche build to be had with Vampirism any longer. Everything was useful to a degree and you still had to worry about fire, etc.. it is no longer worth it. Vampires, Werewolves, and those that choose neither should have the same ratio of pros and cons. There are too many easy targets in Cyrodiil right now who lack any worthwhile means to display why them being Vamps or WWs are good. I don't care how good of a player you are, take the same skill level player who is neither vamp or ww, a vamp, and a ww and the "neither vamp nor ww" player is at an advantage as things stand right now.

    I have extensive experience as all of the above so there is no way theories and opinions are going to alter first hand experience. It is what it is and right now other than for RP and feeding, there's no point to be a vamp (unless the sneak speed is that important to you which honestly isn't even that amazing and can be mimicked with a set). WW, that's just purely for rp and show atm, there's an extremely low benefit to it now and a few more abilities that are scheduled for release won't fix that, it's going to require a series of updates.
  • Tapio75
    Tapio75
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    First thing id like to have for m7y vampire is..

    -Always maintain facial fetures like facepaint/makeup
    -More color and generally more humane look on stage 1
    -NPC agression at stage 4
    -NPC´s generally comment something about me like "you look pale" in Skyrim
    >>PC-EU Mostly PVE. Played since BETA<<
  • Asgari
    Asgari
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    The nerf isnt really a nerf. If your in a zerg of people you wont really see a serious difference.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Bramir wrote: »
    Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.

    That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.

    Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!

    I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.

    The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.

    TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.

    The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.

    Werewolves on the other hand, take the extra damage from fighter's guild abilities without anything near the power boost of being a vampire. Yet you consider vampires needing to be boosted along with werewolves? And you are calling other people noobs?
    You can't be invisible and heal from batswarm at the same time. They are two different morphs. Congratulations to the newbs that liked your comment and extra grats to the super newb that felt your post was "insightful". And fighters guild abilities also effect undead not just werewolves.
    Edited by eventide03b14a_ESO on October 15, 2014 9:06PM
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Aeratus wrote: »
    The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.
    Vampire status should not be a general purpose buff. Therefore, I think it is proper that the bad should generally outweigh the good. Instead of being a general purpose buff, Vampire should be more of a niche build.

    The problem that we've had in the past is that Vampires were basically a general purpose buff. Imagine a lorebook in a future elder scrolls game describing about how the armies of the Dominion, Pact, and Covenant were 90% vampires. Would sound ridiculous.
    That is a super inflated number. You honestly think it's anywhere close to 90%? LMFAO!
    :trollin:
  • ThisOnePosts
    ThisOnePosts
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    What I find strange is all of a sudden so many non-vamps (and non-WWs) are campaigning against my statement that it's not worth it to be Vamp or WW anymore.. Afraid some people will cure it and you'll lose your easy kills? ROFL

    Yes yes some of yas are Vamps/WW, but I know for certain a few are not. I'd name them but you know how Mods feel about that. Still, you should feel ashamed of yourself looking for easy kills... people need to L2P on even playing grounds :grinning:
    Edited by ThisOnePosts on October 15, 2014 9:11PM
  • Nox_Aeterna
    Nox_Aeterna
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    Yeap , it hasnt been worth while for sometime now.

    Only reason i keep my char a vampire is because i have extra patience since i always ran one in the single player TES games , anyone with good sense would notice that in this game being a vampire is now a debuff.

    They already nerfed the vampires to the point where the problems are far worse than the bonus you had. Everyone and their mothers uses fire in this game.

    IF this game was like WoW(and other MMOs really) where you can use any skill you currently have, then yes being a vampire would still be something to consider since you would be getting more skills , because it is actually limited to a few skills and ults at a time , to pick vampire skills means to give up other skills and today the other skills arent really that worse than the vampires.

    The more skills they add in the game the less and less being a vampire will be worth anything at all.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Bramir
    Bramir
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    Bramir wrote: »
    Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.

    That is really a lack of common sense right there. The whole point of that morph is to remain invisible while doing damage. That is the survivability.

    Here's a secret: If you aoe spam near the bats you will damage them. If you stay away from the bats, you will not be damaged. AMAZING!!!!!!!!!!!

    I haven't used vampirism other than on a lowbie character in quite a while. So really, I have nothing to gain or lose from this. But calling for this kind of butthurt nonsense in a parade of nerfs is pathetic. It's easy to overcome. Vamps are never a problem for me. The fire damage they take is ridiculous to begin with as is when they get 1 shot from the chance using Silver Bolts/Leash.

    The bad outweighs the good right now and what ZOS needs to do is make Vamp and WW a lot better... if they are to have such severe consequences of fire/poison damage PLUS FG skills damage which so many people use in Cyrodiil... it needs to be fixed and rebalanced to be attractive enough other than for RP reasons. There is already plenty of incentive not to take either Vamp or WW, there needs to be just as much incentive to take either of them.

    TL;DR: L2P There's no reason to be a noob this many months into the game when you clearly aren't actually new to it yet still show all the signs of a noob.

    The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.

    Werewolves on the other hand, take the extra damage from fighter's guild abilities without anything near the power boost of being a vampire. Yet you consider vampires needing to be boosted along with werewolves? And you are calling other people noobs?
    You can't be invisible and heal from batswarm at the same time. They are two different morphs. Congratulations to the newbs that liked your comment and extra grats to the super newb that felt your post was "insightful". And fighters guild abilities also effect undead not just werewolves.

    Where did I say you can be invisible and heal from batswarm at the same time?

    Of course fighters guild abilities affect undead...was this supposed to be the coupe de grace?

    If your reading comprehension is at the same level as your game play, I can see why you might need vampires to be uber in order to get anywhere...

  • WraithAzraiel
    WraithAzraiel
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    I've said it before, I'll continue saying it until people remove their heads from their 5th point of contact long enough to let in some fresh air and sunshine.


    BAT SWARM AND VAMPIRE NEVER WERE THE PROBLEMs!!!!!!!!!!!!!

    at least not since the very first nerf back around launch.

    THE MAIN PROBLEM IS BUILDS AND POORLY BALANCED CLASS THAT ALLOW FOR UNFAIR AMOUNTS OF ULTIMATE GENERATION (IE Sorc with their combination of Streak, Elemental Ring spam, Streak, Devouring Swarm repeat or DK with their Dragon Leap, Talon spam, Elemental Ring spam, Devouring Swarm.)


    THIS PROBLEM IS BEING ADDRESSED WITH THE BALANCE OF ULTIMATE GENERATION BETWEEN HIGH DoT DAMAGE BUILDS AND OTHER LESS ULTIMATE GENERATION EFFICIENT BUILDS as noted in the Guild Summit notes which can be found here: http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/

    For the lazy people who can't be bothered to click a link that MAY prove their hatred misplaced:

    "Ultimates

    Changes to Ultimate abilities and the way that Ultimate generation works are also coming soon to reconcile the difference between fast-ticking DoT stacking builds and slow attacking tanks to even out the rate at which different build types generate Ultimate resource.

    Reduce variation in Ultimate generation between builds
    Ultimates will scale off your highest stat and critical strike chance"

    I hope this post as done something to illuminate those of you who merely jumped on the bandwagon of:
    "NERF VMAPURE DEY 2 OP hur hur hur *drool*"
    or those of you without enough presence of mind to NOT STAND IN THE STUPID,
    or those of you, whom my heart goes out to, who lag SO BAD in PvP you don't even hear the bats and instead can't move out of them - but I'm willing to be that you die to a lot of other things too, don't you?

    With the nerf to health gain in Update 5, Devouring Swarm SHOULD (operative word) be place on pay with NB's Soul Tether in regards to health gained. Also with the changes to the morph of Expert Hunter, which is a slotted active skill and not a passive like some people are thinking, Evil Hunter will now highlight Vampire players in Cyrodiil.

    These changes should do much to dissuade the poorly skilled Sorc/DK/Templar/NB Destro Staff+Skirt wearing Impulse + (Insert Class Skill here) spamming POOR EXCUSE FOR VAMPIRE players from whom all your angst and QQ'ing stems.


    Thank you and good day.

    /dropsmicrophone
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    Did you see the part where Evil Hunter will highlight Vamps in Cyrodiil too (has not been confirmed if will do the same for werewolves).

    Might as well tie a big balloon to the wrist of every Vamp out there.

    Everything you said in your post, yes. BUT there's a SILVER (hur hur) lining to this.

    In order for those individuals to be able to see Vampires in Cyrodiil, they will have to respec the morph of Expert Hunter and choose between :
    Evil Hunter which will just highlight Vampire enemies and give you a stamina return on their death
    OR
    Camouflaged Hunter which deals extra damage when a successful attack from stealth is made on a Vampire.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • chipputer
    chipputer
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    I don't know why WW is brought up in a topic about Vampires. The WW takes a harder hit considering the only way to benefit from being a WW, while in human form, is to invest in the passive ultimate generation and keep WW slotted, taking the place of one, or both, of your ultimates. On top of that, you always take 50% extra poison damage, transformed or not.

    So to even consider that Vamps constantly have a worse drawback than a WW is absurd, since I have to give up utility just to gain a piddly passive ultimate gain that I can only condone using on a tank character (which I do, funnily enough).

    Meanwhile, as a vampire, I gain passives that are always active and useful while taking 50% extra fire damage. Of course fire damage is more bountiful, but considering my healer is also my vampire, I can stand to take that extra damage. At least in PvE.

    I don't dare set foot in PvP on my vamp because I know I wouldn't have a single shred of fun since the entirety of Cyrodiil is basically trained to kill me (compund that with being a healer and all I can do is laugh).
  • Valen_Byte
    Valen_Byte
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    Morduil wrote: »
    MornaBaine wrote: »
    ... and they REFUSE to acknowledge all the requests for other changes/additions to vampires.

    This seems to imply that there are a large number of players making these requests. Perhaps there are, perhaps not, who can say? Interestingly, however, I've noticed over the weeks that an extraordinary preponderance of those requests have come from a single player, who seems to enjoy deluging the forums with requests for this, that and everything else about vampires.

    That player has such consistency in this that it's almost worth creating an entire forum subcategory just for his/her vampire posts, to stop the clutter on the General forum.

    The player I'm referring to? Ah, well - oh good grief, there's a coincidence....

    You will notice an LOL on your post. Just wanted to let you know its not a "you make me laugh" LOL. Its a "disagree" LOL.

    This person you speak of has every right to light up the forums with there concerns, just like you.

    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Vyle_Byte
    Vyle_Byte
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    @ez2k.stoobzzub17_ESO
    I wholeheartedly concur.
    Edited by Vyle_Byte on October 15, 2014 10:00PM
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • Valen_Byte
    Valen_Byte
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    I posted this in a different thread but also wanted to pose this idea hear so...

    I think this is the problem in a nutshell. People who dont PVP, like myself get very annoyed when stuff gets nerfed. I have never heard an NPC complain that I am OP.

    Maybe separate characters for PVE and PVP? That way PVErs dont get nerfed just because a PVPr complained.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • WraithAzraiel
    WraithAzraiel
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    Yeap , it hasnt been worth while for sometime now.

    Only reason i keep my char a vampire is because i have extra patience since i always ran one in the single player TES games , anyone with good sense would notice that in this game being a vampire is now a debuff.

    They already nerfed the vampires to the point where the problems are far worse than the bonus you had. Everyone and their mothers uses fire in this game.


    The more skills they add in the game the less and less being a vampire will be worth anything at all.

    A thousand times this.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    Aeratus wrote: »
    This nerf to batswarm was a good move and was fair.

    No need to explain, but I'll quote this from another post to explain why it was for the better.
    Neizir wrote: »
    ESO-PvP-540b753730ea2.gif



    Incorrect, see my statement above for why you're incorrect.

    They've already nerfed Vampire twice since launch, this makes it 3.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    Bramir wrote: »

    The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.

    Incorrect, and I'll tell you why.

    Trying to mitigate fire damage is like trying to mitigate falling damage. No matter how much of a buffer you put, it's gonna hurt.

    As it stands if you, as a vampire player were to wear NO fire resist jewelry, and your spell resist didn't kick in, you would take 150% fire damage.

    Even with fire resist mitigation you're STILL TAKING AN EXTRA 50% damage to fire.

    Mist form was added so we wouldn't die everytime someone lit a match. The passive that up's our damage mitigation as our health drops, which rarely works, doubly so.

    Don't even get me started on the massive hit we take to Health Recovery.

    As you were.

    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • OrangeTheCat
    OrangeTheCat
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    Hard to know where the truth lies. But when everyone and their brother (at least in PvP) is a vampire and everyone and their sister is equipping flame glyphs, SOMETHING is wrong.

    Personally, for me, being a vampire or werewolf should just be about adding a bit of RP flavor to your build, not be something min/maxers utilize.
  • kijima
    kijima
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    Evil Hunter is going to be the death of many vamps in Cyrodiil.

    Mark my words, I can see many people curing vampirism when 1.5 hits the NA/EU servers.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • kijima
    kijima
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    Bramir wrote: »

    The consequences of being a vamp are anything but severe, and can be mitigated in numerous ways...one of which was the ridiculous healing from batswarm. If the mitigation is within the same skill line, it is hardly a major problem to overcome.

    Incorrect, and I'll tell you why.

    Trying to mitigate fire damage is like trying to mitigate falling damage. No matter how much of a buffer you put, it's gonna hurt.

    As it stands if you, as a vampire player were to wear NO fire resist jewelry, and your spell resist didn't kick in, you would take 150% fire damage.

    Even with fire resist mitigation you're STILL TAKING AN EXTRA 50% damage to fire.

    Mist form was added so we wouldn't die everytime someone lit a match. The passive that up's our damage mitigation as our health drops, which rarely works, doubly so.

    Don't even get me started on the massive hit we take to Health Recovery.

    As you were.

    ^ Your 100% correct!

    Before the news of 1.5 I was thinking about curing vampirism, now I'm certain I will. The first nerf to bats back in 1.3 (granted, needed then) the writing was on the wall, and more recently with the zergs of impluse monkeys using bats and those people too stupid to get out of the swarm died, they then swarmed to the forums ( I don't have or use Impulse, no monkey here FWIW) to spew about it. Something was always going to happen to bats...agina. Then the nights silence not stacking with vamp speed, which was just supid, but it's a hit on the chin you take.

    This with 1.5 though... It means bats is useless now. Health recovery for vamps is low (usually low teens) to begin with and bats was good for resources, not enough now though. And then there is fire resistance... Every DK is running around is using flame lash, then there is fire ring which kills vamps quick. And I read about people wanting silver shards to come back to it's former days of one shoting vamps like it's their god given right.

    Evil Hunter will sort vamps out now, they will be easy targets as you'll know before you hit them what to open with and how to deal with them. I think this will kill vamps off quickly. I try to hide my vampirism with a dunmer helm atm, as the fluro white skin is a dead giveaway but with this... No, not going to do it.

    Just my .02 cents worth on vamps.

    I'd like to seem them returned back to their former glory with bats before 1.3, AND nights silence stacking speed, AND a buff to health recovery too, basically making them SUPER OP but with one catch, ONLY between dusk and dawn.

    During the day time they are 50% weaker pretty much everywhere. I think this would be good for everyone if not amusing. I can see guilds creating undead armies for fun during night time with PvP schenanigans.
    Edited by kijima on October 16, 2014 12:53AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Wreuntzylla
    Wreuntzylla
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    Morduil wrote: »
    This seems to imply that there are a large number of players making these requests. Perhaps there are, perhaps not, who can say? Interestingly, however, I've noticed over the weeks that an extraordinary preponderance of those requests have come from a single player, who seems to enjoy deluging the forums with requests for this, that and everything else about vampires.

    That player has such consistency in this that it's almost worth creating an entire forum subcategory just for his/her vampire posts, to stop the clutter on the General forum.

    The player I'm referring to? Ah, well - oh good grief, there's a coincidence....

    Wreunt's Guide to Determining Nerfworthiness

    1. Find a thread written by a nerf proponent.
    2. Count the number of opponent posts and subtract the number of proponent posts.
    3. Count the number of opponent ad hominem attacks and subtract the number of proponent ad hominem attacks.
    4. Count the number of 1337 speak terms used.

    After three days:

    5. Count how many pages the thread reaches.
    6. Add 2 and 3.
    7. If 6 is greater than zero, 4 is greater than 20, and 5 is over 8: NERFWORTHY.

    There are three reasons I think that people defending overpowered skills must have an average age in the teens. They post as many defensive posts as possible to make sure everyone knows that the skill is balanced. They denigrate any proponent of a nerf as much as possible to reduce their credibility. They have no clue that they are hastening the nerf exponentially because they think one and two work in real life.
  • Jacques Berge
    Jacques Berge
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    Quick question....magelight says reveals hidden and invisible players. Why does magelight not work on batswarm with invisibilty morph? Special kind of invisible? Yeah i hope they fix that too.
    Because bat swarm is an ultimate!!! It's more powerful than cry baby Magelight.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Teargrants
    Teargrants
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    I just find it funny that pretty much no one was complaining about devouring swarm, yet they nerfed it. While the thing that had everyone whining, clouding swarm, remains untouched.
    Edited by Teargrants on October 16, 2014 2:09AM
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
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    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
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  • jelliedsoup
    jelliedsoup
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    Imagine nerfing something which killed so many people easily.

    It's as if zos is not listening to its vamp playerbase.
    Edited by jelliedsoup on October 16, 2014 2:22AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
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